I thought the whole point of FPS's and Halo was to be able to adapt to situations and not complain about change here and there. It's like I hear sometimes "omg an other big map" or "OMG they changed this from Halo 2 or 3" Well I don't know its just sad when I think some people can't adapt to change.
I ask the same thing TC. Prior to Halo 4 releasing I had always thought that big maps and vehicles was what people loved about Halo. At least, that's my favorite part. Vehicles and big maps are what make Halo so unpredictable, and lead to so many epic MP moments. My biggest gripe with Reach was too many small maps and not enough satisfying big ones. (Blood Gulch got really old) Then Halo 4 comes out and everyone suddenly seems to hate them. If I wanted to only play tiny map with 4v4 I could play just about any other MP FPS out there.... --- http://roguereview.blogspot.com/
I prefer the big maps. I only find MP FPS fun when there are lots of people playing in a big map. A small map is nice when playing local split screen against a couple of other people, but I don't like it so much against strangers. It really just depends on the person. And I believe people are more likely to be vocal when angry than satisfied. --- Run you pigeons, it's Robert Frost!
there is no "adapting" to big maps, what a stupid argument. There have been big and small maps in every halo game, so what exactly would I be adapting to? The problem was the game was shipped with all big team maps and around 3 medium sized maps, and the first map pack were all big team maps. It has nothing to do with "adapting"
There is nothing wrong with big maps. The problem is that the community has been divided between classic 4v4 and big team. Big team can have it's big maps no problem but as soon as you force 4v4 to play on a big map it becomes a big problem. I avoid regular infinity slayer simply because half of the game is simply looking for the other player across a vast maze of a level.