The Halo Bulletin 3-20-13

#1jesse_skaterPosted 3/20/2013 11:29:43 PM(edited)
http://blogs.halowaypoint.com/Headlines/post/2013/03/20/The-Halo-Bulletin-32013.aspx


Forge FFA playlist sounds cool. And LIGHTNING CTF IN ACTION SACK!!!!


Title update info
As we announced last week, various teams across the studio have been hard at work on an additional title update for Halo 4. Expected to release within the next few weeks, it’s in a finalized enough state where we’d like to go ahead and share its change list with you. Before I divulge the specifics, I’d like to say one thing: While the list may appear small at first glance, one thing in particular presents a myriad of future opportunities. More on that momentarily. For now, here are the changes that will hit Halo 4 once you’re prompted to download this update.

1. Enabled “X-Markers” on the HUD to designate when and where teammates are killed.
2. Updated Active Camo to fully reveal players when they fire all weapons.
3. Reduced the auto aim, magnetism and damage on the Gauss Warthog.
4. Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.
5. Fixed various issues with ordnance navigation markers.
6. Fixed various join-in-progress issues with Flood.
7. Added the ability to make weapon adjustments via backend tuning.

If your ears perked up with that last one, you probably understand what this means. Previously added weapon adjustments, such as the Bolt Shot Nerf that went live last month, needed a title update in order to be released. With this title update, we are adding the ability to make weapon adjustments outside of the standard title update process. This will allow us to fine tune and tweak the Halo 4 sandbox as often or not as often as needed. One thing to keep in mind is that even the tiniest of changes affects the sandbox as a whole, so these adjustments will be closely scrutinized and carefully tested before being released. We’ll be sharing more about the different things we can do with our soon-to-be-acquired weapon-tuning “knobs” in our PAX East panel, so keep your ear close to the ground for the latest on that particular aspect of the title update.
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http://www.youtube.com/watch?v=GH-8y2YwsLU
Halo 4 Gameplay GT: Jesse I3aker
#2L337_MuffenPosted 3/20/2013 11:33:42 PM
Nice, thanks.
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Be careful around explosions, they're contagious.
GT: L337 Muffen
#3jesse_skater(Topic Creator)Posted 3/20/2013 11:37:35 PM
I was really hoping to hear some news on skill ranks
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http://www.youtube.com/watch?v=GH-8y2YwsLU
Halo 4 Gameplay GT: Jesse I3aker
#4SomnambulisticPosted 3/20/2013 11:39:23 PM
Hopefully #7 means they have more plans for the near future with weapon rebalancing, ie DMR nerf and such.
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I saw the storm reach from the sky to the ground
As dark as the day was bright
#5MrFish86Posted 3/20/2013 11:40:04 PM
gauss hog nerf, lol!
#6darkharePosted 3/20/2013 11:41:11 PM
im fine with all these changes, but the dmr still needs to be less sticky with the aim-assist.
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BattleTech, FrontLineGeneral,Paintball. only have time for xbla games nowdays.
#7L337_MuffenPosted 3/20/2013 11:43:50 PM
When is this meant to go live?
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Be careful around explosions, they're contagious.
GT: L337 Muffen
#8COG_KillaPosted 3/21/2013 12:02:48 AM
Reduced the auto aim... '_'
...magnetism... O_O
...and damage... :D
...on the Gauss Warthog. ._.
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I think with my dipstick, because engine lubrication is important.
#9Silentdra60nPosted 3/21/2013 12:09:25 AM
Xs are cool, that's about it..
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http://youtu.be/Dsiyel0pJT8
#10RODlMUS_PRlMEPosted 3/21/2013 12:19:10 AM
jesse_skater posted...
I was really hoping to hear some news on skill ranks


Because it affects gameplay SO MUCH.