Why were these weapons scrapped from the game?
The Needle Rifle was easy mode compared to the Carbine. You have to continually mash the Carbine's fire button to fire, and the shots are very weak. With the Needle Rifle, it headshot kills much faster, and even if you miss the head, the enemy will still explode from supercombine. Plus, you can just hold the shoot button to rapid fire your enemy to death, even if you're hitting them in the foot. Amazing! one of my favorites. I also miss the flamethrower and fire grenades.
"The most important thing is to never stop questioning." -Albert Einstein.
Xbox Live: AlteraLateralus
I completely forgot about the Plasma Launcher.... That thing was sick haha
Pretty sure the storm rifle is in the same tier as the assualt rifle
I was waiting for this game to come down in price but now that there is no spiker is a blown deal.
St. Louis Rams 7-8-1 Looking forward to next year.
The only gun I miss from the older games is the grenade launcher.
Xbox Live and PS3 Gamertag: Shellshock821
i dont really miss any guns form other games. i never really used the nade launcher but it was fun in hog race.
im more sad about the gametypes that have been lost over the years....
gt darren reefnugs
No love for the Godpistol?
The guy who told Klefer
The concussion rifle is downright useless and is definitely not as strong as a brute shot.
The gravity hammer shows up in the campaign, spartan ops, and multiplayer, so why shouldn't any of the other Brute weapons other than 343 not wanting to waste time putting them in because they're pretty bad weapons nobody would actually want to use? But then, if the concussion rifle makes it in, why not the other bad weapons?
Also, the storm rifle is basically a middle ground between the plasma rifles and the plasma repeater. I wish it was a little stronger but it's a competitor with the assault rifle if you know what you're doing.
The SMG is almost the same as the suppressor on paper. Not saying anything about the actual execution.
I assume the needle rifle didn't make it because they correctly assumed everybody would just use the DMR anyway. The uniqueness of the gun still appeals to me though.
Basically, the more weapons you add, the longer the game takes and the more balancing you have to attempt, and subsequently fail at. If anything, the weapons should be even more condensed than they already are.
Is there something about the way I type that makes it sound angry? Maybe it's just something about the way you read.
It would make sense for the sentinel beam to be in H4, but at least for me the only real purpose it served was to kill Flood, which there are none of in H4. The 'nade launcher was dirty though, I miss that gun.
There is nothing in the world more helpless, depraved, and irresponsible than a man in the depths of an RPG binge.
Damn, yeah I kind of forgot about Reach's Grenade Launcher....did wonder why they left that one out of the game as well.
Without it, the PP seems to be the only stun locker to vehicles.
Wish they actually found a way to implement the other brute weapons (Spiker and Mauler) into the Storm Covenant Faction's arsenal. They could exclude the ability to dual wield them and make them a bit more powerful.
It worked with the Needler.
"When I'm walking a dark road, I am a man who walks alone" - Iron Maiden
Seeing as how the previous games introduced some nifty weapons:
Red Storm Rifle
Blue Storm Rifle
Human Concussion Rifle
I actually would like to see this again
Assault Rifles exist
Did anyone even use this?
Now, to the things i want to see implemented through an update:
This sig will self-destruct in 3.... 2.... 1.... Thank you for your time. Cookie? ^_^