Now that I think about it, it's kind of funny to think about flinching being a new mechanic when, at the same time, they took OUT messing up your scoped view upon getting hit. You know, something that would make more sense to be punished with at first because getting hit ruins your focus? --- PSN-BrandonSkyblade, Xbox Live-Red Skyblade 64 Steam-brandonskysword
#12SpikeTbearPosted 4/30/2013 6:16:03 PM
Spartans merely flinch at the prospect of pain! They're so advanced that they could have giant pink spikes impale their heads, but continue sniping anyway. Truly the greatest of warriors. --- "The most important thing is to never stop questioning." -Albert Einstein. Xbox Live: AlteraLateralus
#13DvoloS88Posted 5/1/2013 2:32:44 PM
The bottom line is de scoping was much more effective but was honestly the most annoying thing ever getting peppered from across maps trying to zoom. The problem with flinching in 4 is that perk that allows people to just sit there taking shot after shot still dead on with the head shots because stability mod is too good. --- I troll the trolls...