I would say the level design was as good as most halo games. It's nowhere near as poor as the general design of halo reach maps, some of which either had excessive space (, spire and the blood glitch remake to a lesser extent.) poorly designed for Balience (its been a while, but some of the accepted forge world maps, 2 of the starting forge world maps ) and one suffers from both. (Boneyard only uses half of the map, puts one team on horrid spawn. Easily the worst map in all halo games.)
Personally I like almost all the maps in 4 so far, vortex is poor, and there isn't enough small 4v4 maps in the vain of guardian/lockout but otherwise.
#12Faliz18Posted 6/19/2013 8:39:34 AM
That map was horrendous. --- PSN- Faliz XBL-Faliz18 Anticipating Halo 5, Zelda Wii U, Elder Scrolls 6, Destiny, Arkham Origins.
#13Kal_LPosted 6/20/2013 4:15:58 AM
Boneyard is pretty bad. It's too big, to the point where even a big team battle match doesn't use half of the map.
#14yoshiisbackPosted 6/20/2013 5:46:05 AM
0.999... = 1. Deal with it. If you disagree, I'm happy to show you why you're wrong
Is the solution 1/3 (.333...) + 1/3 (.333...) + 1/3 (.333...) = 1 (.999...)?
Numbers are crazy. --- GT: Yoshi eats
#15SunDevil77Posted 6/20/2013 8:46:08 AM
You wanna see bland and generic? Go play Fuse or Crysis 3. --- Look. I'm not a very good shot, but this American, here....uses really big bullets. 3DS FC: 0748 2141 3539
#16Faliz18Posted 6/20/2013 11:18:24 AM
Worst part is, I've been playing Invasion lately and every single time Boneyard shows up everyone votes for it.
Like wtf. I know Reach maps aren't that good but they are all better than Boneyard.
I actually like Spire, but that swampy half with the banshee doesn't need to exist. --- PSN- Faliz XBL-Faliz18 Anticipating Halo 5, Zelda Wii U, Elder Scrolls 6, Destiny, Arkham Origins.