have they fixed this game yet?

#1JvaasPosted 7/1/2013 4:37:03 PM
you know.. released a TU to address many of the balancing issues? haven't played the game since february
#2Faliz18Posted 7/1/2013 4:53:45 PM
Yeah.

For weapon balancing

-4 shot BR aim assist decrease
-7 shot carbine with more accuracy and aim assist decrease
-buffed automatics with auto aim decrease
-nerfed boltshot
-buffed saw
-scoped LR ROF buff and unscoped nerf, aim assist increased
-DMR aim assist decrease
-110% movement speed
---
PSN- Faliz XBL-Faliz18
Anticipating Halo 5, Zelda Wii U, Elder Scrolls 6, Destiny, Arkham Origins.
#3Jvaas(Topic Creator)Posted 7/1/2013 6:02:08 PM
Faliz18 posted...
Yeah.

For weapon balancing

-4 shot BR aim assist decrease
-7 shot carbine with more accuracy and aim assist decrease
-buffed automatics with auto aim decrease
-nerfed boltshot
-buffed saw
-scoped LR ROF buff and unscoped nerf, aim assist increased
-DMR aim assist decrease
-110% movement speed


woah really? the carbine was already a beast at 8 shots... might have to start playing again.
#4XxOblivion77Posted 7/1/2013 6:13:48 PM
Didn't know they decreased aim assist on precision weapons too...
---
GT: OhBlivEeUn
3DS FC: 2621-2749-8430 - Dean in Blivtown
#5jakethenoobPosted 7/1/2013 7:14:53 PM
They didn't
---
Game collection: http://postimage.org/gallery/1tqkmeku/
#6Faliz18Posted 7/1/2013 8:12:14 PM
jakethenoob posted...
They didn't


Yeah they did. Assuming Aim Assist=Red Reticle Range.
---
PSN- Faliz XBL-Faliz18
Anticipating Halo 5, Zelda Wii U, Elder Scrolls 6, Destiny, Arkham Origins.
#7__balePosted 7/1/2013 8:20:16 PM
they reduced aim assist range, they didnt reduce the aim assist when you are in range
---
wow strafing tryhards, i always stand still so the bullets can hit me. Whenever someone trys to dodge my shots i know they're a virgin LMAO
#8ssj3bladePosted 7/2/2013 12:47:52 AM
Jvaas posted...
Faliz18 posted...
Yeah.

For weapon balancing

-4 shot BR aim assist decrease
-7 shot carbine with more accuracy and aim assist decrease
-buffed automatics with auto aim decrease
-nerfed boltshot
-buffed saw
-scoped LR ROF buff and unscoped nerf, aim assist increased
-DMR aim assist decrease
-110% movement speed


woah really? the carbine was already a beast at 8 shots... might have to start playing again.


No it wasn't
---
finalfantastica
#9elitewarrior500Posted 7/2/2013 3:40:30 AM
the old carbine could not hit anything worth a damn.. the new carbine actually hits things and kills fast
---
GT: LegendaryFalco
Man they got that BK dino host - Be Kay Elite
#10Urdnot_RuntPosted 7/2/2013 10:37:32 AM
Yes, this game has seen a HUGE improvement and the update has actually made me start playing again.

http://blogs.halowaypoint.com/Headlines/post/2013/05/29/The-Halo-Bulletin-52913.aspx

Here's the full list:


Battle Rifle:
-The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
-The Battle Rifle rate of fire has been slightly decreased.
-The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
-Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).


Carbine:

-The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
-The Carbine accuracy has been increased (projectile spread decrease).
-The Carbine red reticle range has been decreased.


LightRifle

-The LightRifle zoomed rate of fire has been increased.
-The LightRifle un-zoomed rate of fire has been slightly decreased.
-The LightRifle red reticle range has been increased to match the updated DMR range.


DMR:

-The DMR red reticle range has been slightly decreased.


Assault Rifle

-The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
-The Assault Rifle auto-aim angle has been reduced.
-The Assault Rifle projectile spread has been decreased.


Storm Rifle

-The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
-The Storm Rifle auto-aim angle has been reduced.
-The Storm Rifle projectile spread has been decreased.


Suppressor

-The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
-The Suppressor auto-aim angle has been reduced.
-The Suppressor projectile spread has been decreased.


SAW

-The SAW's damage has been increased to maintain double the damage-per-second of the Assault Rifle.


Magnum

-The damage has been slightly increased. The Magnum is still capable of killing in six rounds.


Vehicles

-The damage has been increased on both the Mantis and Warthog Chain Gun.

Lastly, base player movement speed has been increased from 100% to 110% across all playlists and modes

---
You have one or more unread System Notifications. Please read them as soon as possible
^^ http://www.youtube.com/watch?v=ZEf5VFKplzw