But what matters most is where you're getting that k/d. If its mostly capture the flag and objective games, it means less. --- lizard_cops5771 - carbine should be called the space chugger Urdnot_Runt - wat . . . . . . . . . [[GT: Burns Like Dawn]]
1.0 is not good at all. It means you die as often as you kill, and you statistically bring nothing to your team. --- lizard_cops5771 - carbine should be called the space chugger Urdnot_Runt - wat . . . . . . . . . [[GT: Burns Like Dawn]]
In general, a 1.5-2.0 K/D is a good realistic goal for any multiplayer shooter. On a game-by-game basis a 2.0 isn't all that impressive, but as far as stats go, you have to account for those games where the objective battle is really intense and everybody dies a lot, those games where you just screw around using UP stuff, maybe "warm-up games," etc. So in terms of that K/D stat, a 1.5-2.0 is a sign of a pretty good player. --- One of these days, Valve will confirm Half-Life 3, but nobody will believe them and assume its another ruse.