What the heck is an on rails shooter doing in a Halo game?

#1TheLambProphetPosted 11/13/2013 2:04:08 AM
Bought this game the other day, I immediately knew something was wrong with the game in the first 2 mins of playing. Jumping didn't feel right and grenades did nothing, the first of a long list of things 343 did wrong in Halo 4.

More problems surfaced. I would like to highlight the one that showed me that 343 was completely incompetent, the on rails shooter section. What was 343 thinking when they added this part? An on rails shooter has NO PLACE in a Halo game. All the vehicle sections in Halo 4 highlighted the unique control feel of each vehicle, Warthog skidded all over the places hike the control remained relatively accurate, Ghosts used strafing and speed boosts to evade enemy fire, Chopper were extremely hard to control yet ruined enemies that were hit by it, etc etc.

By implemmenting an on rails shooter, 343 showed that it truly didn't understand the Halo franchise. Halo is all about control, the ability to move forwards and backwards in a level and an on rail shooter takes away that control.

Plus just the idea of an on rails shooter conflicts with the Halo universe. It's arcade-y while Halo is strictly a 1st person shooter.
Who knows why Microsoft okayed this game. It is a betrayal of the many Halo fans around the world.
#2MrFish86Posted 11/13/2013 2:22:15 AM
What part of this game has an on rails segment? I've played through the campaign several times, and I can't think of any portion of it where you're on rails. What mission and segment specifically are you so upset about?
#3Kpt_KapowskiPosted 11/13/2013 6:13:37 AM
He's probably referring to the mission escorting the giant tank, which is funny; that mission is definitely less rail shootery than that mission in Reach that is actually on rails.
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#4Drag_ZEROPosted 11/13/2013 6:54:21 AM
He's talking about the spaceship segment at the end, which was badass as hell.
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#5TheLambProphet(Topic Creator)Posted 11/13/2013 10:07:48 AM
Note I posted this before I got out of the tunnel network into a more open part. I stil think the game sucks, there is just a part of a level that's an on rails shooter. Not as bad as putting the entire level on rails but still a bad decision.

Halo 4 is flawed for multiple reasons. The easiest flaw to pick up on is the music. Halo 3 had tunes you could easily hum along to, 4 has a very bland selection of music.

2nd is the covenant design. Take the Ghost for example. It's nearly black in 4 while in 3 it's a rich purple. Same goes for the grunts and brutes, all toned down signicantly. They no longer taunt you when you die as well. It also was satisfying to destroy a brutes armor bit by bit in 3, in 4 their shields go down and that's it.

3rd the weapons all feel underpowered. Nades don't do much whie in 3 they were a necessary tool that's also tended to send covenant equipment flying around. Some enemies like the Promethian drones take an entire clip to take down. The only enemy that compares is the brute on Legendary difficulty-but even then you destroyed their armore before taking them down, giving you a visual reference of how damaged the enemy is.

4th is te enemy AI. Play 3 on Legenday for an example of good AI. There is the part when you're in the human base and there is Za room with a ton of brutes all looking for you. They search the room , sending 1 or 2 brutes at a time while the others stay back. Everytime I've played through this it's turned out different. In 4 all the enemies do is strafe.
#6MrFish86Posted 11/13/2013 11:16:51 AM
TheLambProphet posted...
Note I posted this before I got out of the tunnel network into a more open part. I stil think the game sucks, there is just a part of a level that's an on rails shooter. Not as bad as putting the entire level on rails but still a bad decision.

There is no segment in Halo 4 that is on rails. You either don't know what that term means (the same way you don't know what a brute is in the lower portion of this post), or you're just trolling.
#7EternalDahakaPosted 11/13/2013 8:28:57 PM
TheLambProphet posted...
Halo 4 is flawed for multiple reasons. The easiest flaw to pick up on is the music. Halo 3 had tunes you could easily hum along to, 4 has a very bland selection of music.

Subjective, but I disagree. I thought Halo 4's soundtrack was the best since CE's and represented the Halo theme nicely. 3's felt like more generic rock versions of CE's tracks.


3rd the weapons all feel underpowered. Nades don't do much whie in 3 they were a necessary tool that's also tended to send covenant equipment flying around. Some enemies like the Promethian drones take an entire clip to take down. The only enemy that compares is the brute on Legendary difficulty-but even then you destroyed their armore before taking them down, giving you a visual reference of how damaged the enemy is.

Grenades have been nerfed since CE/2. I don't see a drastic difference between 3's on these.
Prometheans change color when near death. Enemies are stronger on Legendary in 4 than 3. It's not really about weapon power.


4th is te enemy AI. Play 3 on Legenday for an example of good AI. . . . .

Lol, no. 4's AI isn't on par with CE or 2's, but it's leagues above 3. The only "good" AI parts in 3 are scripted or very isolated. Otherwise the only thing that increases with difficulty in 3 is the aimbot accuracy. Otherwise they just strafe side to side or automatically know where you are when you're out of line of sight.

In 4 they at least take cover and occasionally follow you when you move into cover.
#8ThunderCavalierPosted 11/14/2013 11:10:50 AM
I'm no fan of Halo 4, but you have a lot of nostalgia goggles on with regards to Halo 3's Campaign mechanics. The AI wasn't very intelligent (and the Brutes are, imo, inferior to the Elites, which I did enjoy seeing again in Halo 4) and Halo 3's soundtrack was only good because they drew a lot of nostalgia from Halo 1 and Halo 2's soundtracks. If you pay attention, you'll notice that Halo 3 has very few tracks unique to itself and relies on new arrangements of the previous Halo games. Granted, those arrangements are awesome, but it's not exactly "original."

Though I do agree that Halo 4's soundtrack, imo, is kinda bland. imo it's nice, but it's not exactly fitting for a Halo game.
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