I remember back when everyone wanted Koopalings to return.

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BringerOfPie
Posted 12/28/2012 5:45:19 PM
ecylis posted...
They were cool in NSMB but I really would like UNIQUE bosses in a 2D Mario game again. The 3D Mario games had some pretty cool ones (Bouldergeist, Dino Piranha, King Kaliente, Megaleg, Petey Piranha, Gooper Blooper, Eely Mouth, Mecha Bowser, etc.) why not the 2D ones?

3D games lend themselves to boss battles better, especially for Mario, since he only has a jump move in his arsenal in 2D. I insist that 2D Mario bosses were never exciting in the first place, and if they want to make them interesting, they need to take innovative approach like NSMB Wii's final battle or something Yoshi's Island-style. Because even though NSMB DS had original bosses that were a lot more interesting than the Koopaling fights, they still weren't interesting enough.
DBean
Posted 12/29/2012 8:57:43 AM
90s-Kid posted...
Now that they're back, they're being whored to death in the NSMB series as extremely easy bosses that many people don't even care about anymore.


Outside of maybe a couple fights in SMB3, they've always been pretty easy to fight.
SpunkySix
Posted 12/29/2012 1:36:26 PM
Haven't played the game yet, but I just saw Ludwig's battle and I gotta say it's really lame that they went with the cloning idea and just randomly gave it to Ludwig instead of the one that is known in the fandom as the mad scientist and even made a cloning machine in one of the Nintendo CYOA books, which are unofficial but still, really? Way to completely waste a shot to actually give Iggy an identity beyond laughing sometimes and smacking his butt.

Plus they made it stupidly easy to tell which one was the real Ludwig, it's incredibly boring and repetitive, they still used that darn shell spin jump rinse repeat formula that's been around since NSMBW and they reused his starting animation.

That's the problem with the Koopalings. People wanted them back so that they could be cool and done right. As it stands, they're being used as generic, interchangeable filler bosses. Maybe Nintendo should take a look at Sonic Generations or DKCR for tips on how to make 2D bosses not lame.
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Davidk92
Posted 12/29/2012 1:39:50 PM
SpunkySix posted...
Haven't played the game yet, but I just saw Ludwig's battle and I gotta say it's really lame that they went with the cloning idea and just randomly gave it to Ludwig instead of the one that is known in the fandom as the mad scientist and even made a cloning machine in one of the Nintendo CYOA books, which are unofficial but still, really? Way to completely waste a shot to actually give Iggy an identity beyond laughing sometimes and smacking his butt.

Plus they made it stupidly easy to tell which one was the real Ludwig, it's incredibly boring and repetitive, they still used that darn shell spin jump rinse repeat formula that's been around since NSMBW and they reused his starting animation.

That's the problem with the Koopalings. People wanted them back so that they could be cool and done right. As it stands, they're being used as generic, interchangeable filler bosses. Maybe Nintendo should take a look at Sonic Generations or DKCR for tips on how to make 2D bosses not lame.


Well I just beat the game, and I have to say it works well. Plus the fight they DID give Iggy is a million times better than having him clone himself.
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wiiking96
Posted 12/29/2012 1:52:32 PM
SpunkySix posted...
Maybe Nintendo should take a look at Sonic Generations or DKCR for tips on how to make 2D bosses not lame.

Or WL: Shake It!, or KEY, or KRtDL, or SPM, or tons of others, really.
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Smasher345
Posted 12/29/2012 1:57:40 PM
SpunkySix posted...
Haven't played the game yet, but I just saw Ludwig's battle and I gotta say it's really lame that they went with the cloning idea and just randomly gave it to Ludwig instead of the one that is known in the fandom as the mad scientist and even made a cloning machine in one of the Nintendo CYOA books, which are unofficial but still, really? Way to completely waste a shot to actually give Iggy an identity beyond laughing sometimes and smacking his butt.

Plus they made it stupidly easy to tell which one was the real Ludwig, it's incredibly boring and repetitive, they still used that darn shell spin jump rinse repeat formula that's been around since NSMBW and they reused his starting animation.


I think the idea of Ludwig making clones is to show that Ludwig is the most skilled magic user of the Koopalings, almost equivalent to Kamek's level. Kamek has been shown making clones of himself using his magic wand so Ludwig making clones isn't actually random since they are created through magic not technology.

Also I agree that his battle is easy which is ironic since he is the last Koopaling fought. Iggy and Roy actually prove themselves to be hard bosses when you don't stomp on them immediately after they come out of their shells (Actually it's a bit hard to stomp on Iggy immediately). They prove themselves to be the bosses of later worlds while Ludwig is easy to defeat even if you don't use the cheap way to defeat him. I would also like to see Ludwig not be the last Koopaling for once and give the others a chance to be last, especially since Ludwig himself was easy.
BringerOfPie
Posted 12/29/2012 3:19:56 PM
wiiking96 posted...
SpunkySix posted...
Maybe Nintendo should take a look at Sonic Generations or DKCR for tips on how to make 2D bosses not lame.

Or WL: Shake It!, or KEY, or KRtDL, or SPM, or tons of others, really.

Again, a little harder than it sounds with Mario, just because he doesn't have anything besides a jump attack at his disposal. A lot more potential for good boss fights when you have shaking, throwing, ground slapping, barrel throwing, a yarn whip, Kirby powers, Pixls, etc. It's also why Mario's 3D fights are so much better since he has stuff like punching, spinning, waterpack, and so on.

DKCR had a few that were merely stomping on bosses but still complex and interesting fights, though. Mole train, Mugly and Thugly, and the final boss come to mind.
SpunkySix
Posted 12/29/2012 3:25:45 PM
wiiking96 posted...
SpunkySix posted...
Maybe Nintendo should take a look at Sonic Generations or DKCR for tips on how to make 2D bosses not lame.

Or WL: Shake It!, or KEY, or KRtDL, or SPM, or tons of others, really.


Shake It especially. Those were some good stuff.

I see what people are saying, but I kind of wish they'd make the Koopalings in to actual characters with individual traits beyond "smug laugh" or "vaguely girly" because that really isn't asking a lot and there's about a million creative directions they could go in.

I'm usually skeptic when I hear people complaining that they could do better than the devs, but... I've posted many, many ideas and even fleshed out plans for Koopaling boss battles that are way better than anything we've gotten yet from NSMB, (seriously, ask the users who saw them) and the ideas wouldn't really be a whole lot harder to implement compared to the reward of having such a fun, atmospheric, personality filled, thought out fight.

The only thing missing is the creativity and the effort, which is really weird. Until recently, I never thought I'd be saying that about Nintendo of all companies.
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bensmithuser
Posted 12/30/2012 9:36:39 AM
Why can't these guys make up their minds?

At first:

Bring 'em in! Bring 'em into your games!

Later:

You're using them too much! Get rid of them!

My guess is that they're only returning for the NSMB games, but I don't know... But seriously, fans, make up your minds.
SpunkySix
Posted 12/30/2012 10:47:10 AM
bensmithuser posted...
Why can't these guys make up their minds?

At first:

Bring 'em in! Bring 'em into your games!

Later:

You're using them too much! Get rid of them!

My guess is that they're only returning for the NSMB games, but I don't know... But seriously, fans, make up your minds.


Yes, because people can't get sick of an idea after three games and people's wants never change. "I want a 2D Mario game with the Koopalings" is not "I want every 2D Mario to have the Koopalings" especially since Nintendo seems to think that using them for repetitive, boring battles is what fans wanted. Did they ever even consider putting them in an RPG or something else for once?
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