When do you think "New" Call of Mario Bros. U 5 is coming out?

#21SpunkySixPosted 2/7/2013 1:33:06 PM
atma6 posted...
Why is it so hard for people to separate 3D and 2D Marios? They aren't the same thing people.NSMB is no more of a main series Mario game than Paper Mario or Mario's Missing. The world Mario doesn't mean it's the same.


...how is 3D the main series if Mario started out 2D? If anything, 2D is the main series and the 3D games are spinoffs. Why CAN'T both be in the main series, because camera views? Seriously? They're both platformers. What an arbitrary division. You pretty much just made that up.

On the other hand, PM is an RPG, and even SPM had heavy RPG elements, and Mario is Missing was an edutainment game. Those are clearly spinoffs.
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Tissue to the extreme!
Chris Chan > Sonic X Chris
#22Iggy_KoopaPosted 2/7/2013 8:26:41 PM
SpunkySix posted...
Iggy_Koopa posted...
SpunkySix posted...
And BTW, I recall the fact that NSMB2 reused almost every single enemy, and that the reason PMSS's enemy selection is criticized is because it consists of mostly the same generic creatures that keep being recycled in NSMB games as opposed to original enemies.


You mean stuff like Goombas, Koopas, Piranha Plants, Buzzy Beetles, Dry Bones, Spike, Boo, Cheep-Cheeps, etc? You're right, All of those TOTALLY came from the NSMB series, they were never in previous Paper Mario games, or any Mario games prior... They should use more original enemies like the Squiglet from Super Paper Mario.


Don't play dumb.

NSMB constantly reuses those enemies. Past RPG titles have included them IN ADDITION to a ton of variations and unique enemies, and classic 2D Mario games always added a ton of new enemies. Almost all SS had was recycled generic NSMB enemies with a select few others thrown in, and even those were mostly generic.


ALL Mario games constantly re-use those enemies. You are telling me that Squiglet and a majority of the original enemies in Super Paper Mario weren't generic? Heck, with the exception of the main villains/bosses (X-Nauts, and bosses like the Shadow Sirens) I'd call most original enemies generic... Spinia, Yux, Wizzerd, Pider, etc. are not exactly what I'd call the pinnacle of design. In fact, I actually had to look those up. As for variations (like the various recolors), I wouldn't really call those NEW or original either...Or you'd be praising the brilliance of Ice Bros, Venus Ice Traps, etc.
#23gamestar3000Posted 2/7/2013 8:31:18 PM
Owls
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U got pwned
#24atma6Posted 2/8/2013 12:12:17 PM
SpunkySix posted...
atma6 posted...
Why is it so hard for people to separate 3D and 2D Marios? They aren't the same thing people.NSMB is no more of a main series Mario game than Paper Mario or Mario's Missing. The world Mario doesn't mean it's the same.


...how is 3D the main series if Mario started out 2D? If anything, 2D is the main series and the 3D games are spinoffs. Why CAN'T both be in the main series, because camera views? Seriously? They're both platformers. What an arbitrary division. You pretty much just made that up.

On the other hand, PM is an RPG, and even SPM had heavy RPG elements, and Mario is Missing was an edutainment game. Those are clearly spinoffs.


How is it an arbitrary division? It is one of the biggest evolutions in gaming. There is a reason why the platformer genre has two subgenres of 2D platformer and 3D platformer. How is this the first time you've heard of this?

As for your argument that Mario started off in 2D, I think you'd be insane to call Final Fantasy Dimensions a main-series Final Fantasy game just because it was a throw back to the old style, which is all the NSMB series it.
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#25SpunkySixPosted 2/8/2013 12:38:07 PM
The point is that at least they are original beyond 'goomba' and 'koopa'. Even the original PM had purple whirlwind koopas, anti guys and other variations, and TTYD went further with different X Nauts, big pink bob ombs, etc. The thing is that NSMB has reused almost all of the exact same enemies with little variation for four games straight now and the "new" ones are often ripped from old games, unlike the classic series, which changed things up quite a bit between SMB3 and World.

Also, 2D and 3D may be a big gameplay change as far as movement goes, but nothing says that means they can't both be main series. Gameplay doesn't define what is main series, otherwise Rayman would just be a series of spinoffs. You just made the distinction up for the sake of your own argument, nothing Nintendo has put out has called NSMB a spinoff. Heck, Miyamoto has even said on record that he feels that Sunshine was a spinoff to him.

And yeah, the 3D games are spinoffs if you want to be technical. They spun off of the 2D series, just like SMB is technically a DK Arcade spinoff. You don't usually think of it like that, but try as you might to explain away why it isn't, it doesn't change the fact that it is.
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Tissue to the extreme!
Chris Chan > Sonic X Chris
#26IlluminoiusPosted 2/8/2013 8:25:43 PM
the paper mario games sure have original enemies when the monster list consists of eight basic things that are recolored throughout the whole adventure
#27SpunkySixPosted 2/9/2013 4:43:05 PM
Illuminoius posted...
the paper mario games sure have original enemies when the monster list consists of eight basic things that are recolored throughout the whole adventure


And they're the same in all four games and most of them are ripped directly from older games, right? Oh wait.

Plus, they're WAY more than eight enemy types in both PM RPGs and SPM. SS has more too, but the attack variety is severely lacking and so is the creativity.
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Tissue to the extreme!
Chris Chan > Sonic X Chris