My main problem with some Zelda games.

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__Gaminator__
Posted 2/2/2013 11:48:44 AM
Often, when you discover a new area or town, you're given the assumption that it's full of people. But in many games, said area is closed off, and you only see like four or five people in the entire town. For example, although I really adore Majora's mask and its story, where are all the people? The only inhabitants of the swamp are seen in the deku palace, but you know that there must be other inhabitants. This was my main problem with the feel of Skyward Sword. It just felt so empty. Skyloft was fine, but once you descend to the surface the inhabitants of the land are gone or lack any character. You only see a few mogmas here and there, the parella were completely devoid of emotion, and I know Lanayru was supposed to be empty, but it doesn't help the feeling of an otherwise empty game, not to me thin that Fi is completely emotionless. This overworld that should be brimming with life seems like it was ravaged by a nuclear fallout. Where is everyone?

Does anyone else feel this way, or am I the only one that dislikes how empty Skyward Sword is? It just lacks personality.

One game that really did this right was Minish Cap. It did a really good job of giving each place personality by giving it plenty of inhabitants, an not making it feel closed-off.
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LLL_Deadly
Posted 2/2/2013 12:14:30 PM
Not really. One of my favorite aspects of Zelda is how full of life the NPCs are.

SS did drop the ball on that aspect, though.
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Halykainazoo
Posted 2/2/2013 12:20:44 PM
Majora's Mask is actually a very poor choice to validate your point. You're talking about a game that required the Expansion Pack because it was impossible to code all the NPCs and their whereabouts for the whole three days. Nearly everyone had a pseudo-storyline. There is also quite a lot of Gorons and Zoras. Ikana is empty because it's the land of the dead.

I agree with SS, but there's not supposed to be humans under the clouds. Still, it's a plot excuse...

In my experience, I'd rather have a small town of people I know than a HUGE town of random dudes. Just compare FFVIII's awesome BGU with FFXII's Rabanastre...
Hirokey123
Posted 2/2/2013 12:25:55 PM
Um it wasn't suppose to be brimming with life. Civilization was completely destroyed, all that remained on the surface were a few tribes and the rest of the world was covered in the remnants of Demise's demon army. There was a huge battle that basically whittled down the populations of races down to nothing.

Of the remaining tribes most of them were remnant tribes, you know kind of a close nit group that's not that small nor that large. At the time only 4 races even existed on that world the Kikwi which are kind of just little forest critters, the parella which are reserved but under developed, the gorons which never change ever, and mogma which were also a decent sized group but they were nomadic treasure hunters.

To save the remaining humans they had been sent into the sky, and the sheikah are always small in number. All that leaves left alive is the robots except all robots had long since broken down and their civilization and legacy was buried in the sand.

Basically SS takes place in a world what the majority of life and civilization had been wiped out and was only recently starting to regrow. That's why the overworld was like what it is, it's not suppose to be a civilization it's suppose to a wilderness. I really think SS is a poor example because it suppose to be exactly what you called it, a place that been ravaged and is just beginning to heal.
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Dark_Lawl
Posted 2/2/2013 12:31:10 PM
I thought Majora's Mask did the NPC thing just fine, and I also agree with Minish Cap. Not to mention most NPCs had something to do in those games (Kinstones were a cool idea, I thought).

But NPCs were originally mostly meant for giving hints, secrets and tips, like in ALttP. I don't mind much as long as they do that job. A little personality always helps though, and I think SS did that nicely.
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iKhanic
Posted 2/2/2013 12:44:24 PM
That is a problem that a lot of games face, you only have so many NPCs you can put in the game, but you lose realism. I think Xenoblade Chronicles had a good solution to this problem by having different people appear at certain times of the day, and not letting you go into houses. You really got the feeling that you were in a real town.
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MooglePeru
Posted 2/2/2013 1:09:33 PM
iKhanic posted...
That is a problem that a lot of games face, you only have so many NPCs you can put in the game, but you lose realism. I think Xenoblade Chronicles had a good solution to this problem by having different people appear at certain times of the day, and not letting you go into houses. You really got the feeling that you were in a real town.

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__Gaminator__
(Topic Creator)
Posted 2/2/2013 1:26:53 PM
Hirokey123 posted...
Um it wasn't suppose to be brimming with life. Civilization was completely destroyed, all that remained on the surface were a few tribes and the rest of the world was covered in the remnants of Demise's demon army. There was a huge battle that basically whittled down the populations of races down to nothing.


Okay, I stand corrected. But you can still make a world seem desolate while still giving it more character than Skyward Sword did. Case in point: Fallout 3.
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gameman713
Posted 2/2/2013 4:25:09 PM
__Gaminator__ posted...
For example, although I really adore Majora's mask and its story, where are all the people? The only inhabitants of the swamp are seen in the deku palace, but you know that there must be other inhabitants.


Everyone else has evacuated. Several NPCs state it very clearly.