Your thoughts: One-to-One sword play with the depth of WW or TP

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  3. Your thoughts: One-to-One sword play with the depth of WW or TP

User Info: iKhanic

iKhanic
2 years ago#1
One of the issues a lot of people see with SS is that it turned combat into more of a puzzle. You lost a lot of the depth and action that you had in previous games.

So my question is do you think it would be possible for a game to offer one-to-one sword play while keeping the depth of earlier games. And how well would it work? Would you like to see this in this game or in future games?

I feel like with a little bit of experimentation, they could actually manage that depth. Imagine if you kept the Back Slice and Helm Splitter, and had more item use in SS. Or if enemies had both a shield and a sword, such that you had to use dodging and timing techniques in addition to aiming your slash in the correct direction.
"Well, they sure don't make evil immortal sorcerers like they used to." - Klarion the Witch Boy

User Info: DiogenesKC

DiogenesKC
2 years ago#2
the more you try to argue for wagglesword, the less i want it
I'm a member of the Midnight Crew
I'm a night owl, and a wise bird too

User Info: iKhanic

iKhanic
2 years ago#3
DiogenesKC posted...
the more you try to argue for wagglesword, the less i want it


I'm not. This topic is about whether it would work. Not what I think Zelda needs to use.
"Well, they sure don't make evil immortal sorcerers like they used to." - Klarion the Witch Boy

User Info: DekuFireMage

DekuFireMage
2 years ago#4
I don't think it would really work unless it either involved motions far too complicated to be replicated easily, or involved button use.
Not exactly the chosen one.
Just because you think something is obvious, doesn't mean that other people will see it that way. In fact, you might even be wrong.

User Info: iKhanic

iKhanic
2 years ago#5
DekuFireMage posted...
I don't think it would really work unless it either involved motions far too complicated to be replicated easily, or involved button use.


I think it would definitely require more involved button pressing. The best motion controlled games usually do actually. It's kind of sad because SS kind of felt afraid to use buttons at all. Motion controls aren't precise enough to do everything yet, and I'm not sure if even human capacity is.
"Well, they sure don't make evil immortal sorcerers like they used to." - Klarion the Witch Boy

User Info: Goombacrusher

Goombacrusher
2 years ago#6
Nah
http://i.imgur.com/pLE4OWy.png http://i.imgur.com/eBWcN1b.gif
http://i.imgur.com/FeUoGvy.gif

User Info: iKhanic

iKhanic
2 years ago#7
Goombacrusher posted...
Nah


Why not?
"Well, they sure don't make evil immortal sorcerers like they used to." - Klarion the Witch Boy

User Info: Faliz18

Faliz18
2 years ago#8
One to one motion controls don't exist

Also, lol@thinking they'll require a $50 controller from last gen to play a game on a new system
World Renowned Savior of the Zelda Series

User Info: Labinsky

Labinsky
2 years ago#9
Can you explain what you mean by "the depth of previous games?" There wasn't much depth at all to those combat systems. Saying that SS made combat into a "puzzle" actually makes it sound deeper than the other games. I don't have much to contribute here because there's nothing at all about direction-based combat that inhibits depth.

User Info: Groosetastic

Groosetastic
2 years ago#10
I prefer button presses to swinging a gas powered--sorry, battery powered stick.
Official Welcoming Committee and Groose Fan Club Chairman of the Zelda Wii U Board
Happy Retirement, Mr. William Wynneas Wynn.
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