Doing story mode, at Bowser station, Magikoopa literally was the only one who hit Bowser Jr. In all 3 games, every time I'm about to get to the end with any sort of lead, something hits a bowser spot for battle for half of the mini stars, which a computer wins by picking one of the pure luck games. I'm at a loss.
2wingedangelPosted 7/22/2012 3:49:58 PM
It's rubberbanded. That happens because they're losing at that moment. --- Lover of all things cute and pretty. <3
ExternicaPosted 7/23/2012 1:00:45 PM
It's rubberbanded for everyone. I played a few rounds with friends (speak: human players). When one of us was on fourth, everything that happened worked in their favour. While the first placed always gets punished for being, well, first.
RetroYoshi4191Posted 8/2/2012 7:42:54 PM
I have never heard of a rubberbanded Mario Party before. Besides, this game Is already centered around the luck of the die. --- I'm gonna go out on a limb here and say that a tomato is a mineral.
SpacePirateKhanPosted 8/9/2012 2:14:14 PM
Rubberbanding + Mario Party was a terrible, terrible idea. >_> It would be good as a HANDICAP, maybe, to keep bad players from falling too far behind as easily, but that's it. --- "The best things in life must be taken by force!" ~Captain Khan
Wiiboy4everPosted 8/10/2012 6:48:42 AM
Sorry, but what is "rubberbanding"?
But whenever I play, during story mode it's usually Kamek/Shy Guy that win.
SpacePirateKhanPosted 8/10/2012 1:09:54 PM
Rubberbanding is when the AI makes more or less mistakes to keep relatively close to you, to give the illusion of a competitive AI. It's called Rubber Banding because the further ahead of or behind you they are, the more it forces them back to the middle, like pulling a rubber band.
From what I've been reading here, it seems like the whole game rubber bands, whether you're a player or an AI, trying its hardest to prevent someone from being in first for a long period of time. --- "The best things in life must be taken by force!" ~Captain Khan