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Let's say they implement characters looking hurt after high damage...

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3 years ago#11
Someguy_13 posted...
Don't they kind of already do this?

Your characters getting up off the ledge animations, and their getting up off the ground animations change when they're above 100%.


That's very limited though, and doesn't really convey a sense of being tired and worn out as well.
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  3. Let's say they implement characters looking hurt after high damage...

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