That's why Sakurai's still head of the game's development. To insure it's still a Smash game, while still aiming to build upon what it already is.
Then I suppose the real concern is whether Sakurai's approach to making a proper Smash game will mesh well with Namco's experience with fighting games. --- If you want a picture of the future, imagine a boot stamping on a human face--forever. http://i.imgur.com/Vgmi3.gif
I want the game to be as fun as Smash 64, Project M, and Melee. I don't want another slow, dull, and lifeless experience like Brawl. Although Brawl offered so much more content compared to Smash 64 and Melee, I still feel like gameplay is a better thing to focus on than the characters. More characters, stages, and music is awesome and all, but in the long run, people will keep coming back because of the addicting gameplay, not because they can play as Ridley and Mewtwo.
Just look at both Melee's and Brawl's competitive scenes, and you'll be hard pressed to find evidence that Brawl's scene is better than Melee's, because it is not. Melee has stayed strong for more than 11 years simply because people love the gameplay mechanics, the community from what I've seen is still supportive and strong, and, arguably, Melee is both fun as either a casual or competitive game.
With Brawl, some people like me think it's only good as a casual game, with things like tripping ruining the experience, and in general, being turn-offs for people who are trying to get into competitive Brawl. --- HEY VITA! Y U NO GAMES???
I chose gameplay because the roster is going to be good so it's much less of a concern this time around. --- Palutena, Isaac, Ridley, King K. Rool, and Anna for SSB Wii U and SSB 3DS! SSB is the best series ever made!
Gameplay. That's why Melee is still my favorite, and Project M is amazing. --- If I haven't mentioned Trivio in my post, it's because she is so beautiful and precarious that I just wanted to show her how much she means to me.
Honestly, I voted Roster due to fan projects like Project M and the like. I imagine it's significantly more easy for them to modify the gameplay to make it better than to add new characters, so if they add more characters then it can be modified again. *shrugs* But realistically both are important aspects of the game, and ignoring one at the cost of the other is a poor decision. --- Official Barthandelus and Cosmos of the Dissidia 012 Board. http://www.olimarsboard.com/index.php A Pikmin message board which needs more members