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What stages would you like in the next Smash Bros.?

#31Blazekicker27Posted 2/10/2013 11:45:58 AM
New stages:
Bowser's Castle
Battlerock Galaxy
Mushroom Kingdom III
Gangplank Galleon
Sky Keep
Saturn Valley
Nutty Noon
Chaos Vortex
Phendrana Drifts
Dragon's Gate/Tower of Guidance
Poke Floats 2/Dragonspiral Tower/a route
Aquarium Park

Returning stages:
Hyrule Castle
Saffron City
Poke Floats
Fourside
Fountain of Dreams
Halberd
Delfino Plaza
Castle Siege
Shadow Moses Island
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#32GameKing59(Topic Creator)Posted 2/10/2013 2:19:55 PM
Yeah, I wouldn't mind if Hyrule Castle from the original Smash Bros. made a return appearance. Should the graphics be updated for the occasion?
#33PlasmaCannonPosted 2/10/2013 2:32:58 PM
As long as Mario Bros, 75m, and Norfair returns I'm good.
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Don't forget. Always, somewhere, someone is fighting for you. As long as you remember her, you are not alone.
#34Skatz95Posted 2/10/2013 2:55:59 PM
Tazmily village chapter 4(Mother 3)
Summers(Mother 2)
SkyLoft
GrooseLand( The Legend of Groose)
Bowser's Castle
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#35KayubePosted 2/10/2013 3:12:36 PM
Pokestar Studios, where the idea would be that you'd be fighting in front of a green screen and every so often a stage based on one of the Pokestar movies would appear. Maybe it could also use an idea of recording the players' actions and replaying them on a movie screen later.

Mushroom Kingdom 3 based on SMB3.

Wuhu Island.
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#36MaetchPosted 2/10/2013 3:52:19 PM
*Bowser's Castle
The stage design writes itself: Fire-Bars, Podoboos, and a bridge you can collapse by grabbing the axe.

*Wuhu Island
Have it incorporate some of the obstacles from Pilotwings and the Wii Resort games (like fly-by hang-gliders that you can ride on or bikers passing through and ramming players)

*Ridley's Lair
And I mean the one from Super Metroid, the one that actually doesn't look like a generic cave with rising acid/lava. Most importantly, its theme must be remixed with full orchestra (no more freakin' NES Brinstar remixes).

*Any Sonic stage that ISN'T Green Hill Zone.
Assuming the hedgehog comes back, of course, but the GHZ is so overused that it's lost all its meaning. Give me Spring Yard, give me Mystic Cave, give me the freakin' Death Egg.
#37GameKing59(Topic Creator)Posted 2/12/2013 8:09:33 AM
Maetch:When you say Ridley's Lair, do you mean the room in which you fight Ridley in Super Metroid?
#38KCJ5062Posted 2/12/2013 12:15:59 PM
Mario - Comet Observatory, Luigi's Mansion 2, Bowser's Castle, Rainbow Road, New Mushroom Kingdom(based off either SMB3 or NSMB), the stage from Paper Mario 2.

Donkey Kong - Sunset Shore, Gangplank Galleon

Zelda - Skyloft, Ganon's Castle/Tower

Metroid - Phendrana Drifts, Aether

Yoshi - Monkey's Great Lake

Kirby - Another Dimension(Return To Dreamland), Treat Land(Epic Yarn)

Star Fox - Macbeth

Pokemon - Pokemon Stadium 3, SS Anne

Kid Icarus - Underworld

Wario - Diamond City, a stage based off the Wario Land games

Mr Game & Watch - Flat Zone 3

Metal Gear Solid - Outer Heaven

Sonic - Casino Night Zone

Others - The Ring(Punch-Out), a Tetris stage, Nintendoland
#39BurnumMasterPosted 2/12/2013 2:12:00 PM
Im just astonished how they mess up pokemon levels so bad. They have so many different environments and areas to choose from and they make bad stages like the pokemon stadiums and the abomination spear pillar.
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#40GameKing59(Topic Creator)Posted 2/16/2013 5:30:12 PM
I think I might have another idea.

Pushmo.
Description:A Pushmo Puzzle. The platform layout changes as Mallo pushes and pulls the blocks. Also, when Mallo reaches the child at the top, the puzzle disappears, and a different puzzle takes its place.

What do you think?