Sakurai - Stories in games don't often match with the content

#1UberPyro64Posted 2/13/2013 6:57:10 PM(edited)
http://www.polygon.com/2013/2/13/3983610/kid-icarus-creator-stories-in-video-games-honestly-irksome-to-me

Sakurai did an interview with Famitsu and Polygon translated it.

So after reading the article how do you guys think this will impact Smash if anything?
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#2LordRattergunPosted 2/13/2013 7:00:43 PM
Sakurai is just mad that (ancient spoiler) Aeris died.
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#3SmallerRidleyPosted 2/13/2013 7:01:41 PM
I bet he hated Other M.
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Surely there's no problem with them putting me in Brawl, right?
It's ****ing satire, damnit. In NGE, Doritos are perishable goods
#4MaetchPosted 2/13/2013 7:14:25 PM
SmallerRidley posted...
I bet he hated Other M.

Who doesn't (besides Sakamoto)?
#5SmallerRidleyPosted 2/13/2013 7:15:18 PM
From: SmallerRidley | #003
I bet he hated Other M on principle alone.

Figured that would happen.
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Surely there's no problem with them putting me in Brawl, right?
It's ****ing satire, damnit. In NGE, Doritos are perishable goods
#6NewMoonShadowPosted 2/13/2013 7:17:06 PM
That's actually kind of funny coming from the guy who co-wrote Subspace Emissary.
#7Catcher_FreemanPosted 2/13/2013 7:17:29 PM
Can't say I disagree with Sakurai here.
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#8LegendofLegaiaPosted 2/13/2013 7:18:17 PM(edited)
"As a player, as someone who's been playing games for a long time, the stories that get told in video games are honestly irksome to me pretty often," he wrote. "For example, games that take forever to get through the intro and won't let you start playing,"


Twilight Princess and Skyward Sword representation DECONFIRMED.
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#9LegendofLegaiaPosted 2/13/2013 7:36:44 PM
"let's talk about how, in RPGs and things, a character that you spent the game raising dies or leaves your party for the sake of the story. From a gamer standpoint, that's dreadful; it's totally unreasonable. In games where you're fighting against enemies, you're playing from the perspective of the hero, and you're being asked to basically win every time. If players wind up in a predicament because of what the story calls for, that's like penalizing them even though they made no mistake. As gameplay, it's lacking."


I have to disagree with this part.

Yeah, it's kind of annoying to lose a character that you've had in your party for a while, but I wouldn't call it "totally unreasonable". RPGs typically aren't difficult enough for the death of one character to matter that much. Same goes for characters temporarily leaving the party (hell, I'd argue that's somewhat necessary in some RPGs so that the player doesn't end up focusing on only 4 party members and making them ridiculously OP).
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#10The_KoreyPosted 2/13/2013 7:41:18 PM
Old news. Still, I'm sorry he feels that way. Storys are a huge part of gaming for me. Growing up, I used to think of games as movies that you play/control. If anything, take that hatred for long cut-scenes and redirect it at annoying tutorial/guidence characters like Fi, Monita, and Kae.pora Gaebora
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