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Any chance we will see....( Gameplay not character)

#1pixel378Posted 3/8/2013 5:28:43 PM
A super meter type thing being added? Or would you enjoy this type of idea? Something like the Final smash but perhaps on a smaller scale but instead of being obtained by hitting the floating ball, it is gotten by hitting opponents, stringing together different moves etc. And can be used as a secondary method to killing with the main method still ring out.

I feel this would be a fun feature, add a new layer of depth to the game, and eliminate some of the "I'll just run away and wait for everybody to have high % and steal kills".

Of course there would be an option to turn it off and play vanilla. Thoughts? Ideas?
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#2BigSharkZPosted 3/8/2013 5:29:29 PM
I just want a Super Smash Bros. or Nintendo crossover that plays like Marvel vs. Capcom 3 in glorious HD.
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#3SMASHKING84Posted 3/8/2013 5:33:04 PM
BigSharkZ posted...
I just want a Super Smash Bros. or Nintendo crossover that plays like Marvel vs. Capcom 3 in glorious HD.


no.
i cannot stand being forced to use three characters at the same time
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#4pixel378(Topic Creator)Posted 3/8/2013 5:35:03 PM
BigSharkZ posted...
I just want a Super Smash Bros. or Nintendo crossover that plays like Marvel vs. Capcom 3 in glorious HD.


Absolutely nothing to do with my topic.
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MGO- Mr. Detroit
#5tehponycornPosted 3/8/2013 6:18:26 PM
pixel378 posted...
A super meter type thing being added? Or would you enjoy this type of idea? Something like the Final smash but perhaps on a smaller scale but instead of being obtained by hitting the floating ball, it is gotten by hitting opponents, stringing together different moves etc. And can be used as a secondary method to killing with the main method still ring out.

I feel this would be a fun feature, add a new layer of depth to the game, and eliminate some of the "I'll just run away and wait for everybody to have high % and steal kills".

Of course there would be an option to turn it off and play vanilla. Thoughts? Ideas?


Well, if It's a new game mode, than that's cool.
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#6CenedarprimePosted 3/8/2013 6:23:53 PM
pixel378 posted...
A super meter type thing being added? Or would you enjoy this type of idea? Something like the Final smash but perhaps on a smaller scale but instead of being obtained by hitting the floating ball, it is gotten by hitting opponents, stringing together different moves etc. And can be used as a secondary method to killing with the main method still ring out.

I feel this would be a fun feature, add a new layer of depth to the game, and eliminate some of the "I'll just run away and wait for everybody to have high % and steal kills".

Of course there would be an option to turn it off and play vanilla. Thoughts? Ideas?


I'm not sure sure about a super attack being a guaranteed KO or score. I think it should damage the opponent like Final Smashes currently do. That being said, I am definitely a fan of the super meter, and maybe a general nerf to some Final Smashes so some characters can't build up an automatic KO every time the meter is filled. (looking at Marth, Capt. Falcon, Ganondorf especially).
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#7RyoukaiPosted 3/8/2013 9:25:20 PM
From: Cenedarprime | #006
I'm not sure sure about a super attack being a guaranteed KO or score. I think it should damage the opponent like Final Smashes currently do. That being said, I am definitely a fan of the super meter, and maybe a general nerf to some Final Smashes so some characters can't build up an automatic KO every time the meter is filled. (looking at Marth, Capt. Falcon, Ganondorf especially).


Side-step, side-step aaaand double side-step. The one you should really be worried about is Sonic, and maybe the Landmasters.
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#8pixel378(Topic Creator)Posted 3/8/2013 10:02:53 PM
Cenedarprime posted...
pixel378 posted...
A super meter type thing being added? Or would you enjoy this type of idea? Something like the Final smash but perhaps on a smaller scale but instead of being obtained by hitting the floating ball, it is gotten by hitting opponents, stringing together different moves etc. And can be used as a secondary method to killing with the main method still ring out.

I feel this would be a fun feature, add a new layer of depth to the game, and eliminate some of the "I'll just run away and wait for everybody to have high % and steal kills".

Of course there would be an option to turn it off and play vanilla. Thoughts? Ideas?


I'm not sure sure about a super attack being a guaranteed KO or score. I think it should damage the opponent like Final Smashes currently do. That being said, I am definitely a fan of the super meter, and maybe a general nerf to some Final Smashes so some characters can't build up an automatic KO every time the meter is filled. (looking at Marth, Capt. Falcon, Ganondorf especially).


Well i'm thinking it would be like a supercharged smash attack. Nothing like Becoming a giant octopus and destroying people. More like a flashy attack with a extended reach that causes ring out at much lower % than a normal smash.
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MGO- Mr. Detroit
#9SmallerRidleyPosted 3/8/2013 10:34:09 PM(edited)
From: pixel378 | #008
Cenedarprime posted...
pixel378 posted...
A super meter type thing being added? Or would you enjoy this type of idea? Something like the Final smash but perhaps on a smaller scale but instead of being obtained by hitting the floating ball, it is gotten by hitting opponents, stringing together different moves etc. And can be used as a secondary method to killing with the main method still ring out.

I feel this would be a fun feature, add a new layer of depth to the game, and eliminate some of the "I'll just run away and wait for everybody to have high % and steal kills".

Of course there would be an option to turn it off and play vanilla. Thoughts? Ideas?


I'm not sure sure about a super attack being a guaranteed KO or score. I think it should damage the opponent like Final Smashes currently do. That being said, I am definitely a fan of the super meter, and maybe a general nerf to some Final Smashes so some characters can't build up an automatic KO every time the meter is filled. (looking at Marth, Capt. Falcon, Ganondorf especially).


Well i'm thinking it would be like a supercharged smash attack. Nothing like Becoming a giant octopus and destroying people. More like a flashy attack with a extended reach that causes ring out at much lower % than a normal smash.

Maybe trigger it by pressing A+B when using a smash attack.

But I don't like the extra knockback. Half of the point is landing a finishing move, but increasing the knockback just makes the game uneven if someone gets ahead and builds a bit of meter. Extra damage/range yes, though.
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#10ImGanondorfLolPosted 3/8/2013 11:38:13 PM
I'd only want it as a special match option.