After thinking about it a bit, I think Smash 4 should remove wall teching

#1Kratos_Aurion75Posted 3/15/2013 8:24:55 AM
In Smash 64, the wall/structure part of Hyrule Castle opened up a lot of wallbounce combo opportunities and made that part of the stage more interesting. In Melee and Brawl, most walls in stages just create spots of endless survival due to simply wall teching after any hit you take.

Of course, there are other neat benefits to wall teching, but I think the cons heavily outweigh the upsides of it.

I think this could create a lot of interesting spots to various stages and walls wouldn't become instantly broken like they typically were in Melee and in Brawl.

I'd be interested to hear what other people have to say about this.
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#2IlIlIlIlIlIlIlPosted 3/15/2013 8:26:21 AM
I thought wall teching was pretty cool, aesthetically

The problem was it was only for certain characters, and most of them already had pretty decent recovery moves. They should be balanced to some extent, but I have no good suggestions atm
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#3Kratos_Aurion75(Topic Creator)Posted 3/15/2013 8:28:48 AM
IlIlIlIlIlIlIl posted...
I thought wall teching was pretty cool, aesthetically

The problem was it was only for certain characters, and most of them already had pretty decent recovery moves. They should be balanced to some extent, but I have no good suggestions atm


I think one of us is misunderstanding what "wall teching" is, or maybe it's a larger umbrella term than I was aware of. I was referring specifically to the ability to stop your character from bouncing off a wall, not the ability to recover/jump off doing so.
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#4ViewtifulGenePosted 3/15/2013 8:29:01 AM
Misread as "remove all teching."

I'm for it if it prevents needlessly drawn-out matches.
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#5IlIlIlIlIlIlIlPosted 3/15/2013 8:35:58 AM
Kratos_Aurion75 posted...
I think one of us is misunderstanding what "wall teching" is, or maybe it's a larger umbrella term than I was aware of. I was referring specifically to the ability to stop your character from bouncing off a wall, not the ability to recover/jump off doing so.


My bad. Teching should be the (shield button) recovery technique, not just wall jumping. Though you could combine wall teching with wall jumping for some interesting maneuvers.
http://www.ssbwiki.com/images/2/26/Ganon-gimp.gif

imo... I think wall teching should stay. But because it stops people from racking up numerous hits on the opponent, in the same vein as what regular teching does?
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#6Kratos_Aurion75(Topic Creator)Posted 3/15/2013 9:18:03 AM
IlIlIlIlIlIlIl posted...
Kratos_Aurion75 posted...
I think one of us is misunderstanding what "wall teching" is, or maybe it's a larger umbrella term than I was aware of. I was referring specifically to the ability to stop your character from bouncing off a wall, not the ability to recover/jump off doing so.

Though you could combine wall teching with wall jumping for some interesting maneuvers.
http://www.ssbwiki.com/images/2/26/Ganon-gimp.gif


Yeah that example right there was exactly what I was referring to when I mentioned the benefits of wall teching being in the game. Sexy maneuvers like that.
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#7SalsaSavantPosted 3/15/2013 9:24:21 AM
I don't think wall teching should be removed.

I just think stages should be designed with it in mind.
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#8SmallerRidleyPosted 3/15/2013 4:25:12 PM(edited)
Wall teching, nah.

Ceiling teching, ja.

Or have them maintain some/most of their momentum parallel to the surface, so they can't grab flat surfaces to completely stop moving. That way we get more of this: http://www.youtube.com/watch?v=OgU9gLFaSvc
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#9Poopcorn13Posted 3/15/2013 6:21:03 PM
SmallerRidley posted...
Wall teching, nah.

Ceiling teching, ja.

Or have them maintain some/most of their momentum parallel to the surface, so they can't grab flat surfaces to completely stop moving. That way we get more of this: http://www.youtube.com/watch?v=OgU9gLFaSvc

That. Right there.

I would like.
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#10SpunkySixPosted 3/15/2013 7:03:18 PM
I'm not big on tech knowledge to begin with, but this seems entirely reasonable and I'd support it.
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