You got to control Bubmins for the rest of a dungeon in Pikmin 2. If the enemy's are smarter then that needs an upgrade. --- http://ofnoobsandmen.com/ <----Good comic Game contact information in profile.
This has been discussed many times before, and the conclusion is that it would either be broken or would require too much dev work to implement (making control models for every enemy, etc). --- There is a high statistical probability of death by gunshot. A punch to the face is also likely.
WaterDumple posted... require too much dev work to implement (making control models for every enemy, etc).
I don't think it would require much work at all. Leave them with mostly the same AI as before, except have them recognize creatures and enemies and pikmin and the captains as nothing. Make them follow the captain and respond to C-stick commands. I don't know how Wii U development works (what language they use and stuff,) but I'd say just add a protocol to the objects for modified behaviors while they're under the players control. --- My stylish, arcade-style game Egg Drop! is available to download to the iPhone, iPad, & iPod Touch http://itunes.apple.com/us/app/egg-drop/id443347380?mt=8
Or how about we make enemies controllable in the Piklopedia section, so the programming structure is similar to controlling the Iridescent Flint Beetle and Red Bulborb in Pikmin 2's title screen (with just tighter controls). That way we can handwave it as a gameplay feature for the fun of it, and because it's only in the Piklopedia, it has no repercussions in the actual game, and no need to create parasite pikmin just so we can have the novelty of controlling enemies. --- My blog - No BS - Open to Criticism: http://sparx401.blogspot.com/ Pikmin 3 idea almost finished. Current Status: 95 pages