Do you think we will get the parasite Pikmin that control Bulblax's.

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Pikmin 3
  3. Do you think we will get the parasite Pikmin that control Bulblax's.

User Info: SuperShadowAce

SuperShadowAce
5 years ago#1
Wouldn't that be fun, getting an emperor Bulblax to eat one and then having it's help for the rest of the day?
http://ofnoobsandmen.com/ <----Good comic
Game contact information in profile.

User Info: akromaaran

akromaaran
5 years ago#2
i love it parasite pikmins, but u wouldnt control a monster for the rest of the day
Conduit 2 name and fc: Tinsy, 4427-1873-1991

User Info: SuperShadowAce

SuperShadowAce
5 years ago#3
You got to control Bubmins for the rest of a dungeon in Pikmin 2. If the enemy's are smarter then that needs an upgrade.
http://ofnoobsandmen.com/ <----Good comic
Game contact information in profile.

User Info: PKRolling343

PKRolling343
5 years ago#4
How about as a restriction, needing multiple bulbmin to control larger monsters

User Info: RobJ23

RobJ23
5 years ago#5
No, it would make the game too easy.

User Info: WaterDumple

WaterDumple
5 years ago#6
This has been discussed many times before, and the conclusion is that it would either be broken or would require too much dev work to implement (making control models for every enemy, etc).
There is a high statistical probability of death by gunshot.
A punch to the face is also likely.

User Info: PKRolling343

PKRolling343
5 years ago#7
They could also make it so that it would only work on certain smaller enemies.

User Info: ArtOfWarfare

ArtOfWarfare
5 years ago#8
WaterDumple posted...
require too much dev work to implement (making control models for every enemy, etc).

I don't think it would require much work at all. Leave them with mostly the same AI as before, except have them recognize creatures and enemies and pikmin and the captains as nothing. Make them follow the captain and respond to C-stick commands. I don't know how Wii U development works (what language they use and stuff,) but I'd say just add a protocol to the objects for modified behaviors while they're under the players control.
My stylish, arcade-style game Egg Drop! is available to download to the iPhone, iPad, & iPod Touch
http://itunes.apple.com/us/app/egg-drop/id443347380?mt=8

User Info: Sparx401

Sparx401
5 years ago#9
Or how about we make enemies controllable in the Piklopedia section, so the programming structure is similar to controlling the Iridescent Flint Beetle and Red Bulborb in Pikmin 2's title screen (with just tighter controls). That way we can handwave it as a gameplay feature for the fun of it, and because it's only in the Piklopedia, it has no repercussions in the actual game, and no need to create parasite pikmin just so we can have the novelty of controlling enemies.
My blog - No BS - Open to Criticism: http://sparx401.blogspot.com/
Pikmin 3 idea almost finished. Current Status: 95 pages
  1. Boards
  2. Pikmin 3
  3. Do you think we will get the parasite Pikmin that control Bulblax's.

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived