Pikmin wars version 2

#11heroven(Topic Creator)Posted 11/7/2012 12:02:43 PM
C) Here is another basic log template, with some headway into the game. This is not how it would look at the start. Remember, this is just one way of organizing your stuff!

==========

Army: The Steel Fangs
General: Claw (Hairy Bulborb)
Base: Frontier Cavern, Sublevel 1

Army

Ordinary Troops
500 Red Pikmin (Flame-resistant, good fighters)
250 Cyan Pikmin (Ice-resistant units)
250 Yellow Pikmin (Electricity-resistant, good with explosives)
1000 Snow Bulborbs (Cold, fast, Dwarf Hairy Bulborbs)
2000 Dwarf Bulbears (Small Spotty Bulbears, have more speed but less health)

Subtotal: 3,000

Special Troops
100 Orange Bulborbs (Strong Bulborbs with good sight radius)
200 Green Bulborbs (Bug-eyed Bulborbs with long, adhesive tongues)
200 Hairy Bulborbs (Fur-covered Bulborbs with good defense)

Subtotal: 500

Total: 3,500

Petals: 950

Allies-None
Wars-Scrap's Scrappers

Resources/Ammunition

235 Glowcaps (Glowing mushrooms, light underground areas)
65 Fiddleheads (Long stems with hard, flat tops)
350 Bomb Rocks (Basic bombs, have timers)
540 Iron (Basic building material, strength=3)
50 Steel (Basic building material, strength=4)

Weapons

Mini Bomb-rocks ("Grenades" for Yellow Pikmin)
Iron Claw Shoes (Stomping weapons for big Bulborbs)

Assets

Red, Cyan, Yellow Pikmin RC
Snowy Bulborb RC
Petal Gathering Center
Machine Factory: Building "Mecha Borb" (22/25 Days)
Iron Mine (Yields 10 pieces of Iron every day)
Steel Mine (Produces 5 pieces of Steel every day)
Barracks
Ammunition Storage
Weapon Storage
Resource Storage

Machines

1 Snow Drill (Effective tunneling machine through snow)
2 Mecha Borbs (Large, mechanical Bulborbs with flame breath and stomping feet)

Base Defense

3 Snow Cannons (Spray snow and ice at invaders)
4 Steel Walls (Sturdy steel defense)
1 Laser Turret (Automatic, fast, energy-based defense)

Projects

1. Build a Snow Cannon: 50 Iron (Spray snow and ice at invaders) 4/12 Days
2. Harvest 100 Glowcaps (Illuminate dark areas) 4/4 Days
3. Build an Anode Dweevil RC: 100 Iron (Allows recruitment of Anode Dweevils) 12/14 Days)
4. Build a Petal Gathering Center: 100 Iron: 20/20 Days
5. Build a Ground Tank: 50 Steel (Small but powerful attack machine with Bomb Rocks) 3/20 Days
6. Build a Tremor Generator: 60 Iron (Causes snowfalls around the base) 18/20 Days

Log

Claw: Excellent! Our Snow Drill is finished! Well begin exploring with it soon. We could check out the next sublevel with it. Im planning on attacking Scrap and his worthless army soon...but well need some war machines first. He outnumbers us in troops, but our Iron Claw Shoes should be able to crush his Pikmin well--He has way too many of those for his own good. Im also thinking about harvesting Glowcaps so we can set up a trade with another army. Progress is going well.
---
Come join the pikmin wars!
http://www.gamefaqs.com/boards/633263-pikmin-3/64161860
#12Pendragon71037Posted 11/7/2012 12:49:20 PM(edited)
Army: Rainbow Raiders (alliteration FTW)
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Log No.1
Day 0

Troops:
Ordinary:
100 red pikmin (strong, fire immune, more damage to cold-based enemies)
100 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
100 blue pikmin (average strength, water immune, can save others from drowning)
100 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
100 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 500
Special:
25 bulbmin (immune to all purely elemental attacks, weak attackers)
25 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 50
Total: 550

Buildings
Onion R sector (weapon storage) (iron)
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Onion M sector (barracks) (iron)

Resources
150 iron
70 petals

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)

Projects
1. Research nectar (improves speed, strength, dexterity, and slightly intelligence) 0/10days -20 petals
2. Build Burning Blades (more aliteration! Swords that can burst into flames) 0/15 days -30 petals
3. Build Tazer Swords (self explanitory) 0/15 days -30 petals
4. Build Water Slicers (swords, can coat themselves with any kind or temperature of water) 0/15 days -30 petals
5. Build Shockwave Smashers (heavy swords, can cause earthquakes) 0/15 days -30 petals
6. Build Acid Daggers (small swords, can coat themselves in acid or a poisonous gas) 0/15 days -30 petals

Log: hola, me yamo esta Steve. !! Oh sorry, my logbook was set to Spanish. It's fixed now. Anyway, we are basically a coalition of all the different types. Versatile no? Not much to say, we have resurfaced near the Bulblax kingdom and have no plans as of yet. Steve signing off. (I always wanted to say that).
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#13heroven(Topic Creator)Posted 11/8/2012 11:57:34 AM
[This message was deleted at the request of the original poster]
#14heroven(Topic Creator)Posted 11/8/2012 12:09:18 PM
Army: Mechanical Demons
General: Greet (Mecha Groink)
Location: Dream den. Sublevel 3

Army

Ordinary
250 Robomin (Slightly more powerful than normal pikmin)
150 Dwarf roboborbs (Slightly faster than normal )
100 Robodweevils (Good at carrying stolen goods and other items, no combat abilities without weapons or upgrades)
Subtotal: 500

Special
20 Mecha Groinks (Slower but fires more powerful shells)
20 Mecha Drigibugs (Have more health, but less attack power)
10 Mecha borbs (Has small horns)
Subtotal: 50
Total: 550

Petals:

Resources

50 Iron (Basic building material, strength=3)

Buildings

Barracks (Troops sleep here)
Ammunition Storage (Ammo is kept safe here)
Resource Storage (Resources go here)
Weapon Storage (Troop equipment is stored here)

Base Defense

1 Anti-tank canon (Fires armor piercing shells. Good against most armored vehicles) (iron)
1 Anti-air canon (Fires fast bullets, good against most air machines) (Iron)

Projects

1. Scavenge 75 Aluminum (4/4 Days)
2. Scavenge 75 aluminum (4/4 days)
3. Scavenge 100 Iron (4/4 Days)
4. Scavenge 50 steel (4/4 Days)
5. Scavenge 50 steel (4/4 Days)
6. build a PGC (20/20 Days) -100 iron -40 petals

Log

Greet: We finished setting up the base. We air scavenging from old buildings and structures, as well as building a PGC with left over materials from setting up our base.
---
Come join the pikmin wars!
http://www.gamefaqs.com/boards/633263-pikmin-3/64161860
#15heroven(Topic Creator)Posted 11/8/2012 12:11:10 PM
Army: Mechanical Demons
General: Greet (Mecha Groink)
Location: Dream den. Sublevel 3

day 4

Army

Ordinary
350 Robomin (Slightly more powerful than normal pikmin)
150 Dwarf roboborbs (Slightly faster than normal )
100 Robodweevils (Good at carrying stolen goods and other items, no combat abilities without weapons or upgrades)
Subtotal: 500

Special
20 Mecha Groinks (Slower but fires more powerful shells)
30 Mecha Drigibugs (Have more health, but less attack power)
10 Mecha borbs (Has small horns)
Subtotal: 50
Total: 550

Petals:

Resources

50 Iron
150 aluminum
50 steel

Buildings

Barracks (Troops sleep here)
Ammunition Storage (Ammo is kept safe here)
Resource Storage (Resources go here)
Weapon Storage (Troop equipment is stored here)

Base Defense

1 Anti-tank cannon (Fires armor piercing shells. Good against most armored vehicles) (iron)
1 Anti-air cannon (Fires fast bullets, good against most air machines) (Iron)

Projects

1. Build a anti-tank shell factory (20/20 Days) -100 iron -40 petals
2. Build a anti-tank cannon (12/12 days) -50 steel -24 petals
3. Scavenge 100 Iron (4/4 Days)
4. Build a light raider frigate (20/20 Days) -50 aluminum -40 petals
5. make 50 stainless steel (10/10 Days)
6. build a PGC (16/20 Days) -100 iron -40 petals

Log

Greet: We got some materials, though we used most of them on defenses and machines. I noticed a few other armies in other places. I dont know what will happen. Though I am a heartless beast, and I do not care.
---
Come join the pikmin wars!
http://www.gamefaqs.com/boards/633263-pikmin-3/64161860
#16Pendragon71037Posted 11/8/2012 2:37:27 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Log No.2
Day 4

Troops:
Ordinary:
120 red pikmin (strong, fire immune, more damage to cold-based enemies)
120 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
120 blue pikmin (average strength, water immune, can save others from drowning)
120 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
120 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 500
Special:
25 bulbmin (immune to all purely elemental attacks, weak attackers)
25 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 50
Total: 550

Buildings
Onion R sector (weapon storage) (iron)
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Onion M sector (barracks) (iron)

Resources
150 iron
80 petals

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)

Projects
1. Research nectar (improves speed, strength, dexterity, and slightly intelligence) 4/10days -20 petals
2. Build Burning Blades (more aliteration! Swords that can burst into flames) 4/15 days -30 petals
3. Build Tazer Swords (self explanatory) 4/15 days -30 petals
4. Build Water Slicers (swords, can coat themselves with any kind or temperature of water) 4/15 days -30 petals
5. Build Shockwave Smashers (heavy swords, can cause earthquakes) 4/15 days -30 petals
6. Build Acid Daggers (small swords, can coat themselves in acid or a poisonous gas) 4/15 days -30 petals

Log: Steve again. We are giving specialized weapons to all the pikmin. However, we don't have enough organization to be able to build for all types, so the bulbmin and rock pikmin will come later.
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#17LilraptorPosted 11/9/2012 4:59:49 AM
Reposted so that no one has to go digging in the old topic later.

Army Name: Magical Machinists
Location: That log from Landing Site with all the large pellets
Commander: Alith (Archmagemin, adept in all elemental magic)

Log: 1
Day: 0

Troops:
Standard:
125 Red Pikmin (Fireproof half-plant humanoids)
125 Yellow Pikmin (Electricity-resistant half-plant humanoids)
125 Magenta Pikmin (Flying half-plant humanoids)
125 Rock Pikmin (Crystal-coated half-plant humanoids)

Special:
12 Fire Pikmin (Reds specialized in pyromancy)
12 Lightning Pikmin (Yellows specialized in ampermancy (Get it? Amps?)
12 Wind Pikmin (Magentas specialized in aeromancy)
12 Earth Pikmin (Rock Pikmin specialized in earth magic (terramancy? terromancy?)
2 Light Pikmin (Pikmin-like collections of light, adept in lumimancy)

Elite:
N/A

War Machines:
N/A

Resources:
Iron 150
Petals 300


Buildings:
Indirect Defence:
Ammo Storage (Holds Ammo)
Weapons Storage (Holds offensive capability enhancers)
Resource Storage (Holds resources)
Barracks (Provides shelter for troops)
Direct Defence:
Sharpened Angled Wood Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.)

Projects:
Manufacturing:
N/A

Researching:
N/A

Harvesting:
N/A


Alith Log:

We have gathered together under one flag to assure our mutual survival. Once everyone is settled, we will begin to further fortify our base of operations. Hopefully, we will be left alone out here.

End Log.
---
Waiting for Tang to come back since '03.
#18LilraptorPosted 11/9/2012 5:21:15 AM
Army Name: Magical Machinists
Location: That log from Landing Site with all the large pellets
Commander: Alith (Archmagemin, adept in all elemental magic)

Log: 2
Day: 4

Troops:
Standard:
150 Red Pikmin (Fireproof half-plant humanoids)
150 Yellow Pikmin (Electricity-resistant half-plant humanoids)
150 Magenta Pikmin (Flying half-plant humanoids)
150 Rock Pikmin (Crystal-coated half-plant humanoids)
Subtotal: 600

Special:
18 Fire Pikmin (Reds specialized in pyromancy)
18 Lightning Pikmin (Yellows specialized in ampermancy (Get it? Amps?)
18 Wind Pikmin (Magentas specialized in aeromancy)
18 Earth Pikmin (Rock Pikmin specialized in earth magic (terramancy? terromancy?)
8 Light Pikmin (Pikmin-like collections of light, adept in lumimancy)
Subtotal: 80

Elite:
N/A

War Machines:
N/A

Resources:
Iron 50
Petals 280


Buildings:
Indirect Defence:
Ammo Storage (Holds Ammo)
Weapons Storage (Holds offensive capability enhancers)
Resource Storage (Holds resources)
Barracks (Provides shelter for troops)
Direct Defence:
Sharpened Angled Wood Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.)

Projects:
Petal Gathering Center (0/20 days) -100 Iron, -40 Petals
Crystal Mine (0/20 days) -40 Petals


Alith Log:

We have begun searching for veins of crystal to focus our magic through. Hopefully, we can use this to make weapons to defend ourselves with.

End Log.

O.o.C.: We can research things without a research center, right? Those just automate the process, correct?
---
Waiting for Tang to come back since '03.
#19heroven(Topic Creator)Posted 11/9/2012 8:39:24 AM
Army: Mechanical Demons
General: Greet (Mecha Groink)
Location: Dream den. Sublevel 3

day 8

Army

Ordinary
550 Robomin (Slightly more powerful than normal pikmin)
150 Dwarf roboborbs (Slightly faster than normal )
100 Robodweevils (Good at carrying stolen goods and other items, no combat abilities without weapons or upgrades)
Subtotal: 800

Special
20 Mecha Groinks (Slower but fires more powerful shells)
30 Mecha Drigibugs (Have more health, but less attack power)
30 Mecha borbs (Has small horns)
Subtotal: 80
Total: 880

Petals: 196

Resources

50 Iron
100 aluminum
0 steel

Buildings

Barracks (Troops sleep here)
Ammunition Storage (Ammo is kept safe here)
Resource Storage (Resources go here)
Weapon Storage (Troop equipment is stored here)

Base Defense

1 Anti-tank cannon (Fires armor piercing shells. Good against most armored vehicles) (iron)
1 Anti-air cannon (Fires fast bullets, good against most air machines) (Iron)

Projects

1. Build a anti-tank shell factory (16/20 Days) -100 iron -40 petals
2. Build a anti-tank cannon (8/12 days) -50 steel -24 petals
3. AA bullet factory (20/20 Days) -100 iron -40 petals
4. Build a light raider frigate (16/20 Days) -50 aluminum -40 petals
5. make 50 stainless steel (6/10 Days)
6. build a PGC (12/20 Days) -100 iron -40 petals

Log

Greet: more defenses are under cunstruction. As well as some ammo factories. We got some more iron, though we are still making our stainless steel. We did produce mroe troops as well at the barracks. That is all.

OOC: Yes, you can research things without research centers. I should have put that mine output per day depends on time and money spent..... That is now part of the rule.
---
Come join the pikmin wars!
http://www.gamefaqs.com/boards/633263-pikmin-3/64161860
#20Pendragon71037Posted 11/9/2012 11:52:47 AM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Log No.2
Day 4

Troops:
Ordinary:
140 red pikmin (strong, fire immune, more damage to cold-based enemies)
140 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
140 blue pikmin (average strength, water immune, can save others from drowning)
140 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
140 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 700
Special:
25 bulbmin (immune to all purely elemental attacks, weak attackers)
25 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 50
Total: 750

Buildings
Onion R sector (weapon storage) (iron)
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Onion M sector (barracks) (iron)

Resources
150 iron
150 petals

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)

Projects
1. Research nectar (improves speed, strength, dexterity, and slightly intelligence) 8/10days -20 petals
2. Build Burning Blades (more aliteration! Swords that can burst into flames) 8/15 days -30 petals
3. Build Tazer Swords (self explanatory) 8/15 days -30 petals
4. Build Water Slicers (swords, can coat themselves with any kind or temperature of water) 8/15 days -30 petals
5. Build Shockwave Smashers (heavy swords, can cause earthquakes) 8/15 days -30 petals
6. Build Acid Daggers (small swords, can coat themselves in acid or a poisonous gas) 8/15 days -30 petals

Log: Steve again! We are nearly done with the nectar, and about halfway done with the weapons. That's all folks!
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.