Pikmin 3
Pikmin wars version 2
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Army: Mechanical Demons General: Greet (Mecha Groink) Secondary: Laver (Mecha Borb) Location: Dream den. Sublevel 3 Ally: Rainbow Raiders day 108 Army Ordinary 2650 Robomin (Slightly more powerful than normal pikmin) 2050 Dwarf roboborbs (Slightly faster than normal ) 1200 Robodweevils (Good at carrying stolen goods and other items, no combat abilities without weapons or upgrades) Subtotal: 6000 Special 110 Mecha Groinks (Slower but fires more powerful shells) 110 Mecha Drigibugs (Have more health, but less attack power) 200 Mecha borbs (Has small horns) Subtotal: 420 Total: 6420 Petals: 434 Resources 0 Iron 0 aluminum 300 steel 0 stainless steel 100 wood Buildings Barracks (Troops sleep here) Ammunition Storage (Ammo is kept safe here) Resource Storage (Resources go here) Weapon Storage (Troop equipment is stored here) 1 PGC (Gain extra petals) Anti-tank shell factory AA Bullet factory Machine gun bullet factory Leviathan spore (Allows construction of organic machines and defenses) Steel factory (10+ steel every day) Robot Bulborb ic assembly (Iron) Robotic pikmin assembly (Iron) Base Defense 2 Anti-tank cannon (Fires armor piercing shells. Good against most armored vehicles) (1 iron 1 steel) 1 Anti-air cannon (Fires fast bullets, good against most air machines) (Iron) Combustion Machine (A huge steel machine that moves slowly and spits huge amounts of fire at enemy machines and troops) (steel) Weapons Nano Knives (Used pikmin, inject flesh eating nano bots into body when stabbed) Machines 2 light raider frigates (Has one machine gun and a thin hull. has a large cargo though. very fast.) (Aluminum) 1 Fighter Frigate (Fast small attack machines with rocket cannons) (Aluminum) 2 Storm Walkers (A medium sized mech like machine with two machine guns on its shoulders and one cannon in the center of its body.) (Steel) Projects 1. Heavy Raider frigate 8/40 -200 aluminum -80 petals 2. Build a robotic Dweevil assembly 2/12 -100 wood -24 petals 3. Build a Robotic Groink assembly 0/12 -100 wood -24 petals 4. Build a Guardian 0/20 -20 steel -40 petals (Organic defense, launches explosive pods) 5. Build a Revelation Cruiser 0/40 -200 steel -80 petals 6. build a stainless steel factory (2/80 Days) -160 petals Greet: We have multiple new things under development. Laver: I hope for conquest with Greet soon.... I have began helping in the meen time. OOC: I now thyme, waiting for a free PS. Also, will you moderte my attack on the MM? I know they are your ally and all. --- Come join the pikmin wars! http://www.gamefaqs.com/boards/633263-pikmin-3/64161860 | |
Army: Rainbow Raiders Location: Bulblax Heights (near entrance to Bulblax kingdom) Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there) Allies: Mechanical Demons Log No.22 Day 88 Troops: Ordinary: 1000 red pikmin (strong, fire immune, more damage to cold-based enemies) 1000 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives) 1000 blue pikmin (average strength, water immune, can save others from drowning) 1000 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them) 1000 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) Subtotal: 5000 Special: 300(THIS, IS, SPARTA!!!!) bulbmin (immune to all purely elemental attacks, weak attackers) 300 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance) Subtotal: 600 Total: 5600 Buildings Onion R sector (weapon storage) (iron) Contents: Burning Blades Tazer Swords Water Slicers Shockwave Smashers Acid Daggers Petra piercers Sniper rifles Elemental Fangs (upgraded to razor fangs) Onion Y sector (ammo storage) (iron) Fireballs EMP pulses Water blasts Fissure grenades Acid bombs Stone bullets Bomb pebbles Sniper bullets Onion B sector (resource storage) (iron) Contents: 152 petals 100 iron 50 pikmite 50 Dumplium 45 A. Dweevilite 5 copper Onion M sector (barracks) (iron) Researches: Nectar All Troops are very skilled with weapons Weapons can fire bursts (or streams) of their respective element Full body armor w infra-red specs Camouflage Body suits Wind shoes Water saws Battering rams Medicine Laser sights Defenses Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls) Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles) 3 walls (Bulborbium with chromium coating) Lightning rod/grate (A. Dweevilite) Projects 1. Build a fighter dragon (air machine, very fast, durable, can run on ground, gun in tail, fireball launcher (can shoot fire breath too) in mouth) 24/30 days -60 petals -100 alluminum -5 crystal -10 chromium -5 A. Dweevilite 2. Research advanced medicine (cures everything but death) 4/10 days -20 petals 3. Research plasma bolts 4/10 days -20 petals 4. Research machine gun bullets (I need a different type, sniper won't work) 0/10 days -20 petals 5. Research machine guns 0/10 days -20 petals 6. Research radar (allows detection of troops, also unlocks radar guidance for types of projectiles) 0/10 days -20 petals Log: ... --- ... ... --- ... --- Chuck Finley is Forever! People that agree: 5 Official Torterra of the W2 board. | |
Army: Legion Of Chaos General: Servum Tenebrarum Deos (Pure Dark Pikmin) Location: Forest Navel (beady long legs arena) Log: 1 Day: 0 Troops: Standard: 50 White Darkmin (fast, can see underground, immune to poison, poisonous when eaten) 50 Purple Darkmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) 50 Black Darkmin (slower than whites, immune to sticky stuff, fades away in darkness, can see in the dark) 75 Shearwigs (eats plants and resources, deals heavy damage to larger troops, eats through structures) 75 Honeywisps (drops eggs, contains random spray or nectar) 100 Spyders (dwarf bulbear sized spiders, venomous bite, can spray sticky web, very fast, climbs walls) 100 Pikbots (highly resistant (not immune) to all elements, no combat ability without weapons or upgrades) Subtotal: 500 Special: 5 Young Chameleonis Rex (dweevil size, can turn invisible, longer than body sticky tongue) 15 Pikdroids (immune to all elements, high physical resistance, mid-range built-in arm cannon, quite slow) 10 Greater Spotted Jellyfloats (sucks up enemies, can transport units and resources) 10 Gunner Groinks (man-at-legs style gun) 10 Pure Dark Pikmin (adept in dark magic, fades into invisibility in darkness, stronger in darkness) Subtotal: 50 Total: 550 Petals: 140 Buildings: Barracks (iron) Ammunition Storage (iron) Resource Storage (iron) Contains: 50 Iron Weapon Storage (iron) Defenses: Spiked Wall Projects: 1. gather 200 steel 0/12 days -24 petals 2. Research armor (full body, gives resistances to elemental weaknesses and physical damage) 0/15 days -30 petals 3. research lethal acid poison (corrosive poisonous liquid, emits toxic steam gas stuff) 0/8 days -16 petals 4. build anti air cannon 0/20 days -40 petals -100 iron 5. research lasers (powerful infrared-light based weapon) 0/15 days -30 petals 6. research infrared goggles (can see anything invisible or camouflaged, can see sources of heat and footprints) 0/10 days -20 petals Log: hey this is me, and I'm feelin freeeeee!!! *music shorts out* sorry about that but se-re-usssss *beeeeeeep* imaaSS Sservum ten-Tenebrarum DeoS , weave just settled in and begun our defence building, my mAAAsterzz chose this spot beecause ther is only one place ground troops to attack from and that has a mashy spike gate so thres only the air to defend against-t-t-t now- n. bUT other than that i could rambel aboat this stupidz log recoredEd thingie being non-funcioha... KKSZZKK!!! *powers down* To Steve Hello Steve this is Servum Tenebrarum Deos or s.t.d. for short. i would like to offer a peace treaty seeing gas you already have an ally already and do not wish to soil your relations with them. It would please me greatly if you were too accept my peace offering, so i err offer a piece treaty? To Alith greetings Alith, i am honored to be voicemailing-ing-ing-ing you-you-yi *TZZKKKK* i understand that your army uses magic and would like to congrayule-ate you for being the only other army that can do so, i would like to offer an alliance as it would be benefishial for us both, i could learn your tench-nology and magic juwels Crom yule and you could *beeeeeeeep* bit of dart macig from us band half an ally to help you out ant trade with so? P.S. does my voice writer email thing work properly? O.o.C. heroven i would like to moderate the battle so how do i see the strategies?. Also how did you magically get assembly buildings for the soldiers without a project???? or can you do projects and/or start them behind the scenes or what?. also are pendragons re-breathers for poison and drowning allowed or not? and as for adding troops each day its either 100 standard or 10 specials right? aaaand that's it tune in next time for more questions from SuperVideoGamerKing in lets play Pikmin Wars Version 2 | |
To std I will gratefully accept your offer. Also, you might want to get your logbook checked on. In almost incomprehensible. Your new treaters Steve --- Chuck Finley is Forever! People that agree: 5 Official Torterra of the W2 board. | |
Army: Rainbow Raiders Location: Bulblax Heights (near entrance to Bulblax kingdom) Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there) Allies: Mechanical Demons Log No.23 Day 92 Troops: Ordinary: 1000 red pikmin (strong, fire immune, more damage to cold-based enemies) 1000 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives) 1000 blue pikmin (average strength, water immune, can save others from drowning) 1000 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them) 1000 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) Subtotal: 5000 Special: 320 (THIS, IS, SPARTA!!!!) bulbmin (immune to all purely elemental attacks, weak attackers) 320 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance) Subtotal: 640 Total: 5640 Buildings Onion R sector (weapon storage) (iron) Contents: Burning Blades Tazer Swords Water Slicers Shockwave Smashers Acid Daggers Petra piercers Sniper rifles Elemental Fangs (upgraded to razor fangs) Onion Y sector (ammo storage) (iron) Fireballs EMP pulses Water blasts Fissure grenades Acid bombs Stone bullets Bomb pebbles Sniper bullets Onion B sector (resource storage) (iron) Contents: 192 petals 100 iron 50 pikmite 50 Dumplium 45 A. Dweevilite 5 copper Onion M sector (barracks) (iron) Researches: Nectar All Troops are very skilled with weapons Weapons can fire bursts (or streams) of their respective element Full body armor w infra-red specs Camouflage Body suits Wind shoes (If allowed, rebreathers) (I think they should be, because the other types are also immune, also, only blues can survive extreme cold) Water saws Battering rams Medicine Laser sights Defenses Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls) Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles) 3 walls (Bulborbium with chromium coating) Lightning rod/grate (A. Dweevilite) Projects 1. Build a fighter dragon (air machine, very fast, durable, can run on ground, gun in tail, fireball launcher (can shoot fire breath too) in mouth) 28/30 days -60 petals -100 alluminum -5 crystal -10 chromium -5 A. Dweevilite 2. Research advanced medicine (cures everything but death) 8/10 days -20 petals 3. Research plasma bolts 8/10 days -20 petals 4. Research machine gun bullets (I need a different type, sniper won't work) 4/10 days -20 petals 5. Research machine guns 4/10 days -20 petals 6. Research radar (allows detection of troops, also unlocks radar guidance for types of projectiles) 4/10 days -20 petals Log: huff. Steve here. --- Chuck Finley is Forever! People that agree: 5 Official Torterra of the W2 board. | |
Army: Rainbow Raiders Location: Bulblax Heights (near entrance to Bulblax kingdom) General: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there) Captain: Bulbie (bulbmin with very high physical attack and defense) Allies: Mechanical Demons Peace treaty: Armies of Chaos Log No.24 Day 96 Troops: Ordinary: 1000 red pikmin (strong, fire immune, more damage to cold-based enemies) 1000 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives) 1000 blue pikmin (average strength, water immune, can save others from drowning) 1000 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them) 1000 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) Subtotal: 5000 Special: 340 bulbmin (immune to all purely elemental attacks, weak attackers) 340 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance) Subtotal: 680 Total: 5680 Buildings Onion R sector (weapon storage) (iron) Contents: Burning Blades Tazer Swords Water Slicers Shockwave Smashers Acid Daggers Petra piercers Sniper rifles Elemental Fangs (upgraded to razor fangs) Onion Y sector (ammo storage) (iron) Fireballs EMP pulses Water blasts Fissure grenades Acid bombs Stone bullets Bomb pebbles Sniper bullets Plasma bolts Onion B sector (resource storage) (iron) Contents: 152 petals 100 iron 50 pikmite 50 Dumplium 45 A. Dweevilite 5 copper Onion M sector (barracks) (iron) Warmachines: Fighter dragon Researches: Nectar All Troops are very skilled with weapons Weapons can fire bursts (or streams) of their respective element Full body armor w infra-red specs Camouflage Body suits Wind shoes (If allowed, rebreathers) (I think they should be, because the other types are also immune, also, only blues can survive extreme cold) Water saws Battering rams Advanced Medicine Laser sights Defenses Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls) Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles) 3 walls (Bulborbium with chromium coating) Lightning rod/grate (A. Dweevilite) Projects 1. Research machine gun bullets (I need a different type, sniper won't work) 8/10 days -20 petals 2. Research machine guns 8/10 days -20 petals 3. Research radar (allows detection of enemy troops, also unlocks radar guidance for types of projectiles) 8/10 days -20 petals 4. Upgrade suits to Power Suits (think metroid) 0/15 days -30 petals 5. Gather iron 0/4 days 6. Train troops in various protocols (some will arm the cannon, battle positions, and the yellows will act as sentries, also has escape protocol) 0/15 days -30 petals Log: we finished the dragon today, I call him Ridley. We also have a new captain, Bulbie! Say hello Bulbie Bulbie: hello all. He doesn't talk much. --- Chuck Finley is Forever! People that agree: 5 Official Torterra of the W2 board. | |
Army Name: Magical Machinists Location: That log from Landing Site with all the large pellets Commander: Alith (Archmagemin, adept in all elemental magic) Allies: Control Freaks Log: 14 Day: 110 Troops: Standard: 900 Red Pikmin (Fireproof half-plant humanoids) 850 Yellow Pikmin (Electricity-resistant half-plant humanoids) 850 Magenta Pikmin (Flying half-plant humanoids) 850 Rock Pikmin (Crystal-coated half-plant humanoids) 850 Blue Pikmin (Half-plant humanoids with gills) 850 Cyan Pikmin (Cold-resistant half-plant humanoids) 850 Purple Pikmin (Half-plant humanoids with unusually large muscle mass) Subtotal: 6000 Special: 90 Fire Pikmin (Reds specialized in pyromancy) 85 Lightning Pikmin (Yellows specialized in ampermancy) 85 Wind Pikmin (Magentas specialized in aeromancy, can grant flight to Yellows or lighter) 85 Earth Pikmin (Rock Pikmin specialized in earth magic) 85 Water Pikmin (Blues specialized in water magic) 85 Ice Pikmin (Cyans specialized in ice magic) 85 Light Pikmin (Pikmin-like collections of light, adept in lumimancy) Subtotal: 600 Elite: N/A War Machines: N/A Resources: Iron 50 Wet Clay 25 Petals 1162 Crystal 446 Stainless Steel 20 Uranium 30 Wood 300 Water Pebbles 85 A.Dweevilite 85 R.Crawmadine 10 Buildings: Indirect Defence: Ammo Storage (Holds Ammo) Weapons Storage (Holds offensive capability enhancers) Resource Storage (Holds resources) Barracks (Provides shelter for troops) PGC x3 (+5 Petals/day) Crystal Mine (+5 Crystal/day) Water Pebble Mine (+5 WP/day) A.Dweevilite Mine (+5 AD/day) R.Crawmadine Mine (+5 RC/day) Research Center (Automates Research) Sentry Tower (Sniping positions and early warning system) Direct Defence: Sharpened Angled Hardened Clay Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.) Tech: Magic Capacitors (Allows storage of magical energy and the focusing of stored magic) Advanced Aeromancy/Pyromancy/Cryomancy/Ampermancy/Terramancy Capacitors (Wind/fire/ice/electric/earth magic is more powerful) Basic Combat Amulets (Allows magic to be released in bursts, rather than just streams) Amethyst Charms (Sharply reduces effects of poison gas, borrowed from Greek myth) Basic Combat Wands (Increases range of magic, also functions as a spear) Projects: Stainless Steel Mine (34/75 days) Titanium Mine (32/300 days) Ground Vehicle Factory (32/40 days) Air Vehicle Factory (12/40 days) Ground Vehicle Factory (0/40 days) -100 Wet Clay, -80 Petals Alith Log: Still ramping up industrial capability. Still building up a surplus of petals and crystals. End Log. To Mr. Deos: I could not quite understand that last sentence. Are you asking for an alliance? If so, then you should be aware that we're already in an alliance with another army, and taking up a second alliance is... problematic, to say the least. We don't want any of those convoluted alliance nets, now do we? Also, I am surprised that there are still dark magic specialists. I thought they had all been wiped out after the Horizon vanished... I thank you for the compliments, though. If you are interested in trade, then I'm sure something can be worked out. ~Alith O.o.C.: I am assuming that this round's universe is the same as the last one, but in the distant future (The old armies eventually were wiped out before they could radically change society.) --- Waiting for Tang to come back since '03. | |
Army: Control Freaks General: R.C. (Antenna Beetle) Location: Wistful Wild (the area with three berry plants) Allies: Magical Machinists Day 80, Log 14 Army Ordinary 100 Yellow Puffmin (electricity-resistant, good with explosives) 100 White Puffmin (immune to poison, fast) 100 Blue Puffmin (immune to water) 100 Red Puffmin (immune to fire, high attack) 350 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop) 325 Mitites (causes enemies to panic, secretes nectar) 100 Purple Puffmin (slow, does a lot of damage and can stun enemies) 100 Shearwigs (eats resources and plants, does heavy damage to larger troops) 850 Dweevils (immune to the elements, but can't burst into them) 50 Honeywisps (drop eggs) 25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground) Subtotal: 2300 Special 110 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, can detect the locations and intentions of nearby beings) 110 Dwarf Puffstools (quicker; less health than Puffstools) 10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources) 20 Withering Blowhogs (blows strong gusts, deflowers Pikmin) 10 Puffy Blowhogs (blows very strong gusts) 10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones) 15 Electrical Blowhogs (breath electricity) 15 Poisonous Blowhogs (breath poison) 15 Fiery Blowhogs (breath fire) 15 Watery Blowhogs (breath water) 50 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell) 10 Anti-Air Groinks (fire shells designed to take down flying troops and units) 20 Careening Dirigibugs (spit out bomb rocks) 10 Sniper Groinks (fire long-range bullets, have excellent eyesight) 10 Armored Cannon Beetle Larva (fire rocks) 20 Anode Beetles (create electrical currents) Subtotal: 430 Super: 1 Puffstool (uses spores to take over the enemies' nervous systems) Subtotal: 1 Total: 2741 Petals: 1570 Resources 25 Tar 300 Wood 975 Wet Clay Buildings Barracks (Troops sleep here) Ammunition Storage (Ammo is kept safe here) Contains: Bomb Rocks Resource Storage (Resources go here) Contains: 30 Spicy Spray (causes troops to work twice as fast, using some makes a project proceed at double speed for a day) 30 Bitter Sprays (turns enemies to stone) Mitite pheromone Puffstool gas Medicine (mixed with Puffstool spores) Weapon Storage (Troop equipment is stored here) Contains: Pluckapults Lanterns Grenade Launchers (fire explosives) Freeze Flares Sand Blasters Plasma Whips Bows Arrows Bomb Arrows Fire Arrows Petal Gathering Facility (iron) x2 Petal Gathering Facility (clay) Clay Mine (+30 Clay/day) Base Defense 2 Sand Traps (large pits with sand falling down them) Crystal Maze on Tar lain around base Moat filled with water mixed with Puffstool Spores, has a drawbridge Camp reeks of Mitite Projects 1. Research Dirigibug Air Sacs (1/16) 2. Build Squirt Guns (fire streams of water) (1/12) 3. Build an All-Terrain War Machine Factory -100 iron -60 petals -30 Spicy Sprays (1/30) 4. Build a Searchtower (tall building that can magnify light) -100 clay -25 crystal -32 petals (13/16) 5. Plant Land Mines around camp (can be detonated by remote control) (1/9) 6.Breed a pair of Goolix Nuclei (can control bodies of water) (1/50) Log R.C.: Today, I tried to use a Spray, but all that came out was a goopy mess. It seems that after a certain time, spray will go bad, preventing me from ever having more that 60 Spicy Spays or 30 Bitter sprays. Oh well. | |
Alith~ Can I buy some crystal? I'll feed it to the Cannon Beetles and see if they spit invisible rocks. Also, do you think we could use the search towers to communicate with each other? Like, with signals or something? ~R.C. --- Heroven, do you still want me to moderate the raid, or do you want to let SVGK do it? And could someone moderate a raid on the Raiders for me? | |
Army: Legion Of Chaos General: Servum Tenebrarum Deos (Pure Dark Pikmin, more durable and stronger in general, more powerful magic) forgot to add this last time Location: Forest Navel (beady long legs arena) Log: 2 Day: 9 Troops: Standard: 150 White Darkmin (fast, can see underground, immune to poison, poisonous when eaten) 150 Purple Darkmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) 150 Black Darkmin (slower than whites, immune to sticky stuff, fades away in darkness, can see in the dark) 175 Shearwigs (eats plants and resources, deals heavy damage to larger troops, eats through structures) 175 Honeywisps (drops eggs, contains random spray or nectar) 200 Spyders (dwarf bulbear sized spiders, venomous bite, can spray sticky web, very fast, climbs walls) 200 Pikbots (highly resistant (not immune) to all elements, no combat ability without weapons or upgrades) Subtotal: 1200 Special: 15 Young Chameleonis Rex (dweevil size, can turn invisible, longer than body sticky tongue) 20 Pikdroids (immune to all elements, high physical resistance, mid-range built-in arm cannon, quite slow) 10 Greater Spotted Jellyfloats (sucks up enemies, can transport units and resources) 10 Gunner Groinks (man-at-legs style gun) 15 Pure Dark Pikmin (adept in dark magic, fades into invisibility in darkness, stronger in darkness) Subtotal: 70 Total: 1270 Petals: 222 Buildings: Barracks (iron) Ammunition Storage (iron) Resource Storage (iron) Contains: 50 Iron Lethal Poison Weapon Storage (iron) Defenses: Spiked Wall Projects: 1. gather 200 steel 9/12 days -24 petals 2. Research armor (full body, gives resistances to elemental weaknesses and physical damage) 9/15 days -30 petals 3. gather 75 crystal 0/4 days -8 petals 4. build anti air cannon 9/20 days -40 petals -100 iron 5. research lasers (powerful infrared-light based weapon) 9/15 days -30 petals 6. research infrared goggles (can see anything invisible or camouflaged, can see sources of heat and footprints) 9/10 days -20 petals Log: finished the lethal acid poision, i foun-n-n-d a few dials for settings o *KKKVKK* *BEEEEP* JHHYIUJ,sNUVjkbAAblagIIii *static* DAMMIT!!! I THOUGHT I'D FIXXE *JJkkKK* oh good it works now anyway uuuuh not much eelse to say re-e-e-e-e-e-e-ll-l-l-l-l-ee *constant buzzing tone for 2 minutes* bennyhow soon i shoult get rounf to barkrifying the tr *short circuiting sound followed by static* To Steve SPAAAAAAAAAAAACE *deep voice* BOP IT-t- *static* thanks for eccapting out offer of pizza, now shroob business i wold likesome dadbvice you seed i canttttttttttttt decider wot matel a shoulk bo usong as i have ocde-de tenentcies an think any weaknessis make it useless-s-s-s_s that and wht setting is your ermail and logbook mach^U:@^!"ine on i ant get hine to wor)1&&!@}*:"$£%^('46"&'; *powers down* P.Z. its legion of chaos nont army of chaos but *sighs* whatev...*loud bang* To Alith: acually i was not awarw you hade an alley as your preveious lock-k-k-k=*43+4_£$"^^ diDdy not stat e thisbUt thans any wait , buTt on that not like to i trade -ng *short circuiting sounds* wood trade with wood traind wiff you... i wonld like to trade you so^"7*3"7_+&9-=6&%&^~?#<>?^@"! m-m-m-me magic catacitors and basic combat wandase *KKKKZZZZXX* maim yor pryce B.T. BRADbaNK PzZz.Z.z..ZZzzzZ.Z. please tellllll me if my email makes s ents O.o.C. what strength is refined crawmadine and how much do mines give you per day |
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