Pikmin wars version 2

#111SVGKPosted 12/6/2012 7:06:15 AM
O.o.C. sorry for double post i can't edit posts yet... what country is this clock set in I'm from UK so this time display isn't accurate for me sooo... what time zone is this topic in?
#112heroven(Topic Creator)Posted 12/6/2012 11:30:03 AM
Army: Mechanical Demons
General: Greet (Mecha Groink)
Secondary: Laver (Mecha Borb)
Location: Dream den. Sublevel 3
Ally: Rainbow Raiders

day 120

Army

Ordinary
2650 Robomin (Slightly more powerful than normal pikmin)
2050 Dwarf roboborbs (Slightly faster than normal )
1200 Robodweevils (Good at carrying stolen goods and other items, no combat abilities without weapons or upgrades)
Subtotal: 6000

Special
110 Mecha Groinks (Slower but fires more powerful shells)
110 Mecha Drigibugs (Have more health, but less attack power)
200 Mecha borbs (Has small horns)
Subtotal: 420
Total: 6420

Petals: 434

Resources

0 Iron
0 aluminum
360 steel
10 stainless steel
100 wood

Buildings

Barracks (Troops sleep here)
Ammunition Storage (Ammo is kept safe here)
Resource Storage (Resources go here)
Weapon Storage (Troop equipment is stored here)
1 PGC (Gain extra petals)
Anti-tank shell factory
AA Bullet factory
Machine gun bullet factory
Leviathan spore (Allows construction of organic machines and defenses)
Steel factory (10+ steel every day)
Robot Bulborb ic assembly (Iron)
Robotic pikmin assembly (Iron)
Robotic Dweevil assembly (wood)
Robotic Goink assembly (wood)

Base Defense

2 Anti-tank cannon (Fires armor piercing shells. Good against most armored vehicles) (1 iron 1 steel)
1 Anti-air cannon (Fires fast bullets, good against most air machines) (Iron)
Combustion Machine (A huge steel machine that moves slowly and spits huge amounts of fire at enemy machines and troops) (steel)

Weapons
Nano Knives (Used pikmin, inject flesh eating nano bots into body when stabbed)

Machines

2 light raider frigates (Has one machine gun and a thin hull. has a large cargo though. very fast.) (Aluminum)

1 Fighter Frigate (Fast small attack machines with rocket cannons) (Aluminum)

2 Storm Walkers (A medium sized mech like machine with two machine guns on its shoulders and one cannon in the center of its body.) (Steel)

Projects

1. Heavy Raider frigate 20/40 -200 aluminum -80 petals
2. make 100 stainless steel 10/20
3. Build a Storm Walker 8/20 -50 steel -40 petals
4. Build a Guardian 12/20 -20 steel -40 petals (Organic defense, launches explosive pods)
5. Build a Revelation Cruiser 12/40 -200 steel -80 petals
6. Build a Fighter frigate (10/20 Days) -40 petals -50 stainless steel

Greet: New machines and thing under production.

Laver: More troops and we have marched out to attack the magicans.

OOC: I didn't just get them magically, you can do projects even when your not writing logs. Me and LIlraptor will send the plans to you SVGK. Not adding any troops this time. I will add my normal amount next time.
---
Come join the pikmin wars!
http://www.gamefaqs.com/boards/633263-pikmin-3/64161860
#113Pendragon71037Posted 12/6/2012 12:13:12 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
General: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Captain: Bulbie (bulbmin with very high physical attack and defense)
Allies: Mechanical Demons
Peace treaty: Legion of Chaos
Log No.25
Day 100

Troops:
Ordinary:
1000 red pikmin (strong, fire immune, more damage to cold-based enemies)
1000 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
1000 blue pikmin (average strength, water immune, can save others from drowning)
1000 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
1000 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 5000
Special:
340 bulbmin (immune to all purely elemental attacks, weak attackers)
340 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 680
Total: 5680

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Sniper rifles
Machine guns
Elemental Fangs (upgraded to razor fangs)
Onion Y sector (ammo storage) (iron)
Fireballs
EMP pulses
Water blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
Sniper bullets
Plasma bolts
Machine gun bullets
Onion B sector (resource storage) (iron)
Contents:
192 petals
200 iron
50 pikmite
50 Dumplium
45 A. Dweevilite
5 copper
Onion M sector (barracks) (iron)

Warmachines:
Fighter dragon

Researches:
Nectar
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor w infra-red specs
Camouflage
Body suits
Wind shoes
(If allowed, rebreathers) (I think they should be, because the other types are also immune, also, only blues can survive extreme cold)
Water saws
Battering rams
Advanced Medicine
Laser sights
Radar

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls)
Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles)
3 walls (Bulborbium with chromium coating)
Lightning rod/grate (A. Dweevilite)

Projects
1. Upgrade suits to Power Suits (think metroid) 4/15 days -30 petals
2. Train troops in various protocols (some will arm the cannon, battle positions, and the yellows will act as sentries, also has escape protocol) 4/15 days -30 petals
3. Research radar guided missiles (high damage, explosions, can research various types for specialized tasks) 0/10 days -20 petals
4. Build a Supertank (very durable, slow, can move over any (read: solid) terrain, multiple machine guns, plasma bolt cannon) 0/30 days -60 petals -200 iron
5. Gather iron 0/4 days
6. Gather alluminum 0/4 days

Log: Bulbie making a log this time. I just hate it when we finish like, half of our projects on the same day.
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#114SVGKPosted 12/7/2012 5:23:12 AM
[This message was deleted at the request of the original poster]
#115SVGKPosted 12/7/2012 5:34:17 AM
Army: Legion Of Chaos
General: Servum Tenebrarum Deos (Pure Dark Pikmin, more durable and stronger in general, more powerful magic)
Location: Forest Navel (beady long legs arena)

Log: 2
Day: 13

Troops:
Standard:
175 White Darkmin (fast, can see underground, immune to poison, poisonous when eaten, hurts when killed)
175 Purple Darkmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
175 Black Darkmin (slower than whites, immune to sticky stuff, fades away in darkness, can see in the dark)
200 Shearwigs (eats plants and resources, deals heavy damage to larger troops, eats through structures)
200 Honeywisps (drops eggs, contains random spray or nectar)
250 Spyders (dwarf bulbear sized spiders, venomous bite, can spray sticky web, very fast, climbs walls)
225 Pikbots (highly resistant (not immune) to all elements, no combat ability without weapons or upgrades)
Subtotal: 1400

Special:
25 Young Chameleonis Rex (dweevil size, can turn invisible, longer than body sticky tongue)
20 Pikdroids (immune to all elements, high physical resistance, mid-range built-in arm cannon, quite slow)
10 Greater Spotted Jellyfloats (sucks up enemies, can transport units and resources)
15 Gunner Groinks (man-at-legs style gun)
20 Pure Dark Pikmin (adept in dark magic, fades into invisibility in darkness, stronger in darkness)
Subtotal: 90
Total: 1490

Petals: 172

Buildings:

Barracks (iron)

Ammunition Storage (iron)

Resource Storage (iron)
Contains:
50 Iron
100 Steel
75 Crystal
Lethal Poison

Weapon Storage (iron)

Researches:
Infra-red Goggles

Defenses:
Spiked Wall

Projects:
1. research toxic blades (coated in poison) 1/15 days -30 petals
2. Research armor (full body, gives resistances to elemental weaknesses and physical damage) 13/15 days -30 petals
3. build petal gathering center 1/20 days -40 petals -100 steel
4. build anti air cannon 13/20 days -40 petals -100 iron
5. research lasers (powerful infra-red-light based weapon) 13/15 days -30 petals
6. research color changing camouflage suit (makes troops hard to see) 1/10 days -20 petals

Log: hello me again, averything is going well so far His Evilness will be pleased to hear.... anyho*static* ive decinded that i WILL darkrify ALL of the troops and not just the pikmin because when darkif G73[5&}37[;^%&*p$h{p}@S%"ied you see thay become stronger and more agile in shade or darkness of any sort.... gain night vision and fade away into invisibility..... a little bit buuk spill..... also tha gan a hive mind mentality controlled OnLY BYTE THERE SOUPERIORS MUAHAAHAH*BEEP* anyhom i loo fowad to iUU_^{^}"DWkiwYQU$%(%j!*&% *constant buzzing tone*

to alith
sorry alice in the last mai to you my mail machine thing wos on a bad setting, not muk better now but anyhow the gist was i didint now you had an ally and that i wouldlike to get blueprints (or scrools or whaterev you use to recort stuff) of magic capacitors, basic combat amulets and basic combat wands. in other words i wan tto know how to make them, you may name your price. and on a side note what do you look like ive never seen an achmagemin before i myself look like any other pure dark pikmin, the heit of that little red man that crashed here, bl;ack skin duh, NO FACIAL FEATURES whatsoever and have on my stem intead of a flower a glowy spicy spay type thing coloured an even darker black that eminates darkness. You?

O.o.C. heroven posted...
you can do projects even when your not writing logs.

hell yes also why did you trash sheargrubium, stone, dweevilite T. and charcoal :( also how does the 5% damage thing on uranium work? also pendragon whites are only immune to poison not acid, acid is obviously for greens :) and cyans are probably the ones for extreme cold
#116SVGKPosted 12/7/2012 5:47:24 AM
O.o.C. sorry cant fit anything else in so what strength is refined crawmadine and how much do mines make each day and when upgrading mines say it gives 100 crystal a day right, so if upgraded it will make 50 extra crystals equaling 150 so if upgraded again will it now make 75 extra equaling 225 also how much resources do mines cost and you have a steel factory is that the same as a mine or what? sorry about all the questions
#117Pendragon71037Posted 12/7/2012 12:26:36 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
General: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Captain: Bulbie (bulbmin with very high physical attack and defense)
Allies: Mechanical Demons
Peace treaty: Legion of Chaos
Log No.26
Day 104

Troops:
Ordinary:
1000 red pikmin (strong, fire immune, more damage to cold-based enemies)
1000 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
1000 blue pikmin (average strength, water immune, can save others from drowning)
1000 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
1000 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 5000
Special:
340 bulbmin (immune to all purely elemental attacks, weak attackers)
340 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 680
Total: 5680

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Sniper rifles
Machine guns
Elemental Fangs (upgraded to razor fangs)
Onion Y sector (ammo storage) (iron)
Fireballs
EMP pulses
Water blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
Sniper bullets
Plasma bolts
Machine gun bullets
Onion B sector (resource storage) (iron)
Contents:
172 petals
50 pikmite
50 Dumplium
45 A. Dweevilite
5 copper
Onion M sector (barracks) (iron)

Warmachines:
Fighter dragon (alluminum)

Researches:
Nectar
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor w infra-red specs
Camouflage
Body suits
Wind shoes
(If allowed, rebreathers) (I think they should be, because the other types are also immune, also, only blues can survive extreme cold)
Water saws
Battering rams
Advanced Medicine
Laser sights
Radar

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls)
Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles)
3 walls (Bulborbium with chromium coating)
Lightning rod/grate (A. Dweevilite)

Projects
1. Upgrade suits to Power Suits (think metroid) 8/15 days -30 petals
2. Train troops in various protocols (some will arm the cannon, battle positions, and the yellows will act as sentries, also has escape protocol) 8/15 days -30 petals
3. Research radar guided missiles (high damage, explosions, can research various types for specialized tasks) 4/10 days -20 petals
4. Build a Supertank (very durable, slow, can move over any (read: solid) terrain, multiple machine guns, plasma bolt cannon) 4/30 days -60 petals -200 iron
5. Build a smaller dragon (just like the predecessor, but quicker, less heavily armed, and more fragile) 0/15 days -30 petals -100 aluminum
6. Build a ground tank (tank is misleading, it's very quick, and has a machine gun, not too much armor though) 0/15 days -30 petals

Log: we have some metal, we are now going to make some smaller machines.
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#118-Thyme-Posted 12/7/2012 9:45:15 PM
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)
Allies: Magical Machinists

Day 88, Log 15

Army

Ordinary
100 Yellow Puffmin (electricity-resistant, good with explosives)
100 White Puffmin (immune to poison, fast)
100 Blue Puffmin (immune to water)
100 Red Puffmin (immune to fire, high attack)
350 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
325 Mitites (causes enemies to panic, secretes nectar)
100 Purple Puffmin (slow, does a lot of damage and can stun enemies)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
850 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground)
Subtotal: 2300

Special
110 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, can detect the locations and intentions of nearby beings)
110 Dwarf Puffstools (quicker; less health than Puffstools)
80 Hacker Jackers (metallic wasps, stingers contain nanobots that hack into enemy machines/nervous systems)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
20 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Puffy Blowhogs (blows very strong gusts)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
15 Electrical Blowhogs (breath electricity)
15 Poisonous Blowhogs (breath poison)
15 Fiery Blowhogs (breath fire)
15 Watery Blowhogs (breath water)
50 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
20 Careening Dirigibugs (spit out bomb rocks)
10 Sniper Groinks (fire long-range bullets, have excellent eyesight)
10 Armored Cannon Beetle Larva (fire rocks)
20 Anode Beetles (create electrical currents)
Subtotal: 510

Super:

1 Puffstool (uses spores to take over the enemies' nervous systems)

Subtotal: 1
Total: 2811

Petals: 2370

Resources

25 Tar
300 Wood
1215 Wet Clay

Buildings

Barracks

Ammunition Storage

Contains:
Bomb Rocks

Resource Storage
Contains:
60 Spicy Spray (causes troops to work twice as fast, using some makes a project proceed at double speed for a day)
30 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas
Medicine (mixed with Puffstool spores)

Weapon Storage
Contains:
Pluckapults
Lanterns
Grenade Launchers
Freeze Flares
Sand Blasters
Plasma Whips
Bows
Arrows
Bomb Arrows
Fire Arrows

Petal Gathering Facility (iron) x2
Petal Gathering Facility (clay)

Clay Mine (+30 Clay/day)

Searchtower (clay)

Base Defense

2 Sand Traps
Crystal Maze on Tar lain around base
Moat filled with water mixed with Puffstool Spores, has a drawbridge
Camp reeks of Mitite
Land Mines around camp (can be detonated by remote control)

Projects

1. Research Dirigibug Air Sacs (9/16)
2. Build Squirt Guns (fire streams of water) (9/12)
3. Build an All-Terrain War Machine Factory -100 iron -60 petals -30 Spicy Sprays (9/30)
4. Build Puffstool Vents (spew out Puffstool gas) (1/16)
5. Gather 75 Duplium and 25 Chromium (1/8)
6. Breed a pair of Goolix Nuclei (can control bodies of water) (9/50)

Log

R.C.: We have recruited a few troops from the Bumblebuzz family: Hacker Jackers. While not as efficient as Antenna Beetles and Puffstools for organic troops, these buggers can overide a machine's commands and take control over them.
#119-Thyme-Posted 12/7/2012 9:51:44 PM
A factory that can build all types of war machines (land, sea, and air) takes 60 days to build, 120 for half-resources, and 180 days for no resources.


Wait, is this for the actual building, or does it mean you can build stuff without resources? If the latter, can I still change my project to that?
#120SVGKPosted 12/8/2012 7:50:37 AM
Army: Legion Of Chaos
General: Servum Tenebrarum Deos (Pure Dark Pikmin, more durable and stronger in general, more powerful magic)
Location: Forest Navel (beady long legs arena)

Log: 4
Day: 17

Troops:
Standard:
200 White Darkmin (fast, can see underground, immune to poison, poisonous when eaten, hurts when killed)
200 Purple Darkmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
200 Black Darkmin (slower than whites, immune to sticky stuff, fades away in darkness, can see in the dark)
215 Shearwigs (eats plants and resources, deals heavy damage to larger troops, eats through structures)
200 Honeywisps (drops eggs, contains random spray or dark nectar)
250 Spyders (dwarf bulbear sized spiders, venomous bite, can spray sticky web, very fast, climbs walls)
235 Pikbots (highly resistant (not immune) to all elements, no combat ability without weapons or upgrades)
Subtotal: 1500

Special:
30 Young Chameleonis Rex (dweevil size, can turn invisible, longer than body sticky tongue)
30 Pikdroids (immune to all elements, high physical resistance, mid-range built-in arm cannon, quite slow)
15 Greater Spotted Jellyfloats (sucks up enemies, can transport units and resources)
20 Gunner Groinks (man-at-legs style gun)
25 Pure Dark Pikmin (adept in dark magic, fades into invisibility in darkness, stronger in darkness)
Subtotal: 120
Total: 1620

Petals: 144

Buildings:

Barracks (iron)

Ammunition Storage (iron)

Resource Storage (iron)
Contains:
50 Iron
100 Steel
75 Crystal
Lethal Poison (is extremely acidic and corrosive, is also lethally poisonous, expels constant steam like poisonous gas)
Dark Nectar (same as normal nectar except only dark creatures can drink it, poisonous to everything else)
13 Spicy Spray (causes troops to work twice as fast, using some makes a project proceed at double speed for a day)
15 Bitter Sprays (turns enemies to stone)

Weapon Storage (iron)

Researches:
Full Body Armor w Infra-red Goggles
Lasers

Defenses:
Spiked Wall (iron)
Anti-Air Cannon (fires huge laser beams) (iron)

Projects:
1. research toxic blades (coated in poison) [5/15] -30 petals
2. upgrade pikbots (now have arm laser blaster) [2/15] -30 petals
3. build petal gathering center [5/20] -40 petals -100 steel
4. gather 100 crawmadine [0/4] -8 petals
5. research greater spotted jellyfloat armor (light tough armor to protect from sharp weapons) [2/15] -30 petals
6. research color changing camouflage suit (makes troops hard to see wherever they are) [5/10] -20 petals

Log: woo hoo*static* great news, it jet now occurred to me that i can just farm spays and dark nectar from my honeywisks, and about the dark nectar i have inflicted upon my trooops hte power of darnkess now they fade away slightly, gan more strength and become faster in the dark or shabe ar whateve*KKZZZT* so basiciay the darker the bedder oh yoeh night vision helps too, so now with night vision AND infrared goggles they are using infrared/night vision fusion song nowt thake an see trhough windows with the goggles onik. also i have the giggles built onto teh suist of ormor so thts it std sighning ou"^{o^gh"{&^{&{?&"@{&6*: y:%$%gp&(

To Steve
hello i wound like to buy blueprints or whatever about making battering rams and advanced medicine peas name your pries

To greet
greetings teerg i am servum tenebrarum deos or std. i would like to trade with yu-u-u-u bluepritns for your nano knifes if thats okay wiff u, you may name yourk price, on athoer note is you and yor army acual people, A.I. or just computer programmed to do ant think certain thing based on thebe cenario, on that note, good night sir, may the darkness within you owercome the light of day.

O.o.C. soooo why get rid of sheargrubium and dweevilite T. ):