Pikmin wars version 2

#121Pendragon71037Posted 12/8/2012 1:11:27 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
General: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Captain: Bulbie (bulbmin with very high physical attack and defense)
Allies: Mechanical Demons
Peace treaty: Legion of Chaos
Log No.27
Day 108

Troops:
Ordinary:
1000 red pikmin (strong, fire immune, more damage to cold-based enemies)
1000 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
1000 blue pikmin (average strength, water immune, can save others from drowning)
1000 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
1000 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 5000
Special:
340 bulbmin (immune to all purely elemental attacks, weak attackers)
340 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 680
Total: 5680

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Sniper rifles
Machine guns
Elemental Fangs (upgraded to razor fangs)
Onion Y sector (ammo storage) (iron)
Fireballs
EMP pulses
Water blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
Sniper bullets
Plasma bolts
Machine gun bullets
Onion B sector (resource storage) (iron)
Contents:
212 petals
50 pikmite
50 Dumplium
45 A. Dweevilite
5 copper
Onion M sector (barracks) (iron)

Warmachines:
Fighter dragon (alluminum)

Researches:
Nectar
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor w infra-red specs
Camouflage
Body suits
Wind shoes
(If allowed, rebreathers) (I think they should be, because the other types are also immune, also, only blues can survive extreme cold)
Water saws
Battering rams
Advanced Medicine
Laser sights
Radar

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls)
Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles)
3 walls (Bulborbium with chromium coating)
Lightning rod/grate (A. Dweevilite)

Projects
1. Upgrade suits to Power Suits (think metroid) 12/15 days -30 petals
2. Train troops in various protocols (some will arm the cannon, battle positions, and the yellows will act as sentries, also has escape protocol) 12/15 days -30 petals
3. Research radar guided missiles (high damage, explosions, can research various types for specialized tasks) 8/10 days -20 petals
4. Build a Supertank (very durable, slow, can move over any (read: solid) terrain, multiple machine guns, plasma bolt cannon) 8/30 days -60 petals -200 iron
5. Build a smaller dragon (just like the predecessor, but quicker, less heavily armed, and more fragile) 4/15 days -30 petals -100 aluminum (because Ridley was TOO BIG!)
6. Build a ground tank (tank is misleading, it's very quick, and has a machine gun, not too much armor though) 4/15 days -30 petals

Log: Steve here, nothing much happened today.

To std
Battering rams and advanced medicine? I say, 25 for the first, 50 for the second.
From Steve
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#122LilraptorPosted 12/8/2012 6:07:19 PM
Army Name: Magical Machinists
Location: That log from Landing Site with all the large pellets
Commander: Alith (Archmagemin, adept in all elemental magic)
Allies: Control Freaks

Log: 15
Day: 122

Troops:
Standard:
1000 Red Pikmin (Fireproof half-plant humanoids)
1000 Yellow Pikmin (Electricity-resistant half-plant humanoids)
1000 Magenta Pikmin (Flying half-plant humanoids)
900 Rock Pikmin (Crystal-coated half-plant humanoids)
900 Blue Pikmin (Half-plant humanoids with gills)
900 Cyan Pikmin (Cold-resistant half-plant humanoids)
900 Purple Pikmin (Half-plant humanoids with unusually large muscle mass)
Subtotal: 6600

Special:
100 Fire Pikmin (Reds specialized in pyromancy)
100 Lightning Pikmin (Yellows specialized in ampermancy)
100 Wind Pikmin (Magentas specialized in aeromancy, can grant flight to Yellows or lighter)
90 Earth Pikmin (Rock Pikmin specialized in earth magic)
90 Water Pikmin (Blues specialized in water magic)
90 Ice Pikmin (Cyans specialized in ice magic)
90 Light Pikmin (Pikmin-like collections of light, adept in lumimancy)
Subtotal: 660

Elite:
N/A

War Machines:
N/A

Resources:
Iron 50
Wet Clay 25
Petals 1462
Crystal 466
Stainless Steel 20
Uranium 30
Wood 300
Water Pebbles 145
A.Dweevilite 145
R.Crawmadine 70


Buildings:
Indirect Defence:
Ammo Storage (Holds Ammo)
Weapons Storage (Holds offensive capability enhancers)
Resource Storage (Holds resources)
Barracks (Provides shelter for troops)
PGC x3 (+5 Petals/day)
Crystal Mine (+5 Crystal/day)
Water Pebble Mine (+5 WP/day)
A.Dweevilite Mine (+5 AD/day)
R.Crawmadine Mine (+5 RC/day)
Research Center (Automates Research)
Sentry Tower (Sniping positions and early warning system)
Ground Vehicle Factory (Extra project slot for ground vehicles)
Direct Defence:
Sharpened Angled Hardened Clay Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.)


Tech:
Magic Capacitors (Allows storage of magical energy and the focusing of stored magic)
Advanced Aeromancy/Pyromancy/Cryomancy/Ampermancy/Terramancy/Aquamancy Capacitors (Wind/fire/ice/electric/earth/water magic is more powerful)
Basic Combat Amulets (Allows magic to be released in bursts, rather than just streams)
Amethyst Charms (Sharply reduces effects of poison gas, borrowed from Greek myth)
Basic Combat Wands (Increases range of magic, also functions as a spear)

Projects:

Stainless Steel Mine (46/75 days)
Titanium Mine (44/300 days)
Air Vehicle Factory (24/40 days)
Ground Vehicle Factory (12/40 days)
RC's for Base Pikmin (0/12 days) -200 Wood, -48 Petals (DEERRRP. Forgot about these.)

Alith Log:

Still ramping up industrial capability. Still building up a surplus of petals and crystals. Again.

End Log.

To Mr. Deos:
Umm... Want to trade wood or would want to trade? If you are asking to set up a capacitor exchange, that is easily done, but I have a hard time reading your letters.

And as for the BCW's, go ahead. Name a price. I'm stupid rich now and I have nothing to spend it on.
~Alith
O.o.C.: R. Crawmadine possesses a strength between Titanium and S.Steel. AFAIK, it's supposed to be an early-game substitute for Titanium, but still viable when S.Steel is around. I calculate mine project length by how much you get for a gathering project. 20 days for 75/project, 30 for 50/project, 10 for 150/project, etc. All of these give you 5 units/day. I'm not sure why Sheargrubium was removed, but I assume it was too gimmicky. Dweevilite T. is still a viable alloy (you can still make it with similar function), and Charcoal became Coal. Uranium's 5% is only important for similar-speed vehicle races or end-of-battle killcount.
---
Waiting for Tang to come back since '03.
#123SVGKPosted 12/9/2012 7:26:44 AM
Army: Legion Of Chaos
General: Servum Tenebrarum Deos (Pure Dark Pikmin, more durable and stronger in general, more powerful magic)
Location: Forest Navel (beady long legs arena)

Log: 5
Day: 21

Troops:
Standard:
230 White Darkmin (fast, can see underground, immune to poison, poisonous when eaten, hurts when killed)
230 Purple Darkmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
230 Black Darkmin (slower than whites, immune to sticky stuff, fades away in darkness, can see in the dark)
260 Shearwigs (eats plants and resources, deals heavy damage to larger troops, eats through structures)
225 Honeywisps (drops eggs, contains random spray or dark nectar)
300 Spyders (dwarf bulbear sized spiders, venomous bite, can spray sticky web, very fast, climbs walls)
295 Pikbots (highly resistant (not immune) to all elements, no combat ability without weapons or upgrades)
Subtotal: 1800

Special:
30 Young Chameleonis Rex (dweevil size, can turn invisible, longer than body sticky tongue)
30 Pikdroids (immune to all elements, high physical resistance, mid-range built-in arm cannon, quite slow)
15 Greater Spotted Jellyfloats (sucks up enemies, can transport units and resources)
20 Gunner Groinks (man-at-legs style gun)
35 Pure Dark Pikmin (adept in dark magic, fades into invisibility in darkness, stronger in darkness)
Subtotal: 130
Total: 1930

Petals: 168

Buildings:
Barracks (iron)
Ammunition Storage (iron)

Resource Storage (iron)
Contains:
50 Iron
100 Steel
75 Crystal
100 Crawmadine
Lethal Poison (is extremely acidic and corrosive, is also lethally poisonous, expels constant steam like poisonous gas)
Dark Nectar (same as normal nectar except only dark creatures can drink it, poisonous to everything else)
32 Dark Spicy Spray (causes troops to work twice as fast, using some makes a project proceed at double speed for a day)
30 Dark Bitter Sprays (turns enemies to stone)

Weapon Storage (iron)

Researches:
Full Body Armor w Infra-red Goggles
Lasers
Invisibility Suit (makes troops almost invisible)

Defenses:
Spiked Wall (iron)
Anti-Air Cannon (fires huge laser beams) (iron)

Projects:
1. research toxic blades (coated in poison) [9/15] -30
2. upgrade pikbots (now have arm laser blaster) [5/15] -30
3. build petal gathering center [9/20] -40 -100 steel
4. dig up old base [0/8] -16
5. research greater spotted jellyfloat armor (light yet tough armor to protect from sharp weapons) [2/15] -30
6. research thunder mace (large VERY heavy spiked mace, purple pikmin can wield one handed easily) [0/15] -30

Log: hmm last time i didnt infect the honeymists properly *sigh* at lest i have the spays darkifiend now, very exiting news here, we wer digging a little bit to see if there could be any valueble metals and lo and behold.... we uncover a rotting firery bulblax skull and a old, worn sign fierc deties so.... therer ws once an arrmy basse set up beer so we are digging up the place to see if we can fi nd anyfinng herering after all, there may beff somusee tu it-t-t*repeats getting faster and faster until a shirt circuit noise* and ona other note one of my masTers is REALL-L-LY annoyed with me.....

To alith
acually i was asking for blueprints for basic combat wandZ, basik combat amulets and magic capacitors. i'll give you 15 petals for the lot seeing as you seem to be never runnung out of petals. deal?

To steve
hm,mm 70 petels to buy them both amd yu gotta yosef a deal

to greet
hellooo did you get my letter? i said i will buy blueprints for nano knifes please and for you to name yoer price

O.o.C. i can make dweev T. oh yeah its Reyn time also on that note, did you get my PM raptor? i said i'm moderating the battle so plz send your details for stategies also is your base just outside hole of heroes?
#124Pendragon71037Posted 12/9/2012 1:43:22 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
General: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Captain: Bulbie (bulbmin with very high physical attack and defense)
Allies: Mechanical Demons
Peace treaty: Legion of Chaos
Log No.28
Day 112

Troops:
Ordinary:
1000 red pikmin (strong, fire immune, more damage to cold-based enemies)
1000 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
1000 blue pikmin (average strength, water immune, can save others from drowning)
1000 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
1000 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 5000
Special:
340 bulbmin (immune to all purely elemental attacks, weak attackers)
340 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 680
Total: 5680

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Sniper rifles
Machine guns
Elemental Fangs (upgraded to razor fangs)
Onion Y sector (ammo storage) (iron)
Fireballs
EMP pulses
Water blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
Sniper bullets
Plasma bolts
Machine gun bullets
Radar guided missiles
Onion B sector (resource storage) (iron)
Contents:
232 petals
50 pikmite
50 Dumplium
45 A. Dweevilite
5 copper
Onion M sector (barracks) (iron)

Warmachines:
Fighter dragon (alluminum)

Researches:
Nectar
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor w infra-red specs
Camouflage
Body suits (upgraded to power suits)
Wind shoes
(If allowed, rebreathers) (I think they should be, because the other types are also immune, also, only blues can survive extreme cold)
Water saws
Battering rams
Advanced Medicine
Laser sights
Radar
Troops have trained in advanced protocols

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls)
Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles)
3 walls (Bulborbium with chromium coating)
Lightning rod/grate (A. Dweevilite)

Projects
1. Build a Supertank (very durable, slow, can move over any (read: solid) terrain, multiple machine guns, plasma bolt cannon) 12/30 days -60 petals -200 iron
2. Build a smaller dragon (just like the predecessor, but quicker, less heavily armed, and more fragile) 8/15 days -30 petals -100 aluminum (because Ridley was TOO BIG!)
3. Build a ground tank (tank is misleading, it's very quick, and has a machine gun, not too much armor though) 8/15 days -30 petals
4. Upgrade Ridley (that's his name from now on, he can carry up to five missiles on each wing, and can shoot plasma bolts out of his mouth) 0/15 days -30 petals
5. Upgrade power suits to gravity suits (even more increased defense, unaffected by reduced gravity) 0/15 days -30 petals
6. Train troops in mental combat (allows resistance to mind control of all types, bulbmin can actually initiate and control others) 0/15 days -30 petals

Log: Steve here. We are becoming very advanced, and a little bit spiritual.

To STD
70 for both it is. The blueprints are enclosed in this letter.
From Steve
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#125-Thyme-Posted 12/9/2012 10:23:41 PM
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)
Allies: Magical Machinists

Day 96, Log 16

Army

Ordinary
100 Yellow Puffmin (electricity-resistant, good with explosives)
100 White Puffmin (immune to poison, fast)
100 Blue Puffmin (immune to water)
100 Red Puffmin (immune to fire, high attack)
350 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
325 Mitites (causes enemies to panic, secretes nectar)
100 Purple Puffmin (slow, does a lot of damage and can stun enemies)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
1050 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground)
Subtotal: 2500

Special
110 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, can detect the locations and intentions of nearby beings)
110 Dwarf Puffstools (quicker; less health than Puffstools)
80 Hacker Jackers (metallic wasps, stingers contain nanobots that hack into enemy machines/nervous systems)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
20 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Puffy Blowhogs (blows very strong gusts)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
15 Electrical Blowhogs (breath electricity)
15 Poisonous Blowhogs (breath poison)
15 Fiery Blowhogs (breath fire)
15 Watery Blowhogs (breath water)
50 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
20 Careening Dirigibugs (spit out bomb rocks)
10 Sniper Groinks (fire long-range bullets, have excellent eyesight)
20 Armored Cannon Beetle Larva (fire rocks)
30 Anode Beetles (create electrical currents)
Subtotal: 530

Super:

1 Puffstool (uses spores to take over the enemies' nervous systems)

Subtotal: 1
Total: 3031

Petals: 3170

Resources

25 Tar
300 Wood
1455 Wet Clay
75 Duplium
25 Chromium

Buildings

Barracks

Ammunition Storage

Contains:
Bomb Rocks
(Bomb) (Fire) Arrows
Water Balloons

Resource Storage
Contains:
60 Spicy Spray (causes troops to work twice as fast, using some makes a project proceed at double speed for a day)
30 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas
Medicine (mixed with Puffstool spores)
Air Sacs (can be attached to troops, but once popped, cannot be regenerated)

Weapon Storage
Contains:
Pluckapults
Lanterns
Grenade Launchers
Freeze Flares
Sand Blasters
Plasma Whips
Bows


Petal Gathering Facility (iron) x2
Petal Gathering Facility (clay)
Clay Mine (+30 Clay/day)
Searchtower (clay)

Base Defense

2 Sand Traps
Crystal Maze on Tar
Moat filled with water mixed with Puffstool Spores
Camp reeks of Mitite
Land Mines around camp (can be detonated by remote control)

Projects

1. Upgrade Lanterns to Stunflash Lanterns (can release a searing flash of light that makes onlookers susceptible, incapacitates troops looking through night-vision goggles or that have natural night vision) (1/5)
2. Build Multi-Purpose Goggles (have a variety of settings, such as night-vision, scope, and thermal) (1/20)
3. Build an All-Terrain War Machine Factory -100 iron -60 petals -30 Spicy Sprays (17/30)
4. Build Puffstool Vents (spew out Puffstool gas) (9/16)
5. Gather 50 Groinkium (1/8)
6. Breed a pair of Goolix Nuclei (can control bodies of water) (17/50)
#126-Thyme-Posted 12/9/2012 10:41:27 PM
(Geez, have to make another post for my Log. I've got WAY too many troop types)

Log

R.C.: Today, we held a ritual used to train troops for thousands of generations.


Capture-the-Flag.

Naturally, we were all fighting for control of the troops. One of our Flutter Leaves might make off with the flag, only to turn around and hide it further! I must teach my team how to keep our troops under better control.
#127heroven(Topic Creator)Posted 12/10/2012 12:54:20 PM
Army: Mechanical Demons
General: Greet (Mecha Groink)
Secondary: Laver (Mecha Borb)
Location: Dream den. Sublevel 3
Ally: Rainbow Raiders

day 140

Army

Ordinary
2650 Robomin (Slightly more powerful than normal pikmin)
2350 Dwarf roboborbs (Slightly faster than normal )
2000 Robodweevils (Good at carrying stolen goods and other items, no combat abilities without weapons or upgrades)
Subtotal: 7100

Special
200 Mecha Groinks (Slower but fires more powerful shells)
110 Mecha Drigibugs (Have more health, but less attack power)
200 Mecha borbs (Has small horns)
Subtotal: 510
Total: 7610

Petals: 220

Resources

0 Iron
0 aluminum
40 steel
210 stainless steel
100 wood

Buildings

Barracks (Troops sleep here)
Ammunition Storage (Ammo is kept safe here)
Resource Storage (Resources go here)
Weapon Storage (Troop equipment is stored here)
1 PGC (Gain extra petals)
Anti-tank shell factory
AA Bullet factory
Machine gun bullet factory
Leviathan spore (Allows construction of organic machines and defenses)
Steel factory (10+ steel every day)
Robot Bulborb ic assembly (Iron)
Robotic pikmin assembly (Iron)
Robotic Dweevil assembly (wood)
Robotic Goink assembly (wood)

Base Defense

2 Anti-tank cannon (Fires armor piercing shells. Good against most armored vehicles) (1 iron 1 steel)
1 Anti-air cannon (Fires fast bullets, good against most air machines) (Iron)
Combustion Machine (A huge steel machine that moves slowly and spits huge amounts of fire at enemy machines and troops) (steel)
1 Guardian (Organic defense, launches explosive pods) (Steel plating)

Weapons
Nano Knives (Used pikmin, inject flesh eating nano bots into body when stabbed)

Machines

2 light raider frigates (Has one machine gun and a thin hull. has a large cargo though. very fast.) (Aluminum)

1 heavy raider frigate (Large flying machine with thick aluminum hull, fires rockets) (Aluminum)

2 Fighter Frigates (Fast small attack machines with rocket cannons) (Aluminum)

3 Storm Walkers (A medium sized mech like machine with two machine guns on its shoulders and one cannon in the center of its body that fires ricker shells.) (Steel)

Projects

1. Build a Rocket factory 20/20 -100 steel -40 petals
2. Build a ricker shell factory 10/20 -100 steel -40 petals
3. Build a air machine factory 28/40 -200 steel -80 petals
4. Build a Guardian 12/20 -20 steel -40 petals (Organic defense, launches explosive pods)
5. Build a Revelation walker 8/40 -200 steel -80 petals
6. Capture a War-At-Legs (90/100 Days) -200 petals

Greet: We have begun capturing a epic super.

Laver: Battle soon, we are prepared and we will battle.

To RC,
100 petals for the Nano Knives.
---
Come join the pikmin wars!
http://www.gamefaqs.com/boards/633263-pikmin-3/64161860
#128Pendragon71037Posted 12/10/2012 1:48:03 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
General: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Captain: Bulbie (bulbmin with very high physical attack and defense)
Allies: Mechanical Demons
Peace treaty: Legion of Chaos
Log No.29
Day 116

Troops:
Ordinary:
1000 red pikmin (strong, fire immune, more damage to cold-based enemies)
1000 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
1000 blue pikmin (average strength, water immune, can save others from drowning)
1000 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
1000 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 5000
Special:
340 bulbmin (immune to all purely elemental attacks, weak attackers)
340 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 680
Total: 5680

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Sniper rifles
Machine guns
Elemental Fangs (upgraded to razor fangs)
Onion Y sector (ammo storage) (iron)
Fireballs
EMP pulses
Water blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
Sniper bullets
Plasma bolts
Machine gun bullets
Radar guided missiles
Onion B sector (resource storage) (iron)
Contents:
272 petals
50 pikmite
50 Dumplium
45 A. Dweevilite
5 copper
Onion M sector (barracks) (iron)

Warmachines:
Fighter dragon (alluminum)

Researches:
Nectar
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor w infra-red specs
Camouflage
Body suits (upgraded to power suits)
Wind shoes
(If allowed, rebreathers) (I think they should be, because the other types are also immune, also, only blues can survive extreme cold)
Water saws
Battering rams
Advanced Medicine
Laser sights
Radar
Troops have trained in advanced protocols

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls)
Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles)
3 walls (Bulborbium with chromium coating)
Lightning rod/grate (A. Dweevilite)

Projects
1. Build a Supertank (very durable, slow, can move over any (read: solid) terrain, multiple machine guns, plasma bolt cannon) 16/30 days -60 petals -200 iron
2. Build a smaller dragon (just like the predecessor, but quicker, less heavily armed, and more fragile) 12/15 days -30 petals -100 aluminum (because Ridley was TOO BIG!)
3. Build a ground tank (tank is misleading, it's very quick, and has a machine gun, not too much armor though) 12/15 days -30 petals
4. Upgrade Ridley (that's his name from now on, he can carry up to five missiles on each wing, and can shoot plasma bolts out of his mouth) 4/15 days -30 petals
5. Upgrade power suits to gravity suits (even more increased defense, unaffected by reduced gravity) 4/15 days -30 petals
6. Train troops in mental combat (allows resistance to mind control of all types, bulbmin can actually initiate and control others) 4/15 days -30 petals

Log: *sigh* it's going to be that time again. 2 or 3 projects will finish at the same time.
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#129SVGKPosted 12/11/2012 8:57:14 AM
Army: Legion Of Chaos
General: Servum Tenebrarum Deos (Pure Dark Pikmin, more durable and stronger in general, more powerful magic)
Location: Forest Navel (beady long legs arena)

Log: 6
Day: 29

Troops:
Standard:
350 White Darkmin (fast, can see underground, immune to poison, poisonous when eaten, hurts when killed)
350 Purple Darkmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
350 Black Darkmin (slower than whites, immune to sticky stuff, fades away in darkness, can see in the dark)
275 Shearwigs (eats plants and resources, deals heavy damage to larger troops, eats through structures)
300 Honeywisps (drops eggs, contains random spray or dark nectar)
365 Spyders (dwarf bulbear sized spiders, venomous bite, can spray sticky web, very fast, climbs walls)
380 Pikbots (highly resistant (not immune) to all elements, laser arm blaster)
Subtotal: 2400

Special:
30 Young Chameleonis Rex (dweevil size, can turn invisible, longer than body sticky tongue)
30 Pikdroids (immune to all elements, high physical resistance, mid-range built-in arm cannon, quite slow)
20 Greater Spotted Jellyfloats (sucks up enemies, can transport units and resources)
25 Gunner Groinks (man-at-legs style gun)
45 Pure Dark Pikmin (adept in dark magic, fades into invisibility in darkness, stronger in darkness)
Subtotal: 150
Total: 2550

Petals: 87

Buildings:
2 Barracks (iron)
2 Ammunition Storage (iron)

2 Resource Storage (iron)
1 Contains:
100 Iron
100 Steel
375 Crystal
100 Crawmadine
Lethal Poison (is extremely acidic and corrosive, is also lethally poisonous, expels constant steam like poisonous gas)
Spyder web
Dark Nectar (only dark creatures can drink it, darkifies all others)
60 Dark Spicy Spray (causes troops to work twice as fast, using some makes a project proceed at double speed for a day)
30 Dark Bitter Sprays (turns enemies to stone)

2 Weapon Storage (iron)
Toxic Blades

Researches:
Full Body Armor w Infra-red Goggles
GSJ Armor
Invisibility Suit (makes troops almost invisible)
Lasers
Battering Rams
Dark Advanced medicine (only dark creatures can drink it, darkifies all others)

Petal Gathering Center (steel)

Defenses:
Spiked Wall (iron)
Anti-Air Cannon (fires huge laser beams) (iron)
2 Small Rock Cannons (fires smaller boulders that do minor damage to heavy weapons and large enemies, and kill small enemies) (iron)

Projects:
1. upgrade small rock cannon (fires large spiked iron balls, is larger and more heavily armored itself) [4/15] -30
2. upgrade small rock cannon (fires large spiked iron balls, is larger and more heavily armored itself) [4/15] -30
3. Grow the Leviathan spore (Organic building that allows construction of organic machines and defenses) 3/30 -60 petals
4. invisibility paint (very thin see through outline) [3/15] -30
5. refine 100 crawmadine [0/8] -16
6. research thunder mace (large VERY heavy spiked mace, purple pikmin can wield one handed easily) [14/15] -30
#130SVGKPosted 12/11/2012 8:57:34 AM
Log: grate tunout, we found 2 cannuns and several buldings as well as a little iron, there werre fos-s ilized remeains of the troops, on another note i'm looking forward the the thunder maces being made as they are really*static* heavie, about the wieght of 5 pikmn, are as large as the pikmin themeshelfs, make huge shockwves in general forwart diriction and my favoutrite bit (psst i thought of this bit) forms electricities arond the mace and shockwa*elevator music* also my scouts reported another army that can use a weapon that can incapacitake us as we all have nitvision so i 'm goung to have to be carful to not anger them.... also i NEED alith to reply and accept my deal, i need the storing magic technique thingie... *%*$^^%}$J({}@:85. also i tbink im follong in love with spicy spays.

To Greet
hmmm... you ask high prices indeed.... 80 for the nano knifes and ill throw pin 50 iron-n-n-n-n-n_N-N_n with it, deal? *swing low sweet chariot plays in benders voice*

To R.C.
hello there i'm Servum Tenebrarum Deos or std for short although york alley calls me Mister deos.... anyway, you see my troops all have night vizion sow yor flashy zap lantern things... i would like blueprinst for them. name your price but please try and keep it smewhat low caus i'm rummink out of petals fast

O.o.C. so how much do mines give per day?, are the re-breathers allowed or not and if they are what are the capabilities of them, pendragon whites are only immune to poison not acid because acid is for greens, also Pendragon71037 posted...
only blues can survive extreme cold)
what is that all about only cyans can survive extreme cold and finally does the mine upgrade thing work like this

1. 100 per day -150 per day -225 per day

or this

2. 100 per day -150 per day -200 per day