Pikmin wars version 2

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-Thyme-
Posted 1/3/2013 4:34:00 PM
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (Final Trial landing site)
Allies: Magical Machinists

Day 176, Log 25

Army

Ordinary
100 Red Pikmin (immune to fire, high attack)
300 Yellow Pikmin (electricity-resistant, good with explosives)
300 Blue Pikmin (immune to water)
100 Purple Pikmin (slow, does a lot of damage and can stun enemies)
500 White Pikmin (immune to poison, fast)
350 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
325 Mitites (causes enemies to panic, secretes nectar)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
1050 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground)
Subtotal: 3200

Special
180 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, has natural echolocation and radar)
160 Dwarf Puffstools (quicker; less health than Puffstools)
160 Hacker Jackers (metallic wasps, stingers contain nanobots that hack into enemy machines/nervous systems)
80 Tracker Jackers (wasps, stingers include a fluid that can be used to cause enemies to hallucinate, it also allows them to track their location)
200 Will-O-Wasps (small, vaguely wasp-shaped collections of blue fire, use magic to detect life force and other sources of magic)
120 Exploshrooms (yellow Sporovids, spores are highly explosive and can only be detonated by the Sporovid that created them)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
20 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Puffy Blowhogs (blows very strong gusts)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
15 Electrical Blowhogs (breath electricity)
15 Poisonous Blowhogs (breath poison)
15 Fiery Blowhogs (breath fire)
15 Watery Blowhogs (breath water)
90 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
30 Careening Dirigibugs (spit out bomb rocks)
10 Sniper Groinks (fire long-range bullets, have excellent eyesight)
20 Crystal Cannon Beetle Larva (transparent when still, fires invisible rocks)
50 Anode Beetles (create electrical currents)
40 Drill Dozers (moles adept at digging, have great physical strength)
120 Bumbling Snitchbugs (can carry a heavy troop)
80 Hermit Crawmads (hunt for prey when they feel tremors in the ground)
Subtotal: 1560

Super:
1 Puffstool (uses spores to take over the enemies' nervous systems)
1 Pair of Goolix Nuclei (has control over water)
Subtotal: 2
Total: 4762

Resources:
Petals: 3597
3485 Wet Clay
45 Duplium
25 Chromium
275 Crystal
95 Stainless Steel

Buildings

Barracks

Ammunition Storage:
Bomb Rocks
(Bomb) (Fire) Arrows
Water Balloons
Medidarts
Puffstool Darts
Hacker Darts
Poison Darts

Resource Storage:
150 Spicy Sprays (causes troops to work twice as fast, using some makes a project proceed at double speed for a day)
100 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas
Hacker bots
Exploshroom spores
Medicine (mixed with Hacker bots)
Troops are adept in mental combat
Air Sacs (can be attached to troops, but once popped, cannot be regenerated)
Electromagnets
Glow-In-The-Dark Paint
Greek Fire
Glimmer Dust
-Thyme-
Posted 1/3/2013 4:34:19 PM
Weapon Storage:
Pluckapults
Stunflash Lanterns
Grenade Launchers
Freeze Flares
Sand Blasters
Plasma Whips
Bows
Multi-Purpose Goggles (thermal, scope, blind, can be used as a camera, other functions can be easily added)
Squirt Guns
Drill Spears
Glider Suits
Mirror Shields
Mirror Armor
Gust Jars (can be used to suck things and blow them back out)
Dart Guns

1 Set of Goolix Armor (completely encases the Goolix Nuclei in a solid sphere of armor) 30 Duplium 10 Water Pebbles 10 A. Dweevilite
Advanced Nan-O-Wisps
Troops are adept in Mental Combat
Boom Jar (bottle filled with Exploshroom spores and a Nan-O-Wisp)
Flare Bottle (Greek Fire, Exploshroom Spores, Nan-O-Wisp)
Splash Bomb (Water, Exploshroom Spores, Nan-O-Wisp)
Puffstool Bottle (Puffstool Spores, Exploshroom Spores, Nan-O-Wisp)
Tracker Jar (Tracker Venom, Exploshroom Spores, Nan-O-Wisp)
Hacker Bottle (Hacker Bots, Exploshroom Spores, Nan-O-Wisp)
Bottle Grenade (filled with all of the above)

Petal Gathering Facility (iron) x2
Petal Gathering Facility (clay)
Clay Mine (+30 Clay/day)
Stainless Steel Mine (+5 S. Steel/day)
Searchtower (Clay, S. Steel, Crystal)
All-Terrain War Machine Factory (+1 Steamroller -50 Clay every 16 days)
Kettlebug RC (Clay, S. Steel)
Sporovid RC (Clay, S. Steel)
Pikmin RC (Blue, Yellow, White) (Clay, S. Steel)
Dweevil RC (Clay, S. Steel)

Base Defense:

12 Mini-Copters (equipped with audio and visual equipment) (Wood)
3 Surveillance Vehicles (a small invisible vehicle equipped with audio and visual equipment and a machine gun that fires invisible bullets) (Crystal)
2 Steamrollers (simply runs over stuff, bringing back horrible memories of the Waterwraith) (Clay)
2 Sand Traps
Crystal Maze on Tar
Electromagnet Ring buried
Moat filled with water mixed with 25 units of tar, some bomb rocks, Hacker Bots, 20 units of Groinkium, a few Dirigibug air sacs, a bunch of Mitite Fluid, some of our weaponry, and the Goolix
Camp reeks of Mitite
Land Mines around camp (can be detonated by remote control)
Hacker Bot Vents
Escape Tunnel (a hidden escape tunnel leading to the Final Trial Arena)
Air around camp filled with Exploshroom spores
Glow Grass planted in Wistful Wild

Projects

1. Build a Jacker/Wasp RC (10/12) -10 S. Steel -90 Clay -24 petals
2. Design Weapon Lock (weapons can only be used by active Control Freaks, weapons can be remotely self destructed or rendered useless by the combined willpower of the current CF leader and 5 Hacker Jackers) (9/20)
3. Build Tornado Jars (a much larger variation of the Gust Jar that can create huge vortexes) (13/20)
4. Breed a Queen Stingstress (a queen Stingster, flies around and slams down, crushing things; it produces Stingster Larva that flit around and spear enemies) (9/80)
5. Gather 5 Titanium (1/4)
6. Bury a bunch of Bottle Mines (5/8)

Logs

R.C.: Since we're building bigger Gust Jars, I guess I'll describe them more. Anything sucked up by a Gust Jar is transported to an infinite storage space shared by all our Gust Jars. For simplicity's sake, I'll refer to this as the "Cloud". After this, it can be launched by any of our Gust Jars at an incredible speed. So basically, we have the ultimate storage space and a high-powered portable cannon.

Also, FINALLY FINISHED THE NAN-O-WISPS. Now they can form into any of our weapons, have built in Electro Stabilizers, defend us as usual, scan samples on the spot, have a level of sentience, and a host of other functions. I named mine Tatl.
SVGK
Posted 1/4/2013 8:14:44 AM
Army: Legion Of Chaos
General: Servum Tenebrarum Deos
Captain: Servus Bellum (Pikdroid, fast as white pikmin, stronger than normal droids, can rapid fire his cannon and zone zapper)
Location: Forest Navel (beady long legs arena)

Log: 29
Day: 129

Troops:
Standard:
550 White Darkmin (fast, can see underground, immune to poison, poisonous when eaten, hurts when killed)
550 Purple Darkmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
550 Cyan Darkmin (immune to extreme cold and being frozen, perfect traction on ice, natural infra-red vision)
550 Black Darkmin (slower than whites, immune to sticky stuff, fades away in darkness, can see in the dark)
500 Shearwigs (eats plants and resources, deals heavy damage to larger troops, eats through structures)
535 Spyders (dwarf bulbear sized spiders, venomous bite, can spray sticky web, very fast, climbs walls)
550 Pikbots (highly resistant (not immune) to all elements, laser arm blaster)
165 Mitites (causes enemies to panic, secretes dark nectar)
Subtotal: 4000

Special:
105 Killer Darkmin (purple size, long sharp claws on toes and hands, long stems can be used as whips, can eat pikmin and creatures, very strong)
95 Hell Boardozers (vaguely boar shaped things, HUGE retractable tusks, can roll up into a spiked ball and roll around, bulborb size, secrete from their skin a gaseous form of dark nectar to heal troops or dark sprays)
95 Fatal Blackout Bugs (dweevil size bug, can aim and control a energy that will make technology and the senses of creatures to go haywire)
90 Hydrosphering Clawsters (one huge, heavily armored and maneuverable claw that can be used as a shield, spits bubbles to trap troops)
95 Frosty Blowhogs (blasts a stream of icy cold air that leaves a trail of solid, slippery ice on the ground and freezes objects and troops solid)
105 Pikdroids (immune to all elements, high physical resistance, mid-range built-in arm cannon, quite slow)
85 Greater Spotted Jellyfloats (sucks up enemies, can transport units and resources)
90 Gunner Groinks (man-at-legs style gun)
250 Dark Ones (adept in dark magic, fades into invisibility in darkness, stronger in darkness, better magic, look like floating clouds of dark mist when visible)
Subtotal: 1000
Total: 5000

Petals: 418

Buildings:
2 Barracks (iron)
2 Ammunition Storage (iron)
Sonic Bombs And Sound Filters
Large Spiked Dark Titanium Balls

2 Resource Storage (iron)
45 Dark Metal
50 Iron
5 Dark Titanium
100 Bulborbium
145 R. Crawmadine
0 Stainless R.Crawmadine
200 Crystal
0 Steel
50 Stainless Steel
10 Uranium
Infra-red Invisibility Paint
Invisibility Paint
Ultra-violet Invisibility Paint
Elemental Invisibility Injection
X-ray Invisibility Paint
Scent Stoppers
Deadly Poison
Lethal Poison
Spyder web
Dark Nectar
150 Dark Spicy Spray
100 Dark Bitter Spray
Dark Mitite pheromone
Leviathan Spore
Olimar's Wildlife Book

Mines:
Dark Metal Mine +5
R. crawmadine mine +5

2 Weapon Storage (iron)
Heart Slicers
Thunder mace
Shadow Splitters
Tundra Trident
Devils Ax
Killer Cutters
Zone Zappers (zoning gun, can use a weaker form of zoning, less speed, cannot trap units larger than bulborbs, can be handheld or mounted on shoulder, pikbots and droids can have built into them, can easily be welded onto armor)
Nano Daggers
Dark Phaazon blasts
Morph and power bombs
Morph mines
Basic Combat Wands

War Machines:
5000 Eancanah
500 Turbikes
50 Spore Slayers
SVGK
Posted 1/4/2013 8:14:44 AM
Researches:
Zoning
Darkness Containers
Material Fusion
EMP's
EMP Shields
Dark Phazzon Suits w Infra-red Goggles For All Troops
Morph balls w/ spider/boost capabilities
Troops Trained In advanced Mental Combat
Troops Can Use Dark Magic
Killer Darkmin Are Tamed
GSJ Armor
Invisibility Suit
Lasers
Battering Rams
Dark Advanced medicine
Advanced Combat Amulets
Dark Magic Capacitors
Dark Shields
Aura
Dragon's Aura
Shadow Aura
Upgraded Dark Energy
Sound Barriers
Radar Blankers
Everything Made Of Dark Titanium

2 Petal Gathering Center (steel)

Defenses:
Spiked Wall (R.Crawmadine)
Anti-Air Cannon (R.Crawmadine)
2 Large Cannons (iron)
Base Reeks Of Mitite
Base Is Invisible
Base And Troops Are Totally Silent

Projects:
1. grow 1 small deathwing (organic air machine, fires organic, deadly poison coated bullets, immune to acid, very fast and resilient for its size, big storage hull) [/20]
2. build stainless steel mine [26/38]
3. grow a gargoyle (fast organic air machine, can fly, spits explosive saliva, coats claws in explosive liquid, poisoned tail tip) [8/20]
4. dig a moat (moat in front of the wall, very deep, goes behind the wall partially) [16/20]
5. build a pikmin RC (white, purple and black) [1/12] -100 dark metal
6. build skyship (large heavily armored air machine, fires dark spiked titanium balls, built in shadow aura missiles) [9/35] -50 stainless R.Crawmadine

Log: build a very powerful pikdroid yesterday, and since RC has no way of detecting us, he really dosent know how to counter us anymore. and he wont be able to use his electromagnets with his electro stablizers and if they do work...... my cue to give them a fatal blackout........ and his wee tricks with weapons amuse me, and f only i had a undetectable energy notebook....... then i could copy his blueprints.......

To Steve TP (short for telepathy)
Don't worry he cant hear us as i have blocked our conversation, now then, i i will send you a telepathic image into your head of his base layout and the position of the hidden tunnel, and i do quite agree with a distraction...... i say leave some nasty surprise at the end of the tunnel for him, hmm?. And how many troops and machines are you committing to this assault?, and tell me your weapons, machines and tactics in detail. When i know this i can suggest more. Remember that i want his army destroyed and his blueprints mine.

O.o.C. are you saying you planted glow grass on the WHOLE WISTFUL WILD!!!!!!!!!, and Steve, tell me the troops and tactics in detail via PM. and do research centers let you upgrade things and troops and research things?.
Pendragon71037
Posted 1/4/2013 1:05:55 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
General: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Captain: Bulbie (bulbmin with very high physical attack and defense)
Allies: Mechanical Demons
Peace treaty: Legion of Chaos
Log No.51
Day 208

Troops:
Ordinary:
1800 red pikmin (strong, fire immune, more damage to cold-based enemies)
1800 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
1800 blue pikmin (average strength, water and ice immune, can save others from drowning)
1800 white pikmin (fast, light, acid and poison immune, can see thing underground, hurts enemies that kill them)
1800 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: (OVER) 9000(!!!!!!!!)
Special:
560 bulbmin (immune to all purely elemental attacks, weak attackers)
560 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 1120
Total: 11020

Buildings
Onion R sector (weapon storage, iron)
Contents:
Weapons specifically for the types
Sniper rifles
Machine guns
Energy swords & shields
Thor's hammers
Onion Y sector (ammo storage, (iron)
Ammo specific for types
Bomb pebbles
Sniper and machine gun bullets
Plasma bolts
Wave shots
Radar guided missiles
Morph and power bombs
Morph mines
Ice shots
Missile combos
Charge shots
Dragon and shadow auras
Onion B sector (resource storage, (iron)
Contents:
543 petals
175 crystal
50 pikmite
50 Dumplium
45 A. Dweevilite
5 copper
10 chromium
Onion M sector (barracks, (iron)
Onion RC sector (2 RC's)
Onion S sector (bunker, steel)

Warmachines:
Fighter dragon Ridley (alluminum)
Now can carry 10 missiles on wings, plasma bolt cannon in mouth
Smaller Ridley (alluminum)
Supertank (iron)
Ground Tank (iron)

Researches:
Corrupted Nectar
All Troops are very skilled with weapons, mental combat, aura, and protocol
Weapons can fire bursts (or streams) of their respective element
Phazon suits w Infra + X-ray specs, wind shoes, rebreathers (if allowed), and camouflag
Morph balls w/ spider/boost capabilities
Water saws
Battering rams
Advanced Medicine
Laser sights
Radar
Invisibility + infra red + X-ray invisibility paint
Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls)
Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles and can only be used with a morph ball)
3 walls (Bulborbium with chromium coating)
Lightning rod/grate (A. Dweevilite)

Projects
1. Locate and retrieve the elite troop Army Dillo (yes, this again. I done care if it doesn't fit!) 36/50 days -100 petals
2. Research Sword Bows (see Pit, from kid Icarus. Arrows not included) 12/15 days -30 petals
3. Paint base with all types of paint 8/12 days -24 petals
4. Research eternal arrows (fired from bows, can home in on enemies, unlimited supply w/ quiver, average damage, more to mechanical devices) 8/10 days -20 petals
5. Research eternal arrow quivers (portable, allows unlimited arrows, also produces different kinds) 8/10 days -20 petals
6. Research magnetic paste (can be easily spread, highly magnetic) 4/10 days -20 petals

Log: we are almost done with 5/6 of our projects.... Ugh.

OoC: sent you PM's SVGK
---
Chuck Finley is Forever! People that agree: 5. Proud member of the Omastar Club. All hail Omastar! Official Torterra of the White 2 board.
SVGK
Posted 1/4/2013 2:15:21 PM
To Steve TP
HAHAHA!!!!!!!!!!!!! that will REALLY annoy him, especially when he is dead, though that is pretty clever he will be suspicious if you do that. and the dust i provided will float down if you throw it in the air and wreck the other thing. And let a spy of RC's find that letter i gave you about calling off the attack. also this conversation, including this message, is telepathically blocked from everyone else so no-one can hear us, so you can tell me whether you slept with greet or not, and don't worry he won't hear you, and i won't tell him you told.

O.o.C. what is wrong with your projects finishing soon?, and why would anyone say army dillo does not fit?.
-Thyme-
Posted 1/4/2013 3:35:50 PM

(edited)
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (Final Trial landing site)
Allies: Magical Machinists

Day 176, Log 25

Army

Ordinary
100 Red Pikmin (immune to fire, high attack)
300 Yellow Pikmin (electricity-resistant, good with explosives)
300 Blue Pikmin (immune to water)
100 Purple Pikmin (slow, does a lot of damage and can stun enemies)
500 White Pikmin (immune to poison, fast)
350 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
325 Mitites (causes enemies to panic, secretes nectar)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
1050 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground)
Subtotal: 3200

Special
200 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, has natural echolocation and radar)
160 Dwarf Puffstools (quicker; less health than Puffstools)
160 Hacker Jackers (metallic wasps, stingers contain nanobots that hack into enemy machines/nervous systems)
100 Tracker Jackers (wasps, stingers include a fluid that can be used to cause enemies to hallucinate, it also allows them to track their location)
200 Will-O-Wasps (small, vaguely wasp-shaped collections of blue fire, use magic to detect life force and other sources of magic)
120 Exploshrooms (yellow Sporovids, spores are highly explosive and can only be detonated by the Sporovid that created them)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
20 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Puffy Blowhogs (blows very strong gusts)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
15 Electrical Blowhogs (breath electricity)
15 Poisonous Blowhogs (breath poison)
15 Fiery Blowhogs (breath fire)
15 Watery Blowhogs (breath water)
90 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
30 Careening Dirigibugs (spit out bomb rocks)
10 Sniper Groinks (fire long-range bullets, have excellent eyesight)
20 Crystal Cannon Beetle Larva (transparent when still, fires invisible rocks)
50 Anode Beetles (create electrical currents)
40 Drill Dozers (moles adept at digging, have great physical strength)
120 Bumbling Snitchbugs (can carry a heavy troop)
80 Hermit Crawmads (hunt for prey when they feel tremors in the ground)
Subtotal: 1600

Super:
1 Puffstool (uses spores to take over the enemies' nervous systems)
1 Pair of Goolix Nuclei (has control over water)
Subtotal: 2
Total: 4802

Resources:
Petals: 3617
3605 Wet Clay
45 Duplium
25 Chromium
275 Crystal
105 Stainless Steel

Buildings

Barracks

Ammunition Storage:
Bomb Rocks
(Bomb) (Fire) Arrows
Water Balloons
Medidarts
Puffstool Darts
Hacker Darts
Poison Darts
Tracker Darts

Resource Storage:
150 Spicy Sprays (causes troops to work twice as fast, using some makes a project proceed at double speed for a day)
100 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas
Hacker bots
Exploshroom spores
Medicine (mixed with Hacker bots)
Troops are adept in mental combat
Air Sacs (can be attached to troops, but once popped, cannot be regenerated)
Electromagnets
Glow-In-The-Dark Paint
Greek Fire
Glimmer Dust
-Thyme-
Posted 1/4/2013 3:33:03 PM
Weapon Storage:
Pluckapults
Stunflash Lanterns
Grenade Launchers
Freeze Flares
Sand Blasters
Plasma Whips
Bows
Multi-Purpose Goggles (thermal, scope, blind, can be used as a camera, other functions can be easily added)
Squirt Guns
Drill Spears
Glider Suits
Mirror Shields
Mirror Armor
Gust Jars (can be used to suck things and blow them back out)
Dart Guns

1 Set of Goolix Armor (completely encases the Goolix Nuclei in a solid sphere of armor) 30 Duplium 10 Water Pebbles 10 A. Dweevilite
Advanced Nan-O-Wisps
Troops are adept in Mental Combat
Boom Jar (bottle filled with Exploshroom spores and a Nan-O-Wisp)
Flare Bottle (Greek Fire, Exploshroom Spores, Nan-O-Wisp)
Splash Bomb (Water, Exploshroom Spores, Nan-O-Wisp)
Puffstool Bottle (Puffstool Spores, Exploshroom Spores, Nan-O-Wisp)
Tracker Jar (Tracker Venom, Exploshroom Spores, Nan-O-Wisp)
Hacker Bottle (Hacker Bots, Exploshroom Spores, Nan-O-Wisp)
Bottle Grenade (filled with all of the above)

Petal Gathering Facility (iron) x2
Petal Gathering Facility (clay)
Clay Mine (+30 Clay/day)
Stainless Steel Mine (+5 S. Steel/day)
Searchtower (Clay, S. Steel, Crystal)
All-Terrain War Machine Factory (+1 Steamroller -50 Clay every 16 days)
Kettlebug RC (Clay, S. Steel)
Sporovid RC (Clay, S. Steel)
Pikmin RC (Blue, Yellow, White) (Clay, S. Steel)
Dweevil RC (Clay, S. Steel)
Jacker/Wasp RC (Clay, S. Steel)

Base Defense:

12 Mini-Copters (equipped with audio and visual equipment) (Wood)
3 Surveillance Vehicles (a small invisible vehicle equipped with audio and visual equipment and a machine gun that fires invisible bullets) (Crystal)
2 Steamrollers (simply runs over stuff, bringing back horrible memories of the Waterwraith) (Clay)
2 Sand Traps
Crystal Maze on Tar
Electromagnet Ring buried
Moat filled with water mixed with 25 units of tar, some bomb rocks, Hacker Bots, 20 units of Groinkium, a few Dirigibug air sacs, a bunch of Mitite Fluid, some of our weaponry, and the Goolix
Camp reeks of Mitite
Land Mines around camp (can be detonated by remote control)
Hacker Bot Vents
Escape Tunnel (a hidden escape tunnel leading to the Final Trial Arena)
Air around camp filled with Exploshroom spores
Glow Grass planted in Wistful Wild
A bunch of Bottle Mines everywhere

Projects

1. Fortify the Goolix Armor -5 Titanium -10 S. Steel (1/8)
2. Design Weapon Lock (weapons can only be used by active Control Freaks, weapons can be remotely self destructed or rendered useless by the combined willpower of the current CF leader and 5 Hacker Jackers) (13/20)
3. Build Tornado Jars (a much larger variation of the Gust Jar that can create huge vortexes) (17/20)
4. Breed a Queen Stingstress (a queen Stingster, flies around and slams down, crushing things; it produces Stingster Larva that flit around and spear enemies) (13/80)
5. Design Eyetrack Orbitars (pairs of weapons that have incredible range and homing, enough to loop around an enemy twice) (1/20)
6. Create Slipshot (ranged shots will pass through walls and the ground) (1/20)

Logs

R.C.: I think that me and Servum's extra Mental Training canceled each other out, so eh.
-Thyme-
Posted 1/4/2013 3:34:23 PM
OoC: Seeing as we're on the brink of war and now have a battle moderator, I think that instead of both sending in a defense plan for every attack, we should all just make a post containing our patrol roots. For example, this would be mine:
---

Current Defense Plans

Standard Troop Weaponry is Mirror Armor, Multi-Purpose Goggles, 1 Nan-O-Wisp, 1 Mirror Shield, 1 Gust Jar, 1 Stunflash Lantern, and any other weapon of their choice.

Patrol Routes
Five parties of 5 Antenna Beetles, 5 Will-O-Wasps, 5 Dwarf Puffstools, 20 Dweevils, 20 Mini-Snitchers, and 20 Mitites make circles through the area that used to be the Final Trial.
Our Cannon Beetles are burrowed and ready to emerge to fight attackers.
The Groinks patrol from the top of the Searchtower, ready to fire on attackers.
5 Antenna Beetles, 5 Will-O-Wasps, 5 Dwarf Puffstools, 20 Dweevils, 20 Mini Snitchers, and 20 Mitites are stationed at the Final Trial Arena. They are relieved of duty every hour.
Every 5-20 seconds, a Stunflash is activated at the top of the Searchtower.
In the case of another army being detected, a delegation of 1 Antenna Beetle and 1 Will-O-Wasp will be sent.
When a Crawmad feels something passing overhead, it will emerge to check it out. They have been trained to never leave their tunnels unless instructed.
The Flint Beetles, the rest of our Will-O-Wasps, and the rest of our Mitites just kinda wander around.

---
OoC: All of our blueprints have been destroyed in favor of me memorizing them. Also, the electromagnetic ring is just a line of magnets I can turn on and off. The Electro Stabilizers are designed to counter EMP. And I just covered the Final Trial and the path to the half pipe in Glow Grass.
Pendragon71037
Posted 1/4/2013 5:19:10 PM
TP to Servum
No, I never slept with greet! He's (she's? It's?) a robot for crying out loud!

OoC: you didn't read rule #1, one IRL (in real life) day is 4 in game days. Army Dillo just doesn't seem a like logical troop for an all pikmin team.
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Chuck Finley is Forever! People that agree: 5. Proud member of the Omastar Club. All hail Omastar! Official Torterra of the White 2 board.
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