Pikmin 3
Pikmin wars version 2
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Army: Control Freaks General: R.C. (Antenna Beetle) Location: Wistful Wild (Final Trial landing site) Allies: Magical Machinists Day 176, Log 25 Army Ordinary 100 Red Pikmin (immune to fire, high attack) 300 Yellow Pikmin (electricity-resistant, good with explosives) 300 Blue Pikmin (immune to water) 100 Purple Pikmin (slow, does a lot of damage and can stun enemies) 500 White Pikmin (immune to poison, fast) 350 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop) 325 Mitites (causes enemies to panic, secretes nectar) 100 Shearwigs (eats resources and plants, does heavy damage to larger troops) 1050 Dweevils (immune to the elements, but can't burst into them) 50 Honeywisps (drop eggs) 25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground) Subtotal: 3200 Special 180 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, has natural echolocation and radar) 160 Dwarf Puffstools (quicker; less health than Puffstools) 160 Hacker Jackers (metallic wasps, stingers contain nanobots that hack into enemy machines/nervous systems) 80 Tracker Jackers (wasps, stingers include a fluid that can be used to cause enemies to hallucinate, it also allows them to track their location) 200 Will-O-Wasps (small, vaguely wasp-shaped collections of blue fire, use magic to detect life force and other sources of magic) 120 Exploshrooms (yellow Sporovids, spores are highly explosive and can only be detonated by the Sporovid that created them) 10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources) 20 Withering Blowhogs (blows strong gusts, deflowers Pikmin) 10 Puffy Blowhogs (blows very strong gusts) 10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones) 15 Electrical Blowhogs (breath electricity) 15 Poisonous Blowhogs (breath poison) 15 Fiery Blowhogs (breath fire) 15 Watery Blowhogs (breath water) 90 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell) 10 Anti-Air Groinks (fire shells designed to take down flying troops and units) 30 Careening Dirigibugs (spit out bomb rocks) 10 Sniper Groinks (fire long-range bullets, have excellent eyesight) 20 Crystal Cannon Beetle Larva (transparent when still, fires invisible rocks) 50 Anode Beetles (create electrical currents) 40 Drill Dozers (moles adept at digging, have great physical strength) 120 Bumbling Snitchbugs (can carry a heavy troop) 80 Hermit Crawmads (hunt for prey when they feel tremors in the ground) Subtotal: 1560 Super: 1 Puffstool (uses spores to take over the enemies' nervous systems) 1 Pair of Goolix Nuclei (has control over water) Subtotal: 2 Total: 4762 Resources: Petals: 3597 3485 Wet Clay 45 Duplium 25 Chromium 275 Crystal 95 Stainless Steel Buildings Barracks Ammunition Storage: Bomb Rocks (Bomb) (Fire) Arrows Water Balloons Medidarts Puffstool Darts Hacker Darts Poison Darts Resource Storage: 150 Spicy Sprays (causes troops to work twice as fast, using some makes a project proceed at double speed for a day) 100 Bitter Sprays (turns enemies to stone) Mitite pheromone Puffstool gas Hacker bots Exploshroom spores Medicine (mixed with Hacker bots) Troops are adept in mental combat Air Sacs (can be attached to troops, but once popped, cannot be regenerated) Electromagnets Glow-In-The-Dark Paint Greek Fire Glimmer Dust | |
Weapon Storage: Pluckapults Stunflash Lanterns Grenade Launchers Freeze Flares Sand Blasters Plasma Whips Bows Multi-Purpose Goggles (thermal, scope, blind, can be used as a camera, other functions can be easily added) Squirt Guns Drill Spears Glider Suits Mirror Shields Mirror Armor Gust Jars (can be used to suck things and blow them back out) Dart Guns 1 Set of Goolix Armor (completely encases the Goolix Nuclei in a solid sphere of armor) 30 Duplium 10 Water Pebbles 10 A. Dweevilite Advanced Nan-O-Wisps Troops are adept in Mental Combat Boom Jar (bottle filled with Exploshroom spores and a Nan-O-Wisp) Flare Bottle (Greek Fire, Exploshroom Spores, Nan-O-Wisp) Splash Bomb (Water, Exploshroom Spores, Nan-O-Wisp) Puffstool Bottle (Puffstool Spores, Exploshroom Spores, Nan-O-Wisp) Tracker Jar (Tracker Venom, Exploshroom Spores, Nan-O-Wisp) Hacker Bottle (Hacker Bots, Exploshroom Spores, Nan-O-Wisp) Bottle Grenade (filled with all of the above) Petal Gathering Facility (iron) x2 Petal Gathering Facility (clay) Clay Mine (+30 Clay/day) Stainless Steel Mine (+5 S. Steel/day) Searchtower (Clay, S. Steel, Crystal) All-Terrain War Machine Factory (+1 Steamroller -50 Clay every 16 days) Kettlebug RC (Clay, S. Steel) Sporovid RC (Clay, S. Steel) Pikmin RC (Blue, Yellow, White) (Clay, S. Steel) Dweevil RC (Clay, S. Steel) Base Defense: 12 Mini-Copters (equipped with audio and visual equipment) (Wood) 3 Surveillance Vehicles (a small invisible vehicle equipped with audio and visual equipment and a machine gun that fires invisible bullets) (Crystal) 2 Steamrollers (simply runs over stuff, bringing back horrible memories of the Waterwraith) (Clay) 2 Sand Traps Crystal Maze on Tar Electromagnet Ring buried Moat filled with water mixed with 25 units of tar, some bomb rocks, Hacker Bots, 20 units of Groinkium, a few Dirigibug air sacs, a bunch of Mitite Fluid, some of our weaponry, and the Goolix Camp reeks of Mitite Land Mines around camp (can be detonated by remote control) Hacker Bot Vents Escape Tunnel (a hidden escape tunnel leading to the Final Trial Arena) Air around camp filled with Exploshroom spores Glow Grass planted in Wistful Wild Projects 1. Build a Jacker/Wasp RC (10/12) -10 S. Steel -90 Clay -24 petals 2. Design Weapon Lock (weapons can only be used by active Control Freaks, weapons can be remotely self destructed or rendered useless by the combined willpower of the current CF leader and 5 Hacker Jackers) (9/20) 3. Build Tornado Jars (a much larger variation of the Gust Jar that can create huge vortexes) (13/20) 4. Breed a Queen Stingstress (a queen Stingster, flies around and slams down, crushing things; it produces Stingster Larva that flit around and spear enemies) (9/80) 5. Gather 5 Titanium (1/4) 6. Bury a bunch of Bottle Mines (5/8) Logs R.C.: Since we're building bigger Gust Jars, I guess I'll describe them more. Anything sucked up by a Gust Jar is transported to an infinite storage space shared by all our Gust Jars. For simplicity's sake, I'll refer to this as the "Cloud". After this, it can be launched by any of our Gust Jars at an incredible speed. So basically, we have the ultimate storage space and a high-powered portable cannon. Also, FINALLY FINISHED THE NAN-O-WISPS. Now they can form into any of our weapons, have built in Electro Stabilizers, defend us as usual, scan samples on the spot, have a level of sentience, and a host of other functions. I named mine Tatl. | |
Army: Legion Of Chaos General: Servum Tenebrarum Deos Captain: Servus Bellum (Pikdroid, fast as white pikmin, stronger than normal droids, can rapid fire his cannon and zone zapper) Location: Forest Navel (beady long legs arena) Log: 29 Day: 129 Troops: Standard: 550 White Darkmin (fast, can see underground, immune to poison, poisonous when eaten, hurts when killed) 550 Purple Darkmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) 550 Cyan Darkmin (immune to extreme cold and being frozen, perfect traction on ice, natural infra-red vision) 550 Black Darkmin (slower than whites, immune to sticky stuff, fades away in darkness, can see in the dark) 500 Shearwigs (eats plants and resources, deals heavy damage to larger troops, eats through structures) 535 Spyders (dwarf bulbear sized spiders, venomous bite, can spray sticky web, very fast, climbs walls) 550 Pikbots (highly resistant (not immune) to all elements, laser arm blaster) 165 Mitites (causes enemies to panic, secretes dark nectar) Subtotal: 4000 Special: 105 Killer Darkmin (purple size, long sharp claws on toes and hands, long stems can be used as whips, can eat pikmin and creatures, very strong) 95 Hell Boardozers (vaguely boar shaped things, HUGE retractable tusks, can roll up into a spiked ball and roll around, bulborb size, secrete from their skin a gaseous form of dark nectar to heal troops or dark sprays) 95 Fatal Blackout Bugs (dweevil size bug, can aim and control a energy that will make technology and the senses of creatures to go haywire) 90 Hydrosphering Clawsters (one huge, heavily armored and maneuverable claw that can be used as a shield, spits bubbles to trap troops) 95 Frosty Blowhogs (blasts a stream of icy cold air that leaves a trail of solid, slippery ice on the ground and freezes objects and troops solid) 105 Pikdroids (immune to all elements, high physical resistance, mid-range built-in arm cannon, quite slow) 85 Greater Spotted Jellyfloats (sucks up enemies, can transport units and resources) 90 Gunner Groinks (man-at-legs style gun) 250 Dark Ones (adept in dark magic, fades into invisibility in darkness, stronger in darkness, better magic, look like floating clouds of dark mist when visible) Subtotal: 1000 Total: 5000 Petals: 418 Buildings: 2 Barracks (iron) 2 Ammunition Storage (iron) Sonic Bombs And Sound Filters Large Spiked Dark Titanium Balls 2 Resource Storage (iron) 45 Dark Metal 50 Iron 5 Dark Titanium 100 Bulborbium 145 R. Crawmadine 0 Stainless R.Crawmadine 200 Crystal 0 Steel 50 Stainless Steel 10 Uranium Infra-red Invisibility Paint Invisibility Paint Ultra-violet Invisibility Paint Elemental Invisibility Injection X-ray Invisibility Paint Scent Stoppers Deadly Poison Lethal Poison Spyder web Dark Nectar 150 Dark Spicy Spray 100 Dark Bitter Spray Dark Mitite pheromone Leviathan Spore Olimar's Wildlife Book Mines: Dark Metal Mine +5 R. crawmadine mine +5 2 Weapon Storage (iron) Heart Slicers Thunder mace Shadow Splitters Tundra Trident Devils Ax Killer Cutters Zone Zappers (zoning gun, can use a weaker form of zoning, less speed, cannot trap units larger than bulborbs, can be handheld or mounted on shoulder, pikbots and droids can have built into them, can easily be welded onto armor) Nano Daggers Dark Phaazon blasts Morph and power bombs Morph mines Basic Combat Wands War Machines: 5000 Eancanah 500 Turbikes 50 Spore Slayers | |
Researches: Zoning Darkness Containers Material Fusion EMP's EMP Shields Dark Phazzon Suits w Infra-red Goggles For All Troops Morph balls w/ spider/boost capabilities Troops Trained In advanced Mental Combat Troops Can Use Dark Magic Killer Darkmin Are Tamed GSJ Armor Invisibility Suit Lasers Battering Rams Dark Advanced medicine Advanced Combat Amulets Dark Magic Capacitors Dark Shields Aura Dragon's Aura Shadow Aura Upgraded Dark Energy Sound Barriers Radar Blankers Everything Made Of Dark Titanium 2 Petal Gathering Center (steel) Defenses: Spiked Wall (R.Crawmadine) Anti-Air Cannon (R.Crawmadine) 2 Large Cannons (iron) Base Reeks Of Mitite Base Is Invisible Base And Troops Are Totally Silent Projects: 1. grow 1 small deathwing (organic air machine, fires organic, deadly poison coated bullets, immune to acid, very fast and resilient for its size, big storage hull) [/20] 2. build stainless steel mine [26/38] 3. grow a gargoyle (fast organic air machine, can fly, spits explosive saliva, coats claws in explosive liquid, poisoned tail tip) [8/20] 4. dig a moat (moat in front of the wall, very deep, goes behind the wall partially) [16/20] 5. build a pikmin RC (white, purple and black) [1/12] -100 dark metal 6. build skyship (large heavily armored air machine, fires dark spiked titanium balls, built in shadow aura missiles) [9/35] -50 stainless R.Crawmadine Log: build a very powerful pikdroid yesterday, and since RC has no way of detecting us, he really dosent know how to counter us anymore. and he wont be able to use his electromagnets with his electro stablizers and if they do work...... my cue to give them a fatal blackout........ and his wee tricks with weapons amuse me, and f only i had a undetectable energy notebook....... then i could copy his blueprints....... To Steve TP (short for telepathy) Don't worry he cant hear us as i have blocked our conversation, now then, i i will send you a telepathic image into your head of his base layout and the position of the hidden tunnel, and i do quite agree with a distraction...... i say leave some nasty surprise at the end of the tunnel for him, hmm?. And how many troops and machines are you committing to this assault?, and tell me your weapons, machines and tactics in detail. When i know this i can suggest more. Remember that i want his army destroyed and his blueprints mine. O.o.C. are you saying you planted glow grass on the WHOLE WISTFUL WILD!!!!!!!!!, and Steve, tell me the troops and tactics in detail via PM. and do research centers let you upgrade things and troops and research things?. | |
Army: Rainbow Raiders Location: Bulblax Heights (near entrance to Bulblax kingdom) General: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there) Captain: Bulbie (bulbmin with very high physical attack and defense) Allies: Mechanical Demons Peace treaty: Legion of Chaos Log No.51 Day 208 Troops: Ordinary: 1800 red pikmin (strong, fire immune, more damage to cold-based enemies) 1800 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives) 1800 blue pikmin (average strength, water and ice immune, can save others from drowning) 1800 white pikmin (fast, light, acid and poison immune, can see thing underground, hurts enemies that kill them) 1800 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) Subtotal: (OVER) 9000(!!!!!!!!) Special: 560 bulbmin (immune to all purely elemental attacks, weak attackers) 560 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance) Subtotal: 1120 Total: 11020 Buildings Onion R sector (weapon storage, iron) Contents: Weapons specifically for the types Sniper rifles Machine guns Energy swords & shields Thor's hammers Onion Y sector (ammo storage, (iron) Ammo specific for types Bomb pebbles Sniper and machine gun bullets Plasma bolts Wave shots Radar guided missiles Morph and power bombs Morph mines Ice shots Missile combos Charge shots Dragon and shadow auras Onion B sector (resource storage, (iron) Contents: 543 petals 175 crystal 50 pikmite 50 Dumplium 45 A. Dweevilite 5 copper 10 chromium Onion M sector (barracks, (iron) Onion RC sector (2 RC's) Onion S sector (bunker, steel) Warmachines: Fighter dragon Ridley (alluminum) Now can carry 10 missiles on wings, plasma bolt cannon in mouth Smaller Ridley (alluminum) Supertank (iron) Ground Tank (iron) Researches: Corrupted Nectar All Troops are very skilled with weapons, mental combat, aura, and protocol Weapons can fire bursts (or streams) of their respective element Phazon suits w Infra + X-ray specs, wind shoes, rebreathers (if allowed), and camouflag Morph balls w/ spider/boost capabilities Water saws Battering rams Advanced Medicine Laser sights Radar Invisibility + infra red + X-ray invisibility paint Defenses Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls) Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles and can only be used with a morph ball) 3 walls (Bulborbium with chromium coating) Lightning rod/grate (A. Dweevilite) Projects 1. Locate and retrieve the elite troop Army Dillo (yes, this again. I done care if it doesn't fit!) 36/50 days -100 petals 2. Research Sword Bows (see Pit, from kid Icarus. Arrows not included) 12/15 days -30 petals 3. Paint base with all types of paint 8/12 days -24 petals 4. Research eternal arrows (fired from bows, can home in on enemies, unlimited supply w/ quiver, average damage, more to mechanical devices) 8/10 days -20 petals 5. Research eternal arrow quivers (portable, allows unlimited arrows, also produces different kinds) 8/10 days -20 petals 6. Research magnetic paste (can be easily spread, highly magnetic) 4/10 days -20 petals Log: we are almost done with 5/6 of our projects.... Ugh. OoC: sent you PM's SVGK --- Chuck Finley is Forever! People that agree: 5. Proud member of the Omastar Club. All hail Omastar! Official Torterra of the White 2 board. | |
To Steve TP HAHAHA!!!!!!!!!!!!! that will REALLY annoy him, especially when he is dead, though that is pretty clever he will be suspicious if you do that. and the dust i provided will float down if you throw it in the air and wreck the other thing. And let a spy of RC's find that letter i gave you about calling off the attack. also this conversation, including this message, is telepathically blocked from everyone else so no-one can hear us, so you can tell me whether you slept with greet or not, and don't worry he won't hear you, and i won't tell him you told. O.o.C. what is wrong with your projects finishing soon?, and why would anyone say army dillo does not fit?. | |
Army: Control Freaks General: R.C. (Antenna Beetle) Location: Wistful Wild (Final Trial landing site) Allies: Magical Machinists Day 176, Log 25 Army Ordinary 100 Red Pikmin (immune to fire, high attack) 300 Yellow Pikmin (electricity-resistant, good with explosives) 300 Blue Pikmin (immune to water) 100 Purple Pikmin (slow, does a lot of damage and can stun enemies) 500 White Pikmin (immune to poison, fast) 350 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop) 325 Mitites (causes enemies to panic, secretes nectar) 100 Shearwigs (eats resources and plants, does heavy damage to larger troops) 1050 Dweevils (immune to the elements, but can't burst into them) 50 Honeywisps (drop eggs) 25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground) Subtotal: 3200 Special 200 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, has natural echolocation and radar) 160 Dwarf Puffstools (quicker; less health than Puffstools) 160 Hacker Jackers (metallic wasps, stingers contain nanobots that hack into enemy machines/nervous systems) 100 Tracker Jackers (wasps, stingers include a fluid that can be used to cause enemies to hallucinate, it also allows them to track their location) 200 Will-O-Wasps (small, vaguely wasp-shaped collections of blue fire, use magic to detect life force and other sources of magic) 120 Exploshrooms (yellow Sporovids, spores are highly explosive and can only be detonated by the Sporovid that created them) 10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources) 20 Withering Blowhogs (blows strong gusts, deflowers Pikmin) 10 Puffy Blowhogs (blows very strong gusts) 10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones) 15 Electrical Blowhogs (breath electricity) 15 Poisonous Blowhogs (breath poison) 15 Fiery Blowhogs (breath fire) 15 Watery Blowhogs (breath water) 90 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell) 10 Anti-Air Groinks (fire shells designed to take down flying troops and units) 30 Careening Dirigibugs (spit out bomb rocks) 10 Sniper Groinks (fire long-range bullets, have excellent eyesight) 20 Crystal Cannon Beetle Larva (transparent when still, fires invisible rocks) 50 Anode Beetles (create electrical currents) 40 Drill Dozers (moles adept at digging, have great physical strength) 120 Bumbling Snitchbugs (can carry a heavy troop) 80 Hermit Crawmads (hunt for prey when they feel tremors in the ground) Subtotal: 1600 Super: 1 Puffstool (uses spores to take over the enemies' nervous systems) 1 Pair of Goolix Nuclei (has control over water) Subtotal: 2 Total: 4802 Resources: Petals: 3617 3605 Wet Clay 45 Duplium 25 Chromium 275 Crystal 105 Stainless Steel Buildings Barracks Ammunition Storage: Bomb Rocks (Bomb) (Fire) Arrows Water Balloons Medidarts Puffstool Darts Hacker Darts Poison Darts Tracker Darts Resource Storage: 150 Spicy Sprays (causes troops to work twice as fast, using some makes a project proceed at double speed for a day) 100 Bitter Sprays (turns enemies to stone) Mitite pheromone Puffstool gas Hacker bots Exploshroom spores Medicine (mixed with Hacker bots) Troops are adept in mental combat Air Sacs (can be attached to troops, but once popped, cannot be regenerated) Electromagnets Glow-In-The-Dark Paint Greek Fire Glimmer Dust | |
Weapon Storage: Pluckapults Stunflash Lanterns Grenade Launchers Freeze Flares Sand Blasters Plasma Whips Bows Multi-Purpose Goggles (thermal, scope, blind, can be used as a camera, other functions can be easily added) Squirt Guns Drill Spears Glider Suits Mirror Shields Mirror Armor Gust Jars (can be used to suck things and blow them back out) Dart Guns 1 Set of Goolix Armor (completely encases the Goolix Nuclei in a solid sphere of armor) 30 Duplium 10 Water Pebbles 10 A. Dweevilite Advanced Nan-O-Wisps Troops are adept in Mental Combat Boom Jar (bottle filled with Exploshroom spores and a Nan-O-Wisp) Flare Bottle (Greek Fire, Exploshroom Spores, Nan-O-Wisp) Splash Bomb (Water, Exploshroom Spores, Nan-O-Wisp) Puffstool Bottle (Puffstool Spores, Exploshroom Spores, Nan-O-Wisp) Tracker Jar (Tracker Venom, Exploshroom Spores, Nan-O-Wisp) Hacker Bottle (Hacker Bots, Exploshroom Spores, Nan-O-Wisp) Bottle Grenade (filled with all of the above) Petal Gathering Facility (iron) x2 Petal Gathering Facility (clay) Clay Mine (+30 Clay/day) Stainless Steel Mine (+5 S. Steel/day) Searchtower (Clay, S. Steel, Crystal) All-Terrain War Machine Factory (+1 Steamroller -50 Clay every 16 days) Kettlebug RC (Clay, S. Steel) Sporovid RC (Clay, S. Steel) Pikmin RC (Blue, Yellow, White) (Clay, S. Steel) Dweevil RC (Clay, S. Steel) Jacker/Wasp RC (Clay, S. Steel) Base Defense: 12 Mini-Copters (equipped with audio and visual equipment) (Wood) 3 Surveillance Vehicles (a small invisible vehicle equipped with audio and visual equipment and a machine gun that fires invisible bullets) (Crystal) 2 Steamrollers (simply runs over stuff, bringing back horrible memories of the Waterwraith) (Clay) 2 Sand Traps Crystal Maze on Tar Electromagnet Ring buried Moat filled with water mixed with 25 units of tar, some bomb rocks, Hacker Bots, 20 units of Groinkium, a few Dirigibug air sacs, a bunch of Mitite Fluid, some of our weaponry, and the Goolix Camp reeks of Mitite Land Mines around camp (can be detonated by remote control) Hacker Bot Vents Escape Tunnel (a hidden escape tunnel leading to the Final Trial Arena) Air around camp filled with Exploshroom spores Glow Grass planted in Wistful Wild A bunch of Bottle Mines everywhere Projects 1. Fortify the Goolix Armor -5 Titanium -10 S. Steel (1/8) 2. Design Weapon Lock (weapons can only be used by active Control Freaks, weapons can be remotely self destructed or rendered useless by the combined willpower of the current CF leader and 5 Hacker Jackers) (13/20) 3. Build Tornado Jars (a much larger variation of the Gust Jar that can create huge vortexes) (17/20) 4. Breed a Queen Stingstress (a queen Stingster, flies around and slams down, crushing things; it produces Stingster Larva that flit around and spear enemies) (13/80) 5. Design Eyetrack Orbitars (pairs of weapons that have incredible range and homing, enough to loop around an enemy twice) (1/20) 6. Create Slipshot (ranged shots will pass through walls and the ground) (1/20) Logs R.C.: I think that me and Servum's extra Mental Training canceled each other out, so eh. | |
OoC: Seeing as we're on the brink of war and now have a battle moderator, I think that instead of both sending in a defense plan for every attack, we should all just make a post containing our patrol roots. For example, this would be mine: --- Current Defense Plans Standard Troop Weaponry is Mirror Armor, Multi-Purpose Goggles, 1 Nan-O-Wisp, 1 Mirror Shield, 1 Gust Jar, 1 Stunflash Lantern, and any other weapon of their choice. Patrol Routes Five parties of 5 Antenna Beetles, 5 Will-O-Wasps, 5 Dwarf Puffstools, 20 Dweevils, 20 Mini-Snitchers, and 20 Mitites make circles through the area that used to be the Final Trial. Our Cannon Beetles are burrowed and ready to emerge to fight attackers. The Groinks patrol from the top of the Searchtower, ready to fire on attackers. 5 Antenna Beetles, 5 Will-O-Wasps, 5 Dwarf Puffstools, 20 Dweevils, 20 Mini Snitchers, and 20 Mitites are stationed at the Final Trial Arena. They are relieved of duty every hour. Every 5-20 seconds, a Stunflash is activated at the top of the Searchtower. In the case of another army being detected, a delegation of 1 Antenna Beetle and 1 Will-O-Wasp will be sent. When a Crawmad feels something passing overhead, it will emerge to check it out. They have been trained to never leave their tunnels unless instructed. The Flint Beetles, the rest of our Will-O-Wasps, and the rest of our Mitites just kinda wander around. --- OoC: All of our blueprints have been destroyed in favor of me memorizing them. Also, the electromagnetic ring is just a line of magnets I can turn on and off. The Electro Stabilizers are designed to counter EMP. And I just covered the Final Trial and the path to the half pipe in Glow Grass. | |
TP to Servum No, I never slept with greet! He's (she's? It's?) a robot for crying out loud! OoC: you didn't read rule #1, one IRL (in real life) day is 4 in game days. Army Dillo just doesn't seem a like logical troop for an all pikmin team. --- Chuck Finley is Forever! People that agree: 5. Proud member of the Omastar Club. All hail Omastar! Official Torterra of the White 2 board. |
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