Pikmin wars version 2

#41Pendragon71037Posted 11/14/2012 12:47:14 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Log No.7
Day 28

Troops:
Ordinary:
200 red pikmin (strong, fire immune, more damage to cold-based enemies)
200 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
200 blue pikmin (average strength, water immune, can save others from drowning)
200 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
200 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 1000
Special:
140 bulbmin (immune to all purely elemental attacks, weak attackers)
140 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 280
Total: 1280

Buildings
Onion R sector (weapon storage) (iron)
Contains:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Onion M sector (barracks) (iron)

Resources
150 iron
182 petals
75 pikmite
75 Dumplium
100 A. Dweevilite

Researches:
Nectar

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)

Projects
1. Build Elemental Fangs (very good for elemental attacks, but horrible without a coating) 12/15 days -30 petals
2. Train the simple soldiers in advanced use of their weapons 12/20 days -40 petals
3.Research fireballs (high fire damage, set all flammable things on fire, explodes on contact) 8/10 days -20 petals
4. Research EMP pulses (shut down all electronics within blast radius, medium electrical damage to organics) 8/10 days -20 petals
5. Research Hydro blasts (pulses of highly pressurized water, can smash hard objects, also good for transporting resources across long distances) 8/10 days -20 petals
6. Flowerize all pikmin. (Uses nectar, makes them all faster, stronger, more dexterous, and slightly smarter) 0/4 days -8 petals

Log: this is Steve. We finished the rock pikmin's weapons. We are now going to gather and use the nectar. Apparently, greet did not receive our letter, lost in the mail I guess.

To Greet
From Steve
Hello there. I sent a letter already, so let me try again. We gratefully accept your alliance request, and as for the iron, I was asking for one petal for every three units, not the other way around.
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#42LilraptorPosted 11/14/2012 5:48:51 PM
Army Name: Magical Machinists
Location: That log from Landing Site with all the large pellets
Commander: Alith (Archmagemin, adept in all elemental magic)

Log: 6
Day: 26

Troops:
Standard:
340 Red Pikmin (Fireproof half-plant humanoids)
340 Yellow Pikmin (Electricity-resistant half-plant humanoids)
340 Magenta Pikmin (Flying half-plant humanoids)
340 Rock Pikmin (Crystal-coated half-plant humanoids)
340 Blue Pikmin (Half-plant humanoids with gills)
100 Purple Pikmin (Half-plant humanoids with unusually large muscle mass)
Subtotal: 1800

Special:
34 Fire Pikmin (Reds specialized in pyromancy)
34 Lightning Pikmin (Yellows specialized in ampermancy)
34 Wind Pikmin (Magentas specialized in aeromancy)
34 Earth Pikmin (Rock Pikmin specialized in earth magic)
34 Water Pikmin (Blues specialized in water magic
10 Light Pikmin (Pikmin-like collections of light, adept in lumimancy)
Subtotal: 180

Elite:
N/A

War Machines:
N/A

Resources:
Iron 50
Clay 500
Petals 364
Crystal 6
Stainless Steel 20


Buildings:
Indirect Defence:
Ammo Storage (Holds Ammo)
Weapons Storage (Holds offensive capability enhancers)
Resource Storage (Holds resources)
Barracks (Provides shelter for troops)
PGC x1
Crystal Mine (+5 Crystal/day)
Direct Defence:
Sharpened Angled Wood Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.)

Projects:
Petal Gathering Center (8/20 days) x2
Research Magic Capacitors (0/12 days) -4 Crystal -24 Petals
Fortify fence (0/12) -100 Clay -24 Petals

Alith Log:

We have finished the crystal mine and are working on storing energy in the crystals mined from them. We're also going to reinforce the fence to keep out fire attacks.

End Log.
---
Waiting for Tang to come back since '03.
#43-Thyme-Posted 11/14/2012 6:15:38 PM
[This message was deleted at the request of the original poster]
#44-Thyme-Posted 11/14/2012 6:20:03 PM
[This message was deleted at the request of the original poster]
#45-Thyme-Posted 11/14/2012 7:21:17 PM
Screwed up my earlier posts. I'll fix it now.

Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)

Army

Ordinary
100 Yellow Pikmin (electricity-resistant, good with explosives)
200 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
200 Mitites (causes Pikmin to panic, secretes nectar)
Subtotal: 500

Special
20 Antenna Beetles (causes machinery to malfunction, takes control of enemy units)
20 Dwarf Puffstools (quicker; less health than Puffstools)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
Subtotal: 50
Total: 550

Petals: 238

Resources

50 Iron (Basic building material, strength=3)

Buildings

Barracks (Troops sleep here)
Ammunition Storage (Ammo is kept safe here)
Resource Storage (Resources go here)
Weapon Storage (Troop equipment is stored here)

Base Defense

2 Sand Traps (large pits with sand falling down them)

Projects

1. Build a PCG: -100 iron -40 petals (1/20)
2. Harvest nearby berries: 80 spicy berries and 40 bitter berries; -2 petals per day (indefinite; can be paused and resumed as desired)
3. Mine 100 Iron (1/4 Days)
4. Mine 100 Iron (1/4 Days)
5. Mine 100 Iron (1/4 Days)
6. Breed a Puffstool (Super: full sized Puffstool) (1/55 Days)

Log

R.C.: We have moved in. We plan to gather resources before any attacks ensue.

O.o.C.: Am I doin' it right?
#46heroven(Topic Creator)Posted 11/15/2012 11:26:55 AM
Army: Mechanical Demons
General: Greet (Mecha Groink)
Location: Dream den. Sublevel 3

day 32

Army

Ordinary
1250 Robomin (Slightly more powerful than normal pikmin)
750 Dwarf roboborbs (Slightly faster than normal )
700 Robodweevils (Good at carrying stolen goods and other items, no combat abilities without weapons or upgrades)
Subtotal: 2600

Special
50 Mecha Groinks (Slower but fires more powerful shells)
50 Mecha Drigibugs (Have more health, but less attack power)
40 Mecha borbs (Has small horns)
Subtotal: 140
Total: 2740

Petals: 116

Resources

150 Iron
50 aluminum
0 steel
50 stainless steel

Buildings

Barracks (Troops sleep here)
Ammunition Storage (Ammo is kept safe here)
Resource Storage (Resources go here)
Weapon Storage (Troop equipment is stored here)
1 PGC (Gain extra petals)
Anti-tank shell factory
AA Bullet factory

Base Defense

2 Anti-tank cannon (Fires armor piercing shells. Good against most armored vehicles) (1 iron 1 steel)
1 Anti-air cannon (Fires fast bullets, good against most air machines) (Iron)

Machines

1 light raider frigate (Has one machine gun and a thin hull. has a large cargo though. very fast.) (Aluminum)

Projects

1. Machine gun bullet factory (0/10 Days) -100 iron -20 petals
2. build a light raider frigate (8/20 days) -50 aluminum -40 petals
3. Design Nano Knives (26/30 Days) -60 petals
4. Build a storm walker (12/20 Days) -50 steel -40 petals
5. build a steel mine (48/60 Days) -120 petals
6. build a stainless steel factory (68/80 Days) -160 petals

Log

Greet: We finished an iron project, and started a new ammo factory, though we will use this ammo in more than one machine. The pikmin excepted our alliance request, s we now have an ally. I plan on a raid soon.
To Steve,
I apologize steve, I miss read your letter about the iron. I would like to buy 50 iron, that will cost 20 petals write? Keep the change. This letter holds the petals if you will sell it to us.
---
Come join the pikmin wars!
http://www.gamefaqs.com/boards/633263-pikmin-3/64161860
#47Pendragon71037Posted 11/15/2012 12:12:01 PM
Sold 50 iron to Mechanical Demons for 20 petals
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.8
Day 32

Troops:
Ordinary:
200 red pikmin (strong, fire immune, more damage to cold-based enemies)
200 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
200 blue pikmin (average strength, water immune, can save others from drowning)
200 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
200 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 1000
Special:
160 bulbmin (immune to all purely elemental attacks, weak attackers)
160 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 320
Total: 1320

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Elemental Fangs
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Contents:
100 iron
142 petals
75 pikmite
75 Dumplium
100 A. Dweevilite
Onion M sector (barracks) (iron)

Researches:
Nectar
Fireballs
EMP pulses
Hydro blasts

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)

Projects
1. Train the simple soldiers in advanced use of their weapons 16/20 days -40 petals
2. Train the complex soldiers in advanced use of their weapons 0/20 days -40 petals
3. Research Fissure grenades (create small earthquake when detonated) 0/10 days - 20 petals
4. Research Acid Bombs (coat areas of effect in acid, which gives off poisonous fumes) 0/10 days -20 petals
5. Research bomb pebbles (useable by all types of pikmin, yellows are very good at throwing and placing high explosive damage) 0/10 days -20 petals
6. Gather crystal 0/4 days

Log: our new allies have bought some iron from us, and we finished a ridiculous amount of stuff. We have some plans for a special defense, but it requires some things first. Oh by the way this is Steve.
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#48-Thyme-Posted 11/15/2012 3:51:02 PM
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)

Army

Ordinary
100 Yellow Pikmin (electricity-resistant, good with explosives)
200 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
200 Mitites (causes enemies to panic, secretes nectar)
100 Purple Pikmin (slow, does a lot of damage and can stun enemies)
Subtotal: 600

Special
30 Antenna Beetles (causes machinery to malfunction, takes control of enemy units)
30 Dwarf Puffstools (quicker; less health than Puffstools)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
10 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
Subtotal: 80
Total: 680

Petals: 160

Resources

150 Iron (Basic building material, strength=3)

Buildings

Barracks (Troops sleep here)
Ammunition Storage (Ammo is kept safe here)
Resource Storage (Resources go here)
Contains:
30 Spicy Sprays (causes troops to work twice as fast, using one makes a project proceed at double speed for a day)
16 Bitter Sprays (turns enemies to stone)
Weapon Storage (Troop equipment is stored here)

Base Defense

2 Sand Traps (large pits with sand falling down them)

Projects

1. Build a PCG: -100 iron -40 petals (6/20)
2. Harvest nearby berries: 80 spicy berries and 40 bitter berries; -2 petals per day (indefinite; can be paused and resumed as desired)
3. Build a Clay Mine: -70 petals (2/35)
4. Research Puffstool gas (1/10)
5. Research Mitite pheromone (1/10)
6. Breed a Puffstool (Super: full sized Puffstool) (5/55 Days)

Log

R.C.: Progress moves forward. I believe that use of my Spicy Sprays will cause troops to finish projects twice as fast. I will use them on my clay mine and PCG. They will also come in handy for a battle, and perhaps they can be traded.
#49LilraptorPosted 11/15/2012 4:17:52 PM
Army Name: Magical Machinists
Location: That log from Landing Site with all the large pellets
Commander: Alith (Archmagemin, adept in all elemental magic)

Log: 7
Day: 30

Troops:
Standard:
340 Red Pikmin (Fireproof half-plant humanoids)
340 Yellow Pikmin (Electricity-resistant half-plant humanoids)
340 Magenta Pikmin (Flying half-plant humanoids)
340 Rock Pikmin (Crystal-coated half-plant humanoids)
340 Blue Pikmin (Half-plant humanoids with gills)
300 Purple Pikmin (Half-plant humanoids with unusually large muscle mass)
Subtotal: 2000

Special:
34 Fire Pikmin (Reds specialized in pyromancy)
34 Lightning Pikmin (Yellows specialized in ampermancy)
34 Wind Pikmin (Magentas specialized in aeromancy, can grant flight to Yellows or lighter)
34 Earth Pikmin (Rock Pikmin specialized in earth magic)
34 Water Pikmin (Blues specialized in water magic)
30 Light Pikmin (Pikmin-like collections of light, adept in lumimancy)
Subtotal: 200

Elite:
N/A

War Machines:
N/A

Resources:
Iron 50
Clay 400
Petals 344
Crystal 6
Stainless Steel 20


Buildings:
Indirect Defence:
Ammo Storage (Holds Ammo)
Weapons Storage (Holds offensive capability enhancers)
Resource Storage (Holds resources)
Barracks (Provides shelter for troops)
PGC x1 (+5 Petals/day)
Crystal Mine (+5 Crystal/day)
Direct Defence:
Sharpened Angled Wood Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.)

Projects:
Petal Gathering Center (12/20 days) x2
Research Magic Capacitors (4/12 days)
Fortify fence (4/12 days)
Research Center (0/40 days) -100 Clay -80 Petals

Alith Log:

I'm ordering a Research Center to keep things from piling up. Also, an army has appeared near here with fighters good at disabling others' troops, and I do not like the idea of our magic being turned against us. I have sent a peace delegation to their base, in hopes that they will accept. I do hope that those rumors of mechanical life scurrying about at night near there is false...

End Log.

Letters:

To The leader of the Control Freaks,
I am Alith of the Magical Machinists. After estimating your army's havoc-causing potential, I have decided to extend a peace treaty to you. I am not opposed to forming an alliance with you, as we would rather choose peace than fight against those who harbor antipathy towards us, and your army provides an effective non-violent way to deter attackers.
~Alith

O.o.C.: Thyme, you're doing fine. Unintentional rhyme. I'm a poet and I didn't know it.

... I'm gonna stop now.
---
Waiting for Tang to come back since '03.
#50LilraptorPosted 11/15/2012 7:02:00 PM
Two things:

1) Thyme, I think you should have a timestamp indicating days in your logs. It makes it easier to check people's project progress (Heroven and I have miscounted a few times IIRC, and a day counter makes it easier to fix once noticed).

2) So I found
http://www.pikminwiki.com/File:Pikmin_2_wistful_wild.gif
and
http://www.pikminwiki.com/File:Makeup_of_Wistful_Wild.JPG

... Heroven is literally TWO FEET from my base. I think that's one in-game day going off of the "six days to cross an in-game area" thing (which is silly, because it takes thirty seconds to cross that area in Pikmin), but that's still nervously close.
---
Waiting for Tang to come back since '03.