Pikmin wars version 2

#61Pendragon71037Posted 11/19/2012 12:07:34 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.12
Day 48

Troops:
Ordinary:
200 red pikmin (strong, fire immune, more damage to cold-based enemies)
200 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
200 blue pikmin (average strength, water immune, can save others from drowning)
200 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
200 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 1000
Special:
240 bulbmin (immune to all purely elemental attacks, weak attackers)
240 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 480
Total: 1480

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Elemental Fangs
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Contents:
100 iron
132 petals
300 Bulborbium
50 pikmite
50 Dumplium
50 A. Dweevilite
5 crystal
Onion M sector (barracks) (iron)

Researches:
Nectar
Fireballs
EMP pulses
Hydro blasts
Fissure grenades
Acid bombs
Bomb pebbles
Simple Troops are very skilled with weapons

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)

Projects
1. Train the complex soldiers in advanced use of their weapons 16/20 days -40 petals
2. Upgrade all weapons to be able to fire bursts of their element 12/15 days -30 petals -70 crystal
3. Build a multi-element cannon (uses all types of amunition, each has seperate targetting, avalanche cannon is included) 4/20 days -40 petals -100 iron -25 pikmite -25 Dumplium -25 groinkium -50 A. Dweevilite
4. Build 3 walls (to cover each exit) 0/30 days -60 petals -300 Bulborbium
5. Build a lightning grate/rod (covers each wall, draws in all electric attacks) 0/15 days -30 petals -50 A. Dweevilite
6. Gather chromium 0/4 days

Log: Steve here! We are nearly done with the training and the burst weapons. We started building some very thick walls, but they will need a little help, as they are useless against electricity.
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#62heroven(Topic Creator)Posted 11/19/2012 12:31:02 PM
Army: Mechanical Demons
General: Greet (Mecha Groink)
Location: Dream den. Sublevel 3
Ally: Rainbow Raiders

day 48

Army

Ordinary
1550 Robomin (Slightly more powerful than normal pikmin)
1250 Dwarf roboborbs (Slightly faster than normal )
900 Robodweevils (Good at carrying stolen goods and other items, no combat abilities without weapons or upgrades)
Subtotal: 3600

Special
70 Mecha Groinks (Slower but fires more powerful shells)
70 Mecha Drigibugs (Have more health, but less attack power)
60 Mecha borbs (Has small horns)
Subtotal: 200
Total: 3800

Petals: 96

Resources

200 Iron
50 aluminum
0 steel
stainless steel

Buildings

Barracks (Troops sleep here)
Ammunition Storage (Ammo is kept safe here)
Resource Storage (Resources go here)
Weapon Storage (Troop equipment is stored here)
1 PGC (Gain extra petals)
Anti-tank shell factory
AA Bullet factory
Machine gun bullet factory

Base Defense

2 Anti-tank cannon (Fires armor piercing shells. Good against most armored vehicles) (1 iron 1 steel)
1 Anti-air cannon (Fires fast bullets, good against most air machines) (Iron)

Machines

2 light raider frigates (Has one machine gun and a thin hull. has a large cargo though. very fast.) (Aluminum)

Storm Walker (A medium sized mech like machine with two machine guns on its shoulders and one cannon in the center of its body.) (Steel)

Projects

1. scavenge 150 aluminum (2/8 Days) -100 iron -20 petals
2. Build a Fighter Frigate (12/20 days) -50 steel -40 petals
3. Design Nano Knives (10/30 Days) -60 petals
4. Scavenge 150 steel (12/12 Days)
5. build a steel mine (32/60 Days) -120 petals
6. build a stainless steel factory (52/80 Days) -160 petals

Log

Greet: With new machines finished, and some more ammo, We are ready for the raid.Or if our ally will accept, we will do a joint raid.

To steve,
This letter contains the 20 petals for the iron. Thank you. We would also like to do a joint raid with you, probably on the dirty plants.
---
Come join the pikmin wars!
http://www.gamefaqs.com/boards/633263-pikmin-3/64161860
#63Pendragon71037Posted 11/19/2012 1:15:35 PM
To Greet
Greetings! (I had to) I assume by "dirty flowers" you mean the Roseraiders, and I will gladly accompany you on a raid. Just tell me who to bring. Thanks for the petals by the way.
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#64-Thyme-Posted 11/19/2012 2:32:55 PM
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)

Day 24, Log 6

Army

Ordinary
100 Yellow Puffmin (electricity-resistant, good with explosives)
200 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
200 Mitites (causes enemies to panic, secretes nectar)
100 Purple Puffmin (slow, does a lot of damage and can stun enemies)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
150 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
Subtotal: 900

Special
60 Antenna Beetles (causes machinery to malfunction, takes control of enemy units)
60 Dwarf Puffstools (quicker; less health than Puffstools)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
10 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
5 Electrical Blowhogs (breath electricity)
5 Poisonous Blowhogs (breath poison)
5 Fiery Blowhogs (breath fire)
5 Watery Blowhogs (breath water)
20 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
10 Careening Dirigibugs (spit out bomb rocks)

Subtotal: 210
Total: 1110

Petals: 298

Resources

200 Iron (Basic building material, strength=3)

Buildings

Barracks (Troops sleep here)

Ammunition Storage (Ammo is kept safe here)

Resource Storage (Resources go here)
Contains:
158 Spicy Sprays (causes troops to work twice as fast, using one makes a project proceed at double speed for a day)
80 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas

Weapon Storage (Troop equipment is stored here)

Petal Gathering Facility (iron)

Base Defense

2 Sand Traps (large pits with sand falling down them)

Projects

1. Scavenge 75 Tar (1/4)
2. Harvest nearby berries: 80 spicy berries and 40 bitter berries; -2 petals per day (indefinite; can be paused and resumed as desired)
3. Build a Clay Mine: -70 petals (18/35)
4. Build Pluckapults (saddles that allow medium-sized troops to pick and throw Pikmin) (6/9)
5. Build Berry Pickers (automatically picks berries) -24 petals -50 iron (1/12)
6. Breed a Puffstool (Super: full sized Puffstool) (17/55 Days)

Log

R.C.: I decided to puffify all our Pikmin. It seems that they keep all their traits, but to the enemy, they're indistinguishable from one another. Who knew?
Also, the Flint Beetles told me an intresting story about strange, bipedal creatures who once walked these lands. Apparently, these guys threw Pikmin on them. Too bad they're gone now, huh? Until those Pluckapults are done, all Pikmin are grounded and our Flint Beetles are practically immune to EVERYTHING.



OoC: Hey Lilraptor, I decided to form an alliance with you. I'm not sure if you saw it; it was at the bottom of my last log.
Also, darn. I wanted to raid the Roseraders! (is Harvest even still doing this?)
#65Pendragon71037Posted 11/20/2012 12:12:08 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.13
Day 52

Troops:
Ordinary:
280 red pikmin (strong, fire immune, more damage to cold-based enemies)
280 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
280 blue pikmin (average strength, water immune, can save others from drowning)
280 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
280 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 1400
Special:
240 bulbmin (immune to all purely elemental attacks, weak attackers)
240 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 480
Total: 1880

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Elemental Fangs
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Contents:
100 iron
102 petals
50 pikmite
50 Dumplium
50 A. Dweevilite
10 chromium
5 crystal
Onion M sector (barracks) (iron)

Researches:
Nectar
Fireballs
EMP pulses
Hydro blasts
Fissure grenades
Acid bombs
Bomb pebbles
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)

Projects
1. Build a multi-element cannon (uses all types of amunition, each has seperate targetting, avalanche cannon is included) 8/20 days -40 petals -100 iron -25 pikmite -25 Dumplium -25 groinkium -50 A. Dweevilite
2. Build 3 walls (to cover each exit) 4/30 days -60 petals -300 Bulborbium
3.. Build a lightning grate/rod (covers each wall, draws in all electric attacks) 4/15 days -30 petals -50 A. Dweevilite
4. Research stone bullets 0/10 days -20 petals
5. Coat walls in chromium (adds resistance to corrosion, and extreme temperatures (both ways)) 0/10 days -20 petals -15 chromium
6. Research armor (full body, gives resistances to elemental weaknesses and physical damage) 0/15 days -30 petals

Log: Steve here. We are researching some new stuff, to complement the old stuff we finished.
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#66LilraptorPosted 11/20/2012 7:51:12 PM
Army Name: Magical Machinists
Location: That log from Landing Site with all the large pellets
Commander: Alith (Archmagemin, adept in all elemental magic)

Log: 9
Day: 52

Troops:
Standard:
520 Red Pikmin (Fireproof half-plant humanoids)
520 Yellow Pikmin (Electricity-resistant half-plant humanoids)
520 Magenta Pikmin (Flying half-plant humanoids)
520 Rock Pikmin (Crystal-coated half-plant humanoids)
520 Blue Pikmin (Half-plant humanoids with gills)
500 Purple Pikmin (Half-plant humanoids with unusually large muscle mass)
Subtotal: 3100

Special:
52 Fire Pikmin (Reds specialized in pyromancy)
52 Lightning Pikmin (Yellows specialized in ampermancy)
52 Wind Pikmin (Magentas specialized in aeromancy, can grant flight to Yellows or lighter)
52 Earth Pikmin (Rock Pikmin specialized in earth magic)
52 Water Pikmin (Blues specialized in water magic)
50 Light Pikmin (Pikmin-like collections of light, adept in lumimancy)
Subtotal: 310

Elite:
N/A

War Machines:
N/A

Resources:
Iron 50
Clay 400
Petals 766
Crystal 136 (Whoops, didn't update this last log)
Stainless Steel 20
Uranium 30


Buildings:
Indirect Defence:
Ammo Storage (Holds Ammo)
Weapons Storage (Holds offensive capability enhancers)
Resource Storage (Holds resources)
Barracks (Provides shelter for troops)
PGC x3 (+5 Petals/day)
Crystal Mine (+5 Crystal/day)
Direct Defence:
Sharpened Angled Wet Clay Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.)


Tech:
Magic Capacitors (Allows storage of magical energy and the focusing of stored magic)
Advanced Aeromancy Capacitors (Wind magic is more powerful)
Basic Combat Amulets (Allows magic to be released in bursts, rather than just streams)

Projects:
Research Center (22/40 days)
Gather 300 Wood (0/4 days) (For wands. You can't have wands without sticks, now can you?)
Advanced Pyromancy Capacitors (Fire magic is more powerful) (0/8 days) -16 Petals
Amethyst Charms (0/8 days) (Sharply reduces effects of poison gas, borrowed from Greek myth) -16 Petals

Alith Log:

So it turns out that leaving Crystal too close to Uranium makes it purple. It also turns out that this makes the Crystal absorb poison gas into itself. We're working on developing that trait further. Also, we're done with the AAC's.

End Log.
---
Waiting for Tang to come back since '03.
#67-Thyme-Posted 11/20/2012 9:22:19 PM
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)

Day 28, Log 7

Army

Ordinary
100 Yellow Puffmin (electricity-resistant, good with explosives)
250 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
225 Mitites (causes enemies to panic, secretes nectar)
100 Purple Puffmin (slow, does a lot of damage and can stun enemies)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
250 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground)
Subtotal: 1100

Special
70 Antenna Beetles (causes machinery to malfunction, takes control of enemy units)
70 Dwarf Puffstools (quicker; less health than Puffstools)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
10 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
5 Electrical Blowhogs (breath electricity)
5 Poisonous Blowhogs (breath poison)
5 Fiery Blowhogs (breath fire)
5 Watery Blowhogs (breath water)
20 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
10 Careening Dirigibugs (spit out bomb rocks)

Subtotal: 230
Total: 1110

Petals: 350

Resources

200 Iron (Basic building material, strength=3)
75 Tar

Buildings

Barracks (Troops sleep here)

Ammunition Storage (Ammo is kept safe here)

Resource Storage (Resources go here)
Contains:
190 Spicy Sprays (causes troops to work twice as fast, using one makes a project proceed at double speed for a day)
96 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas

Weapon Storage (Troop equipment is stored here)
Contains:
Pluckapults

Petal Gathering Facility (iron)

Base Defense

2 Sand Traps (large pits with sand falling down them)

Projects

1. Lay tar around base (1/4)
2. Harvest nearby berries: 80 spicy berries and 40 bitter berries; -2 petals per day (indefinite; can be paused and resumed as desired)
3. Build a Clay Mine: -70 petals (22/35)
4. Get 75 Crystal (1/4)
5. Build Berry Pickers (automatically picks berries) -24 petals -50 iron (5/12)
6. Breed a Puffstool (Super: full sized Puffstool) (22/55 Days)

Log

R.C.: The Pluckapults are finished! We're mounting them on the Dweevils and Antenna Beetles.

I decided to puffify everything but the Dweevils and Antenna Beetles. Unlike the Pikmin, there seems to be no visible change. But since Puffstools and Antenna Beetles both have hive minds, as long as any puffified troop is under Antenna Beetle control, I can direct the entire army without lifting a leg. We're much more coordinated now.

I've sent a few Flutter Leaves to some of the enemy bases. With the new system, they don't even need to report back!
#68-Thyme-Posted 11/20/2012 9:25:50 PM
So we need someone to write our raids and attacks? We have 4 active members, and all of us are in an alliance, so whoever does it will be biased. What should we do for these?
#69Pendragon71037Posted 11/21/2012 12:15:25 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.13
Day 52

Troops:
Ordinary:
360 red pikmin (strong, fire immune, more damage to cold-based enemies)
360 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
360 blue pikmin (average strength, water immune, can save others from drowning)
360 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
360 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 1800
Special:
240 bulbmin (immune to all purely elemental attacks, weak attackers)
240 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 480
Total: 2280

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Elemental Fangs
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Contents:
142 petals
100 iron
50 pikmite
50 Dumplium
50 A. Dweevilite
10 chromium
5 crystal
Onion M sector (barracks) (iron)

Researches:
Nectar
Fireballs
EMP pulses
Hydro blasts
Fissure grenades
Acid bombs
Bomb pebbles
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)

Projects
1. Build a multi-element cannon (uses all types of amunition, each has seperate targetting, avalanche cannon is included) 12/20 days -40 petals -100 iron -25 pikmite -25 Dumplium -25 groinkium -50 A. Dweevilite
2. Build 3 walls (to cover each exit) 8/30 days -60 petals -300 Bulborbium
3. Build a lightning grate/rod (covers each wall, draws in all electric attacks) 8/15 days -30 petals -50 A. Dweevilite
4. Research stone bullets 410 days -20 petals
5. Coat walls in chromium (adds resistance to corrosion, and extreme temperatures (both ways)) 4/10 days -20 petals -15 chromium
6. Research armor (full body, gives resistances to elemental weaknesses and physical damage) 4/15 days -30 petals

Log: nothing has really happened, so...yay?
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#70-Thyme-Posted 11/21/2012 9:21:25 PM
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)

Day 28, Log 7

Army

Ordinary
100 Yellow Puffmin (electricity-resistant, good with explosives)
250 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
225 Mitites (causes enemies to panic, secretes nectar)
100 Purple Puffmin (slow, does a lot of damage and can stun enemies)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
250 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground)
Subtotal: 1100

Special
80 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, can detect the locations and intentions of nearby beings)
80 Dwarf Puffstools (quicker; less health than Puffstools)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
10 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
5 Electrical Blowhogs (breath electricity)
5 Poisonous Blowhogs (breath poison)
5 Fiery Blowhogs (breath fire)
5 Watery Blowhogs (breath water)
30 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
10 Careening Dirigibugs (spit out bomb rocks)
10 Sniper Groinks (fire long-range bullets, have excellent eyesight)

Subtotal: 270
Total: 1150

Petals: 354

Resources

200 Iron (Basic building material, strength=3)
25 Tar
25 Crystal

Buildings

Barracks (Troops sleep here)

Ammunition Storage (Ammo is kept safe here)

Resource Storage (Resources go here)
Contains:
222 Spicy Sprays (causes troops to work twice as fast, using one makes a project proceed at double speed for a day)
112 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas

Weapon Storage (Troop equipment is stored here)
Contains:
Pluckapults

Petal Gathering Facility (iron)

Base Defense

2 Sand Traps (large pits with sand falling down them)
Tar lain around base

Projects

1. Dig a moat; fill with liquefied Puffstool gas -24 petals (1/12)
2. Harvest nearby berries: 80 spicy berries and 40 bitter berries; -2 petals per day (indefinite; can be paused and resumed as desired)
3. Build a Clay Mine: -70 petals (26/35)
4. Build a Crystal Maze on tar (invisible maze with a route that allows troops to pass over tar) -50 Crystal -24 petals (1/12)
5. Build Berry Pickers (automatically picks berries) -24 petals -50 iron (9/12)
6. Breed a Puffstool (Super: full sized Puffstool) (26/55 Days)

Log

R.C.: Well, our lives continue. Not too much to say today.