Pikmin wars version 2

#71LilraptorPosted 11/22/2012 7:05:45 AM
Happy Thanksgiving, everyone!

Army Name: Magical Machinists
Location: That log from Landing Site with all the large pellets
Commander: Alith (Archmagemin, adept in all elemental magic)

Log: 10
Day: 58

Troops:
Standard:
580 Red Pikmin (Fireproof half-plant humanoids)
580 Yellow Pikmin (Electricity-resistant half-plant humanoids)
580 Magenta Pikmin (Flying half-plant humanoids)
580 Rock Pikmin (Crystal-coated half-plant humanoids)
580 Blue Pikmin (Half-plant humanoids with gills)
500 Purple Pikmin (Half-plant humanoids with unusually large muscle mass)
Subtotal: 3400

Special:
58 Fire Pikmin (Reds specialized in pyromancy)
58 Lightning Pikmin (Yellows specialized in ampermancy)
58 Wind Pikmin (Magentas specialized in aeromancy, can grant flight to Yellows or lighter)
58 Earth Pikmin (Rock Pikmin specialized in earth magic)
58 Water Pikmin (Blues specialized in water magic)
50 Light Pikmin (Pikmin-like collections of light, adept in lumimancy)
Subtotal: 310

Elite:
N/A

War Machines:
N/A

Resources:
Iron 50
Clay 400
Petals 916
Crystal 166
Stainless Steel 20
Uranium 30
Wood 300


Buildings:
Indirect Defence:
Ammo Storage (Holds Ammo)
Weapons Storage (Holds offensive capability enhancers)
Resource Storage (Holds resources)
Barracks (Provides shelter for troops)
PGC x3 (+5 Petals/day)
Crystal Mine (+5 Crystal/day)
Direct Defence:
Sharpened Angled Hardened Clay Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.)


Tech:
Magic Capacitors (Allows storage of magical energy and the focusing of stored magic)
Advanced Aeromancy Capacitors (Wind magic is more powerful)
Basic Combat Amulets (Allows magic to be released in bursts, rather than just streams)

Projects:
Research Center (28/40 days)
Advanced Pyromancy Capacitors (Fire magic is more powerful) (6/8 days)
Amethyst Charms (6/8 days) (Sharply reduces effects of poison gas, borrowed from Greek myth)
Basic Combat Wands (0/12 days) (Increases range of magic, also functions as a spear)

Alith Log:

It's quiet today. I like that.

End Log.

O.o.C.: What we did last topic was to have each side write a piece of the log and go back and forth until the battle was sufficiently done, then have one side count the dead. Both times Heroven counted the dead, and he was rather fair about it.
---
Waiting for Tang to come back since '03.
#72Pendragon71037Posted 11/22/2012 6:54:39 PM
Posting waaaaaaay late.


Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.14
Day 56

Troops:
Ordinary:
440 red pikmin (strong, fire immune, more damage to cold-based enemies)
440 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
440 blue pikmin (average strength, water immune, can save others from drowning)
440 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
440 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 2200
Special:
240 bulbmin (immune to all purely elemental attacks, weak attackers)
240 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 480
Total: 2680

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Elemental Fangs
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Contents:
182 petals
100 iron
50 pikmite
50 Dumplium
50 A. Dweevilite
10 chromium
5 crystal
Onion M sector (barracks) (iron)

Researches:
Nectar
Fireballs
EMP pulses
Hydro blasts
Fissure grenades
Acid bombs
Bomb pebbles
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)

Projects
1. Build a multi-element cannon (uses all types of amunition, each has seperate targetting, avalanche cannon is included) 16/20 days -40 petals -100 iron -25 pikmite -25 Dumplium -25 groinkium -50 A. Dweevilite
2. Build 3 walls (to cover each exit) 12/30 days -60 petals -300 Bulborbium
3. Build a lightning grate/rod (covers each wall, draws in all electric attacks) 12/15 days -30 petals -50 A. Dweevilite
4. Research stone bullets 8/10 days -20 petals
5. Coat walls in chromium (adds resistance to corrosion, and extreme temperatures (both ways)) 8/10 days -20 petals -15 chromium
6. Research armor (full body, gives resistances to elemental weaknesses and physical damage) 8/15 days -30 petals

Log: nothing much happening, but we are almost done with a ton of projects. Also, we had a festival today about thankfulness.
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#73-Thyme-Posted 11/22/2012 8:27:07 PM
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)

Day 28, Log 7

Army

Ordinary
100 Yellow Puffmin (electricity-resistant, good with explosives)
100 White Puffmin (immune to poison, fast)
100 Blue Puffmin (immune to water)
250 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
225 Mitites (causes enemies to panic, secretes nectar)
100 Purple Puffmin (slow, does a lot of damage and can stun enemies)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
250 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground)
Subtotal: 1300

Special
80 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, can detect the locations and intentions of nearby beings)
80 Dwarf Puffstools (quicker; less health than Puffstools)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
20 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
5 Electrical Blowhogs (breath electricity)
5 Poisonous Blowhogs (breath poison)
5 Fiery Blowhogs (breath fire)
5 Watery Blowhogs (breath water)
40 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
10 Careening Dirigibugs (spit out bomb rocks)
10 Sniper Groinks (fire long-range bullets, have excellent eyesight)

Subtotal: 290
Total: 1370

Petals: 362

Resources

100 Iron (Basic building material, strength=3)
25 Tar
25 Crystal

Buildings

Barracks (Troops sleep here)

Ammunition Storage (Ammo is kept safe here)

Resource Storage (Resources go here)
Contains:
254 Spicy Sprays (causes troops to work twice as fast, using one makes a project proceed at double speed for a day)
128 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas

Weapon Storage (Troop equipment is stored here)
Contains:
Pluckapults

Petal Gathering Facility (iron)

Base Defense

2 Sand Traps (large pits with sand falling down them)
Tar lain around base

Projects

1. Dig a moat; fill with liquefied Puffstool gas -24 petals (5/12)
2. Gather 300 wood (1/4)
3. Build a Clay Mine: -70 petals (30/35)
4. Build a Crystal Maze on tar (invisible maze with a route that allows troops to pass over tar) -50 Crystal -24 petals (5/12)
5. Build a Petal Gathering Facility -100 iron -40 petals (1/20)
6. Breed a Puffstool (Super: full sized Puffstool) (30/55 Days)

Log

R.C.: I actually thought today would be a great day for an attack, but, alas, it is a universal day of peace and thanks. We'll find another day to strike, and today we will celebrate.
Apparently, heavy impacts can force gas out of Puffstools. Cool.
#74Pendragon71037Posted 11/23/2012 11:18:43 AM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.14
Day 56

Troops:
Ordinary:
520 red pikmin (strong, fire immune, more damage to cold-based enemies)
520 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
520 blue pikmin (average strength, water immune, can save others from drowning)
520 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
520 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 2600
Special:
240 bulbmin (immune to all purely elemental attacks, weak attackers)
240 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 480
Total: 3080

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Elemental Fangs
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Contents:
142 petals
100 iron
50 pikmite
50 Dumplium
50 A. Dweevilite
10 chromium
5 crystal
Onion M sector (barracks) (iron)

Researches:
Nectar
Fireballs
EMP pulses
Hydro blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)
Multi-element cannon (lots of stuff)
Walls will be coated in chromium
Lightning rod/grate (A. Dweevilite)

Projects
1. Build 3 walls (to cover each exit) 16/30 days -60 petals -300 Bulborbium
2. Research armor (full body, gives resistances to elemental weaknesses and physical damage) 12/15 days -30 petals
3. Research sniper bullets 0/10 days -20 petals
4. Research sniper rifles 0/10 days -20 petals
5. Research camouflage (makes them nearly invisible, whites excel) 0/10 days -20 petals
6. Research infra-red specs (attach to the helmet of the armor, allows troops to spot invisible enemies, reds can see clearer and farther) 0/10 days -20 petals

Log: we finished a lot, and are researching a lot. Steve out.
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#75-Thyme-Posted 11/23/2012 10:23:19 PM
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)

Day 36, Log 9

Army

Ordinary
100 Yellow Puffmin (electricity-resistant, good with explosives)
100 White Puffmin (immune to poison, fast)
100 Blue Puffmin (immune to water)
100 Red Puffmin (immune to fire, high attack)
250 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
225 Mitites (causes enemies to panic, secretes nectar)
100 Purple Puffmin (slow, does a lot of damage and can stun enemies)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
250 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground)
Subtotal: 1500

Special
90 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, can detect the locations and intentions of nearby beings)
90 Dwarf Puffstools (quicker; less health than Puffstools)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
20 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
5 Electrical Blowhogs (breath electricity)
5 Poisonous Blowhogs (breath poison)
5 Fiery Blowhogs (breath fire)
5 Watery Blowhogs (breath water)
50 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
10 Careening Dirigibugs (spit out bomb rocks)
10 Sniper Groinks (fire long-range bullets, have excellent eyesight)

Subtotal: 310
Total: 1810

Petals: 422

Resources

100 Iron (Basic building material, strength=3)
25 Tar
25 Crystal
300 Wood

Buildings

Barracks (Troops sleep here)

Ammunition Storage (Ammo is kept safe here)

Resource Storage (Resources go here)
Contains:
286 Spicy Spray (causes troops to work twice as fast, using some makes a project proceed at double speed for a day)
144 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas

Weapon Storage (Troop equipment is stored here)
Contains:
Pluckapults

Petal Gathering Facility (iron)

Base Defense

2 Sand Traps (large pits with sand falling down them)
Tar lain around base

Projects

1. Dig a moat; fill with liquefied Puffstool gas -24 petals (5/12)
2. Research Medicinal Herbs (1/12)
3. Build a Clay Mine: -70 petals (34/35)
4. Build a Crystal Maze on tar (invisible maze with a route that allows troops to pass over tar) -50 Crystal -24 petals (9/12)
5. Build a Petal Gathering Facility -100 iron -40 petals (5/20)
6. Breed a Puffstool (Super: full sized Puffstool) (34/55 Days)

Log

R.C.: The whole "hive mind" thing is pretty cool. It's like I have a bunch of cameras in my head that I can bring up. Also, we puffified the Dweevils.
#76Pendragon71037Posted 11/24/2012 6:07:39 PM
Almost forgot...

Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.14
Day 56

Troops:
Ordinary:
600 red pikmin (strong, fire immune, more damage to cold-based enemies)
600 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
600 blue pikmin (average strength, water immune, can save others from drowning)
600 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
600 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 3000
Special:
240 bulbmin (immune to all purely elemental attacks, weak attackers)
240 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 480
Total: 3480

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Elemental Fangs
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Contents:
162 petals
100 iron
50 pikmite
50 Dumplium
50 A. Dweevilite
10 chromium
5 crystal
Onion M sector (barracks) (iron)

Researches:
Nectar
Fireballs
EMP pulses
Hydro blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)
Multi-element cannon (lots of stuff)
Walls will be coated in chromium
Lightning rod/grate (A. Dweevilite)

Projects
1. Build 3 walls (to cover each exit) 16/30 days -60 petals -300 Bulborbium
2. Research sniper bullets 4/10 days -20 petals
3. Research sniper rifles 4/10 days -20 petals
4. Research camouflage (makes them nearly invisible, whites excel) 4/10 days -20 petals
5. Research infra-red specs (attach to the helmet of the armor, allows troops to spot invisible enemies, reds can see clearer and farther) 4/10 days -20 petals
6. Research water saws (blues excel, very quiet, can cut through most anything in time) 0/10 days -20 petals

Log: Steve here. We finished the armor, now we are researching something.
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.
#77LilraptorPosted 11/24/2012 6:17:13 PM
Army Name: Magical Machinists
Location: That log from Landing Site with all the large pellets
Commander: Alith (Archmagemin, adept in all elemental magic)

Log: 11
Day: 66

Troops:
Standard:
580 Red Pikmin (Fireproof half-plant humanoids)
580 Yellow Pikmin (Electricity-resistant half-plant humanoids)
580 Magenta Pikmin (Flying half-plant humanoids)
580 Rock Pikmin (Crystal-coated half-plant humanoids)
580 Blue Pikmin (Half-plant humanoids with gills)
400 Cyan Pikmin (Cold-resistant half-plant humanoids)
500 Purple Pikmin (Half-plant humanoids with unusually large muscle mass)
Subtotal: 3800

Special:
58 Fire Pikmin (Reds specialized in pyromancy)
58 Lightning Pikmin (Yellows specialized in ampermancy)
58 Wind Pikmin (Magentas specialized in aeromancy, can grant flight to Yellows or lighter)
58 Earth Pikmin (Rock Pikmin specialized in earth magic)
58 Water Pikmin (Blues specialized in water magic)
40 Ice Pikmin (Cyans specialized in ice magic)
50 Light Pikmin (Pikmin-like collections of light, adept in lumimancy)
Subtotal: 380

Elite:
N/A

War Machines:
N/A

Resources:
Iron 50
Clay 400
Petals 966
Crystal 206
Stainless Steel 20
Uranium 30
Wood 300


Buildings:
Indirect Defence:
Ammo Storage (Holds Ammo)
Weapons Storage (Holds offensive capability enhancers)
Resource Storage (Holds resources)
Barracks (Provides shelter for troops)
PGC x3 (+5 Petals/day)
Crystal Mine (+5 Crystal/day)
Direct Defence:
Sharpened Angled Hardened Clay Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.)


Tech:
Magic Capacitors (Allows storage of magical energy and the focusing of stored magic)
Advanced Aeromancy Capacitors (Wind magic is more powerful)
Advanced Pyromancy Capacitors (Fire magic is more powerful)
Basic Combat Amulets (Allows magic to be released in bursts, rather than just streams)
Amethyst Charms (Sharply reduces effects of poison gas, borrowed from Greek myth)

Projects:
Research Center (36/40 days)
Basic Combat Wands (8/12 days) (Increases range of magic, also functions as a spear)
Stainless Steel Mine (0/75 days, Crystal is gathered 3.75x faster than S.Steel, so an S.Steel mine with the same output should cost 3.75x more than a Crystal mine) -150 Petals

Alith Log:

Still quiet. Still enjoying it.

End Log.
---
Waiting for Tang to come back since '03.
#78-Thyme-Posted 11/24/2012 9:04:42 PM
Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)

Day 40, Log 10

Army

Ordinary
100 Yellow Puffmin (electricity-resistant, good with explosives)
100 White Puffmin (immune to poison, fast)
100 Blue Puffmin (immune to water)
100 Red Puffmin (immune to fire, high attack)
250 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
225 Mitites (causes enemies to panic, secretes nectar)
100 Purple Puffmin (slow, does a lot of damage and can stun enemies)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
250 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground)
Subtotal: 1500

Special
100 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, can detect the locations and intentions of nearby beings)
100 Dwarf Puffstools (quicker; less health than Puffstools)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
20 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
10 Electrical Blowhogs (breath electricity)
10 Poisonous Blowhogs (breath poison)
10 Fiery Blowhogs (breath fire)
10 Watery Blowhogs (breath water)
50 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
10 Careening Dirigibugs (spit out bomb rocks)
10 Sniper Groinks (fire long-range bullets, have excellent eyesight)

Subtotal: 350
Total: 1850

Petals: 482

Resources

100 Iron (Basic building material, strength=3)
25 Tar
25 Crystal
300 Wood
65 Wet Clay

Buildings

Barracks (Troops sleep here)

Ammunition Storage (Ammo is kept safe here)

Resource Storage (Resources go here)
Contains:
318 Spicy Spray (causes troops to work twice as fast, using some makes a project proceed at double speed for a day)
160 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas

Weapon Storage (Troop equipment is stored here)
Contains:
Pluckapults

Petal Gathering Facility (iron)

Clay Mine (+30 Clay/day)

Base Defense

2 Sand Traps (large pits with sand falling down them)
Crystal Maze on Tar lain around base

Projects

1. Dig a moat; fill with liquefied Puffstool gas -24 petals (9/12)
2. Research Medicinal Herbs (5/12)
3. Gather 75 Aluminum (1/4)
4. Build a drawbridge -25 clay -8 petals (1/4)
5. Build a Petal Gathering Facility -100 iron -40 petals (9/20)
6. Breed a Puffstool (Super: full sized Puffstool) (38/55 Days)

Log

R.C.: Woo hoo! The clay mine is done! We'll use water to keep it moist, so it'll be easier to mold. We can heat it later.
#79SVGKPosted 11/25/2012 10:03:51 AM
i would like to join but i have a few questions, what happens if the general dies? and can he be replaced with another general? or only a captain? and can i make up my own cave or sub-level?( I'm guessing i can't ) also where does a sub-levels ramp go? that's all the questions i want out of the way at the beginning
#80Pendragon71037Posted 11/25/2012 12:44:47 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.15
Day 60

Troops:
Ordinary:
600 red pikmin (strong, fire immune, more damage to cold-based enemies)
600 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
600 blue pikmin (average strength, water immune, can save others from drowning)
600 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
600 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 3000
Special:
260 bulbmin (immune to all purely elemental attacks, weak attackers)
260 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 520
Total: 3520

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Elemental Fangs
Onion Y sector (ammo storage) (iron)
Onion B sector (resource storage) (iron)
Contents:
202 petals
100 iron
50 pikmite
50 Dumplium
50 A. Dweevilite
10 chromium
5 crystal
Onion M sector (barracks) (iron)

Researches:
Nectar
Fireballs
EMP pulses
Hydro blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron)
Multi-element cannon (lots of stuff)
Walls will be coated in chromium
Lightning rod/grate (A. Dweevilite)

Projects
1. Build 3 walls (to cover each exit) 20/30 days -60 petals -300 Bulborbium
2. Research sniper bullets 8/10 days -20 petals
3. Research sniper rifles 8/10 days -20 petals
4. Research camouflage (makes them nearly invisible, whites excel) 8/10 days -20 petals
5. Research infra-red specs (attach to the helmet of the armor, allows troops to spot invisible enemies, reds can see clearer and farther) 8/10 days -20 petals
6. Research water saws (blues excel, very quiet, can cut through most anything in time) 4/10 days -20 petals

Log: Steve in the house. Don't you just hate it when like, 5 projects will all be done at the same time? I do.
---
Chuck Finley is Forever! People that agree: 4
Official Torterra of the W2 board.