Pikmin wars version 2

#91Pendragon71037Posted 11/29/2012 2:38:59 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.18
Day 72

Troops:
Ordinary:
680 red pikmin (strong, fire immune, more damage to cold-based enemies)
680 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
680 blue pikmin (average strength, water immune, can save others from drowning)
680 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
680 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 3400
Special:
300(THIS, IS, SPARTA!!!!) bulbmin (immune to all purely elemental attacks, weak attackers)
300 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 600
Total: 4000

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Sniper rifles
Elemental Fangs (upgraded to razor fangs)
Onion Y sector (ammo storage) (iron)
Fireballs
EMP pulses
Water blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
Sniper bullets
Onion B sector (resource storage) (iron)
Contents:
132 petals
100 iron
50 pikmite
50 Dumplium
45 A. Dweevilite
Onion M sector (barracks) (iron)

Researches:
Nectar
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor w infra-red specs
Camouflage
Water saws
Battering rams

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls)
Multi-element cannon (lots of stuff)
3 walls (Bulborbium with chromium coating)
Lightning rod/grate (A. Dweevilite)

Projects
1. Build a fighter dragon (air machine, very fast, durable, can run on ground, gun in tail, fireball launcher (can shoot fire breath too) in mouth) 8/30 days -60 petals -100 alluminum -5 crystal -10 chromium -5 A. Dweevilite
2. Research medicine (bulbmin excel at usage) 8/10 days -20 petals
3. Research laser sights (helps when aiming a projectile) 4/10 days -20 petals
4. Research rebreathers (allow, non blues/whites/reds(no oxygen inside a fire) to breathe while in that element, attaches to helmet) 0/10 days -20 petals
5. Build an addition to the cannon (machine gun, shoots bomb pebbles) 0/15 days -30 petals
6. Gather copper 0/4 days

Log: Steve here, and about time too. It's nearing that time of year again. We finished the projects. Started some new ones.
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#92Pendragon71037Posted 11/30/2012 1:29:55 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.19
Day 76

Troops:
Ordinary:
760 red pikmin (strong, fire immune, more damage to cold-based enemies)
760 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
760 blue pikmin (average strength, water immune, can save others from drowning)
760 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
760 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 3800
Special:
300(THIS, IS, SPARTA!!!!) bulbmin (immune to all purely elemental attacks, weak attackers)
300 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 600
Total: 4400

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Sniper rifles
Elemental Fangs (upgraded to razor fangs)
Onion Y sector (ammo storage) (iron)
Fireballs
EMP pulses
Water blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
Sniper bullets
Onion B sector (resource storage) (iron)
Contents:
132 petals
100 iron
50 pikmite
50 Dumplium
45 A. Dweevilite
5 copper

Onion M sector (barracks) (iron)

Researches:
Nectar
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor w infra-red specs
Camouflage
Water saws
Battering rams
Medicine

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls)
Multi-element cannon (lots of stuff)
3 walls (Bulborbium with chromium coating)
Lightning rod/grate (A. Dweevilite)

Projects
1. Build a fighter dragon (air machine, very fast, durable, can run on ground, gun in tail, fireball launcher (can shoot fire breath too) in mouth) 12/30 days -60 petals -100 alluminum -5 crystal -10 chromium -5 A. Dweevilite
2. Research laser sights (helps when aiming a projectile) 8/10 days -20 petals
3. Research rebreathers (allow, non blues/whites/reds(no oxygen inside a fire) to breathe while in that element, attaches to helmet) 4/10 days -20 petals
4. Build an addition to the cannon (machine gun, shoots bomb pebbles) 4/15 days -30 petals
5. Research wind shoes (increase speed of all troops, also decreases how much wind will knock them back) 0/10 days -20 petals
6. Research body suits (increase strength, agility, and defense) 0/10 days -20 petals

Log: Steve here. We gathered some copper, and finished the medicine.
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#93Pendragon71037Posted 12/1/2012 1:11:40 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.20
Day 80

Troops:
Ordinary:
840 red pikmin (strong, fire immune, more damage to cold-based enemies)
840 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
840 blue pikmin (average strength, water immune, can save others from drowning)
840 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
840 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 4200
Special:
300(THIS, IS, SPARTA!!!!) bulbmin (immune to all purely elemental attacks, weak attackers)
300 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 600
Total: 4800

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Sniper rifles
Elemental Fangs (upgraded to razor fangs)
Onion Y sector (ammo storage) (iron)
Fireballs
EMP pulses
Water blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
Sniper bullets
Onion B sector (resource storage) (iron)
Contents:
152 petals
100 iron
50 pikmite
50 Dumplium
45 A. Dweevilite
5 copper
Onion M sector (barracks) (iron)

Researches:
Nectar
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor w infra-red specs
Camouflage
Water saws
Battering rams
Medicine
Laser sights

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls)
Multi-element cannon (lots of stuff)
3 walls (Bulborbium with chromium coating)
Lightning rod/grate (A. Dweevilite)

Projects
1. Build a fighter dragon (air machine, very fast, durable, can run on ground, gun in tail, fireball launcher (can shoot fire breath too) in mouth) 16/30 days -60 petals -100 alluminum -5 crystal -10 chromium -5 A. Dweevilite
2. Research rebreathers (allow, non blues/whites/reds(no oxygen inside a fire) to breathe while in that element, attaches to helmet) 8/10 days -20 petals
3. Build an addition to the cannon (machine gun, shoots bomb pebbles) 8/15 days -30 petals
4. Research wind shoes (increase speed of all troops, also decreases how much wind will knock them back) 4/10 days -20 petals
5. Research body suits (increase strength, agility, and defense) 4/10 days -20 petals
6. Research advanced medicine (cures everything but death) 0/10 days -20 petals

Log: me. We finished the sights, started on better meds.
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#94Pendragon71037Posted 12/1/2012 1:40:55 PM
Anybody here? I have three logs with no interruptions.
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#95-Thyme-Posted 12/2/2012 7:37:16 AM
Sorry, haven't gotten the time to make a log lately.

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Army: Control Freaks
General: R.C. (Antenna Beetle)
Location: Wistful Wild (the area with three berry plants)

Day 68, Log 13

Army

Ordinary
100 Yellow Puffmin (electricity-resistant, good with explosives)
100 White Puffmin (immune to poison, fast)
100 Blue Puffmin (immune to water)
100 Red Puffmin (immune to fire, high attack)
350 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop)
325 Mitites (causes enemies to panic, secretes nectar)
100 Purple Puffmin (slow, does a lot of damage and can stun enemies)
100 Shearwigs (eats resources and plants, does heavy damage to larger troops)
750 Dweevils (immune to the elements, but can't burst into them)
50 Honeywisps (drop eggs)
25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground)
Subtotal: 2200

Special
110 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, can detect the locations and intentions of nearby beings)
110 Dwarf Puffstools (quicker; less health than Puffstools)
10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources)
20 Withering Blowhogs (blows strong gusts, deflowers Pikmin)
10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones)
15 Electrical Blowhogs (breath electricity)
15 Poisonous Blowhogs (breath poison)
15 Fiery Blowhogs (breath fire)
15 Watery Blowhogs (breath water)
50 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell)
10 Anti-Air Groinks (fire shells designed to take down flying troops and units)
20 Careening Dirigibugs (spit out bomb rocks)
10 Sniper Groinks (fire long-range bullets, have excellent eyesight)
10 Armored Cannon Beetle Larva (fire rocks)
Subtotal: 410

Super:

1 Puffstool (uses spores to take over the enemies' nervous systems)

Subtotal: 1
Total: 2611

Petals: 2370

Resources

100 Iron
25 Tar
300 Wood
615 Wet Clay

Buildings

Barracks (Troops sleep here)

Ammunition Storage (Ammo is kept safe here)

Contains:
Bomb Rocks

Resource Storage (Resources go here)
Contains:
508 Spicy Spray (causes troops to work twice as fast, using some makes a project proceed at double speed for a day)
148 Bitter Sprays (turns enemies to stone)
Mitite pheromone
Puffstool gas
Medicine (mixed with Puffstool spores)

Weapon Storage (Troop equipment is stored here)
Contains:
Pluckapults
Lanterns
Grenade Launchers (fire explosives)

Petal Gathering Facility (iron) x2
Petal Gathering Facility (clay)

Clay Mine (+30 Clay/day)

Base Defense

2 Sand Traps (large pits with sand falling down them)
Crystal Maze on Tar lain around base
Moat filled with water mixed with Puffstool Spores, has a drawbridge
Camp reeks of Mitite

Projects

1. Build Counterweights (prevents troops from flipping over or tripping) (1/9)
2. Build Sand Blasters (churns out sand that can blind and choke enemies) (1/12)
3. Build Bows and Arrows (1/9)
4. Build a Searchtower (tall building that can magnify light) -100 clay -25 crystal -32 petals (1/16)
5. Build Plasma Whips (electricity charged whips, can be charged and uncharged) (1/13)
6. Build Freeze Flares (takes moisture in the air to blow out a cold gust of ice, freezes enemies and machines) (1/13)

Log

R.C.: Now that we have more project spaces, I have started some more offensive weapons. I might try to get a raid started.
Remember that medicine we made? I had the idea of mixing it with Puffstool spores, so if anyone else uses it, they'll join our side!
#96-Thyme-Posted 12/2/2012 7:44:57 AM
Hey Pendragon, i'm not sure that those rebreathers will work. The main problem with water is most Pikmin drown, and with fire, it's that they catch on fire. I'm not sure if it'll work for poison, but I think there are poisons that can eat through stuff. Besides, Pikmin are plants, so I think they would breath carbon dioxide through their leaves.

Heroven, don't you need to build a Recruitment Center?
#97Pendragon71037Posted 12/2/2012 1:44:24 PM
-Thyme- posted...
Hey Pendragon, i'm not sure that those rebreathers will work. The main problem with water is most Pikmin drown, and with fire, it's that they catch on fire. I'm not sure if it'll work for poison, but I think there are poisons that can eat through stuff. Besides, Pikmin are plants, so I think they would breath carbon dioxide through their leaves.

Heroven, don't you need to build a Recruitment Center?


Dude, it's Nintendo logic. >.>
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#98Pendragon71037Posted 12/2/2012 1:51:58 PM
Army: Rainbow Raiders
Location: Bulblax Heights (near entrance to Bulblax kingdom)
Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there)
Allies: Mechanical Demons
Log No.21
Day 84

Troops:
Ordinary:
920 red pikmin (strong, fire immune, more damage to cold-based enemies)
920 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives)
920 blue pikmin (average strength, water immune, can save others from drowning)
920 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them)
920 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters)
Subtotal: 4600
Special:
300(THIS, IS, SPARTA!!!!) bulbmin (immune to all purely elemental attacks, weak attackers)
300 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance)
Subtotal: 600
Total: 5200

Buildings
Onion R sector (weapon storage) (iron)
Contents:
Burning Blades
Tazer Swords
Water Slicers
Shockwave Smashers
Acid Daggers
Petra piercers
Sniper rifles
Elemental Fangs (upgraded to razor fangs)
Onion Y sector (ammo storage) (iron)
Fireballs
EMP pulses
Water blasts
Fissure grenades
Acid bombs
Stone bullets
Bomb pebbles
Sniper bullets
Onion B sector (resource storage) (iron)
Contents:
172 petals
100 iron
50 pikmite
50 Dumplium
45 A. Dweevilite
5 copper
Onion M sector (barracks) (iron)

Researches:
Nectar
All Troops are very skilled with weapons
Weapons can fire bursts (or streams) of their respective element
Full body armor w infra-red specs
Camouflage
Water saws
Battering rams
Medicine
Laser sights

Defenses
Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls)
Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles)
3 walls (Bulborbium with chromium coating)
Lightning rod/grate (A. Dweevilite)

Projects
1. Build a fighter dragon (air machine, very fast, durable, can run on ground, gun in tail, fireball launcher (can shoot fire breath too) in mouth) 20/30 days -60 petals -100 alluminum -5 crystal -10 chromium -5 A. Dweevilite
2. Build an addition to the cannon (machine gun, shoots bomb pebbles) 12/15 days -30 petals
3. Research wind shoes (increase speed of all troops, also decreases how much wind will knock them back) 8/10 days -20 petals
4. Research body suits (increase strength, agility, and defense) 8/10 days -20 petals
5. Research advanced medicine (cures everything but death) 4/10 days -20 petals
6. Research plasma bolts 0/10 days -20 petals

Log: too lazy to make a log today.
---
Chuck Finley is Forever! People that agree: 5
Official Torterra of the W2 board.
#99-Thyme-Posted 12/2/2012 6:02:19 PM
Pendragon71037 posted...
-Thyme- posted...
Hey Pendragon, i'm not sure that those rebreathers will work. The main problem with water is most Pikmin drown, and with fire, it's that they catch on fire. I'm not sure if it'll work for poison, but I think there are poisons that can eat through stuff. Besides, Pikmin are plants, so I think they would breath carbon dioxide through their leaves.

Heroven, don't you need to build a Recruitment Center?


Dude, it's Nintendo logic. >.>


Either way, it makes blues completely useless and purples completely overpowered. I mean, you're increasing their speed AND giving them immunities. :P
#100LilraptorPosted 12/2/2012 8:30:12 PM
Army Name: Magical Machinists
Location: That log from Landing Site with all the large pellets
Commander: Alith (Archmagemin, adept in all elemental magic)

Log: 13
Day: 98

Troops:
Standard:
800 Red Pikmin (Fireproof half-plant humanoids)
800 Yellow Pikmin (Electricity-resistant half-plant humanoids)
800 Magenta Pikmin (Flying half-plant humanoids)
800 Rock Pikmin (Crystal-coated half-plant humanoids)
800 Blue Pikmin (Half-plant humanoids with gills)
700 Cyan Pikmin (Cold-resistant half-plant humanoids)
700 Purple Pikmin (Half-plant humanoids with unusually large muscle mass)
Subtotal: 5400

Special:
80 Fire Pikmin (Reds specialized in pyromancy)
80 Lightning Pikmin (Yellows specialized in ampermancy)
80 Wind Pikmin (Magentas specialized in aeromancy, can grant flight to Yellows or lighter)
80 Earth Pikmin (Rock Pikmin specialized in earth magic)
80 Water Pikmin (Blues specialized in water magic)
70 Ice Pikmin (Cyans specialized in ice magic)
70 Light Pikmin (Pikmin-like collections of light, adept in lumimancy)
Subtotal: 440

Elite:
N/A

War Machines:
N/A

Resources:
Iron 50
Wet Clay 125
Petals 862
Crystal 366
Stainless Steel 20
Uranium 30
Wood 300


Buildings:
Indirect Defence:
Ammo Storage (Holds Ammo)
Weapons Storage (Holds offensive capability enhancers)
Resource Storage (Holds resources)
Barracks (Provides shelter for troops)
PGC x3 (+5 Petals/day)
Crystal Mine (+5 Crystal/day)
Water Pebble Mine (+5 WP/day)
A.Dweevilite Mine (+5A.D./day)
Research Center (Automates Research)
Direct Defence:
Sharpened Angled Hardened Clay Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.)


Tech:
Magic Capacitors (Allows storage of magical energy and the focusing of stored magic)
Advanced Aeromancy/Pyromancy/Cryomancy/Ampermancy Capacitors (Wind/fire/ice/electric magic is more powerful)
Basic Combat Amulets (Allows magic to be released in bursts, rather than just streams)
Amethyst Charms (Sharply reduces effects of poison gas, borrowed from Greek myth)
Basic Combat Wands (Increases range of magic, also functions as a spear)

Projects:

Stainless Steel Mine (22/75 days)
Titanium Mine (20/300 days)
R.Crawmadine Mine (20/30 days)
Ground Vehicle Factory (20/40 days)
Sentry Tower (0/12 days) -24 Petals -75 Clay
Air Vehicle Factory (0/40 days) -80 Petals, -100 Clay

Alith Log:

Cranking up industrial capacity to give us something to spend cash on... still not enough to get rid of all of this money. Sigh...

End Log.

To R.C.:
Hrm. That advice seems sound. We will make a sentry tower to watch that entrance, firing magic at it if needed.
~Alith
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Waiting for Tang to come back since '03.