Pikmin 3
Pikmin wars version 2
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Army: Rainbow Raiders Location: Bulblax Heights (near entrance to Bulblax kingdom) Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there) Allies: Mechanical Demons Log No.18 Day 72 Troops: Ordinary: 680 red pikmin (strong, fire immune, more damage to cold-based enemies) 680 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives) 680 blue pikmin (average strength, water immune, can save others from drowning) 680 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them) 680 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) Subtotal: 3400 Special: 300(THIS, IS, SPARTA!!!!) bulbmin (immune to all purely elemental attacks, weak attackers) 300 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance) Subtotal: 600 Total: 4000 Buildings Onion R sector (weapon storage) (iron) Contents: Burning Blades Tazer Swords Water Slicers Shockwave Smashers Acid Daggers Petra piercers Sniper rifles Elemental Fangs (upgraded to razor fangs) Onion Y sector (ammo storage) (iron) Fireballs EMP pulses Water blasts Fissure grenades Acid bombs Stone bullets Bomb pebbles Sniper bullets Onion B sector (resource storage) (iron) Contents: 132 petals 100 iron 50 pikmite 50 Dumplium 45 A. Dweevilite Onion M sector (barracks) (iron) Researches: Nectar All Troops are very skilled with weapons Weapons can fire bursts (or streams) of their respective element Full body armor w infra-red specs Camouflage Water saws Battering rams Defenses Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls) Multi-element cannon (lots of stuff) 3 walls (Bulborbium with chromium coating) Lightning rod/grate (A. Dweevilite) Projects 1. Build a fighter dragon (air machine, very fast, durable, can run on ground, gun in tail, fireball launcher (can shoot fire breath too) in mouth) 8/30 days -60 petals -100 alluminum -5 crystal -10 chromium -5 A. Dweevilite 2. Research medicine (bulbmin excel at usage) 8/10 days -20 petals 3. Research laser sights (helps when aiming a projectile) 4/10 days -20 petals 4. Research rebreathers (allow, non blues/whites/reds(no oxygen inside a fire) to breathe while in that element, attaches to helmet) 0/10 days -20 petals 5. Build an addition to the cannon (machine gun, shoots bomb pebbles) 0/15 days -30 petals 6. Gather copper 0/4 days Log: Steve here, and about time too. It's nearing that time of year again. We finished the projects. Started some new ones. --- Chuck Finley is Forever! People that agree: 5 Official Torterra of the W2 board. | |
Army: Rainbow Raiders Location: Bulblax Heights (near entrance to Bulblax kingdom) Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there) Allies: Mechanical Demons Log No.19 Day 76 Troops: Ordinary: 760 red pikmin (strong, fire immune, more damage to cold-based enemies) 760 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives) 760 blue pikmin (average strength, water immune, can save others from drowning) 760 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them) 760 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) Subtotal: 3800 Special: 300(THIS, IS, SPARTA!!!!) bulbmin (immune to all purely elemental attacks, weak attackers) 300 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance) Subtotal: 600 Total: 4400 Buildings Onion R sector (weapon storage) (iron) Contents: Burning Blades Tazer Swords Water Slicers Shockwave Smashers Acid Daggers Petra piercers Sniper rifles Elemental Fangs (upgraded to razor fangs) Onion Y sector (ammo storage) (iron) Fireballs EMP pulses Water blasts Fissure grenades Acid bombs Stone bullets Bomb pebbles Sniper bullets Onion B sector (resource storage) (iron) Contents: 132 petals 100 iron 50 pikmite 50 Dumplium 45 A. Dweevilite 5 copper Onion M sector (barracks) (iron) Researches: Nectar All Troops are very skilled with weapons Weapons can fire bursts (or streams) of their respective element Full body armor w infra-red specs Camouflage Water saws Battering rams Medicine Defenses Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls) Multi-element cannon (lots of stuff) 3 walls (Bulborbium with chromium coating) Lightning rod/grate (A. Dweevilite) Projects 1. Build a fighter dragon (air machine, very fast, durable, can run on ground, gun in tail, fireball launcher (can shoot fire breath too) in mouth) 12/30 days -60 petals -100 alluminum -5 crystal -10 chromium -5 A. Dweevilite 2. Research laser sights (helps when aiming a projectile) 8/10 days -20 petals 3. Research rebreathers (allow, non blues/whites/reds(no oxygen inside a fire) to breathe while in that element, attaches to helmet) 4/10 days -20 petals 4. Build an addition to the cannon (machine gun, shoots bomb pebbles) 4/15 days -30 petals 5. Research wind shoes (increase speed of all troops, also decreases how much wind will knock them back) 0/10 days -20 petals 6. Research body suits (increase strength, agility, and defense) 0/10 days -20 petals Log: Steve here. We gathered some copper, and finished the medicine. --- Chuck Finley is Forever! People that agree: 5 Official Torterra of the W2 board. | |
Army: Rainbow Raiders Location: Bulblax Heights (near entrance to Bulblax kingdom) Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there) Allies: Mechanical Demons Log No.20 Day 80 Troops: Ordinary: 840 red pikmin (strong, fire immune, more damage to cold-based enemies) 840 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives) 840 blue pikmin (average strength, water immune, can save others from drowning) 840 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them) 840 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) Subtotal: 4200 Special: 300(THIS, IS, SPARTA!!!!) bulbmin (immune to all purely elemental attacks, weak attackers) 300 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance) Subtotal: 600 Total: 4800 Buildings Onion R sector (weapon storage) (iron) Contents: Burning Blades Tazer Swords Water Slicers Shockwave Smashers Acid Daggers Petra piercers Sniper rifles Elemental Fangs (upgraded to razor fangs) Onion Y sector (ammo storage) (iron) Fireballs EMP pulses Water blasts Fissure grenades Acid bombs Stone bullets Bomb pebbles Sniper bullets Onion B sector (resource storage) (iron) Contents: 152 petals 100 iron 50 pikmite 50 Dumplium 45 A. Dweevilite 5 copper Onion M sector (barracks) (iron) Researches: Nectar All Troops are very skilled with weapons Weapons can fire bursts (or streams) of their respective element Full body armor w infra-red specs Camouflage Water saws Battering rams Medicine Laser sights Defenses Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls) Multi-element cannon (lots of stuff) 3 walls (Bulborbium with chromium coating) Lightning rod/grate (A. Dweevilite) Projects 1. Build a fighter dragon (air machine, very fast, durable, can run on ground, gun in tail, fireball launcher (can shoot fire breath too) in mouth) 16/30 days -60 petals -100 alluminum -5 crystal -10 chromium -5 A. Dweevilite 2. Research rebreathers (allow, non blues/whites/reds(no oxygen inside a fire) to breathe while in that element, attaches to helmet) 8/10 days -20 petals 3. Build an addition to the cannon (machine gun, shoots bomb pebbles) 8/15 days -30 petals 4. Research wind shoes (increase speed of all troops, also decreases how much wind will knock them back) 4/10 days -20 petals 5. Research body suits (increase strength, agility, and defense) 4/10 days -20 petals 6. Research advanced medicine (cures everything but death) 0/10 days -20 petals Log: me. We finished the sights, started on better meds. --- Chuck Finley is Forever! People that agree: 5 Official Torterra of the W2 board. | |
Anybody here? I have three logs with no interruptions. --- Chuck Finley is Forever! People that agree: 5 Official Torterra of the W2 board. | |
Sorry, haven't gotten the time to make a log lately. --- Army: Control Freaks General: R.C. (Antenna Beetle) Location: Wistful Wild (the area with three berry plants) Day 68, Log 13 Army Ordinary 100 Yellow Puffmin (electricity-resistant, good with explosives) 100 White Puffmin (immune to poison, fast) 100 Blue Puffmin (immune to water) 100 Red Puffmin (immune to fire, high attack) 350 Mini Snitchers (Tiny Snitchbugs that make good thieves, can carry a small troop) 325 Mitites (causes enemies to panic, secretes nectar) 100 Purple Puffmin (slow, does a lot of damage and can stun enemies) 100 Shearwigs (eats resources and plants, does heavy damage to larger troops) 750 Dweevils (immune to the elements, but can't burst into them) 50 Honeywisps (drop eggs) 25 Flutter Leaves (related to Skitter Leaves; faster, can fly and burrow into ground) Subtotal: 2200 Special 110 Antenna Beetles (causes machinery to malfunction, takes control of enemy units, can detect the locations and intentions of nearby beings) 110 Dwarf Puffstools (quicker; less health than Puffstools) 10 Greater Spotted Jelly Floats (sucks up enemies, can transport units and resources) 20 Withering Blowhogs (blows strong gusts, deflowers Pikmin) 10 Mamutas (Use powerful slams to bury Pikmin and other small troops, stuns larger ones) 15 Electrical Blowhogs (breath electricity) 15 Poisonous Blowhogs (breath poison) 15 Fiery Blowhogs (breath fire) 15 Watery Blowhogs (breath water) 50 Iridescent Flint Beetles (enemy troops who see this immediately start chasing it, has a nearly impenetrable shell) 10 Anti-Air Groinks (fire shells designed to take down flying troops and units) 20 Careening Dirigibugs (spit out bomb rocks) 10 Sniper Groinks (fire long-range bullets, have excellent eyesight) 10 Armored Cannon Beetle Larva (fire rocks) Subtotal: 410 Super: 1 Puffstool (uses spores to take over the enemies' nervous systems) Subtotal: 1 Total: 2611 Petals: 2370 Resources 100 Iron 25 Tar 300 Wood 615 Wet Clay Buildings Barracks (Troops sleep here) Ammunition Storage (Ammo is kept safe here) Contains: Bomb Rocks Resource Storage (Resources go here) Contains: 508 Spicy Spray (causes troops to work twice as fast, using some makes a project proceed at double speed for a day) 148 Bitter Sprays (turns enemies to stone) Mitite pheromone Puffstool gas Medicine (mixed with Puffstool spores) Weapon Storage (Troop equipment is stored here) Contains: Pluckapults Lanterns Grenade Launchers (fire explosives) Petal Gathering Facility (iron) x2 Petal Gathering Facility (clay) Clay Mine (+30 Clay/day) Base Defense 2 Sand Traps (large pits with sand falling down them) Crystal Maze on Tar lain around base Moat filled with water mixed with Puffstool Spores, has a drawbridge Camp reeks of Mitite Projects 1. Build Counterweights (prevents troops from flipping over or tripping) (1/9) 2. Build Sand Blasters (churns out sand that can blind and choke enemies) (1/12) 3. Build Bows and Arrows (1/9) 4. Build a Searchtower (tall building that can magnify light) -100 clay -25 crystal -32 petals (1/16) 5. Build Plasma Whips (electricity charged whips, can be charged and uncharged) (1/13) 6. Build Freeze Flares (takes moisture in the air to blow out a cold gust of ice, freezes enemies and machines) (1/13) Log R.C.: Now that we have more project spaces, I have started some more offensive weapons. I might try to get a raid started. Remember that medicine we made? I had the idea of mixing it with Puffstool spores, so if anyone else uses it, they'll join our side! | |
Hey Pendragon, i'm not sure that those rebreathers will work. The main problem with water is most Pikmin drown, and with fire, it's that they catch on fire. I'm not sure if it'll work for poison, but I think there are poisons that can eat through stuff. Besides, Pikmin are plants, so I think they would breath carbon dioxide through their leaves. Heroven, don't you need to build a Recruitment Center? | |
-Thyme- posted... Hey Pendragon, i'm not sure that those rebreathers will work. The main problem with water is most Pikmin drown, and with fire, it's that they catch on fire. I'm not sure if it'll work for poison, but I think there are poisons that can eat through stuff. Besides, Pikmin are plants, so I think they would breath carbon dioxide through their leaves. Dude, it's Nintendo logic. >.> --- Chuck Finley is Forever! People that agree: 5 Official Torterra of the W2 board. | |
Army: Rainbow Raiders Location: Bulblax Heights (near entrance to Bulblax kingdom) Leader: Steve (red Pikmin with the abilities of all the pikmin types) (yeah, I went there) Allies: Mechanical Demons Log No.21 Day 84 Troops: Ordinary: 920 red pikmin (strong, fire immune, more damage to cold-based enemies) 920 yellow pikmin (high jumpers, lighter, electricity immune, draws electricity towards them, good with explosives) 920 blue pikmin (average strength, water immune, can save others from drowning) 920 white pikmin (fast, light, acid immune, can see thing underground, hurts enemies that kill them) 920 purple pikmin (very strong, heavy, kind of slow, can stun enemies, aoe on first attack, heavy lifters) Subtotal: 4600 Special: 300(THIS, IS, SPARTA!!!!) bulbmin (immune to all purely elemental attacks, weak attackers) 300 rock pikmin (resistant (not immune) to all elements, average attack, high physical resistance) Subtotal: 600 Total: 5200 Buildings Onion R sector (weapon storage) (iron) Contents: Burning Blades Tazer Swords Water Slicers Shockwave Smashers Acid Daggers Petra piercers Sniper rifles Elemental Fangs (upgraded to razor fangs) Onion Y sector (ammo storage) (iron) Fireballs EMP pulses Water blasts Fissure grenades Acid bombs Stone bullets Bomb pebbles Sniper bullets Onion B sector (resource storage) (iron) Contents: 172 petals 100 iron 50 pikmite 50 Dumplium 45 A. Dweevilite 5 copper Onion M sector (barracks) (iron) Researches: Nectar All Troops are very skilled with weapons Weapons can fire bursts (or streams) of their respective element Full body armor w infra-red specs Camouflage Water saws Battering rams Medicine Laser sights Defenses Avalanche cannon (sends large rocks down pathway, high damage, hits many) (iron) (upgraded to iron balls) Multi-element cannon (lots of stuff) (upgraded to shoot bomb pebbles) 3 walls (Bulborbium with chromium coating) Lightning rod/grate (A. Dweevilite) Projects 1. Build a fighter dragon (air machine, very fast, durable, can run on ground, gun in tail, fireball launcher (can shoot fire breath too) in mouth) 20/30 days -60 petals -100 alluminum -5 crystal -10 chromium -5 A. Dweevilite 2. Build an addition to the cannon (machine gun, shoots bomb pebbles) 12/15 days -30 petals 3. Research wind shoes (increase speed of all troops, also decreases how much wind will knock them back) 8/10 days -20 petals 4. Research body suits (increase strength, agility, and defense) 8/10 days -20 petals 5. Research advanced medicine (cures everything but death) 4/10 days -20 petals 6. Research plasma bolts 0/10 days -20 petals Log: too lazy to make a log today. --- Chuck Finley is Forever! People that agree: 5 Official Torterra of the W2 board. | |
Pendragon71037 posted... -Thyme- posted...Hey Pendragon, i'm not sure that those rebreathers will work. The main problem with water is most Pikmin drown, and with fire, it's that they catch on fire. I'm not sure if it'll work for poison, but I think there are poisons that can eat through stuff. Besides, Pikmin are plants, so I think they would breath carbon dioxide through their leaves. Either way, it makes blues completely useless and purples completely overpowered. I mean, you're increasing their speed AND giving them immunities. :P | |
Army Name: Magical Machinists Location: That log from Landing Site with all the large pellets Commander: Alith (Archmagemin, adept in all elemental magic) Log: 13 Day: 98 Troops: Standard: 800 Red Pikmin (Fireproof half-plant humanoids) 800 Yellow Pikmin (Electricity-resistant half-plant humanoids) 800 Magenta Pikmin (Flying half-plant humanoids) 800 Rock Pikmin (Crystal-coated half-plant humanoids) 800 Blue Pikmin (Half-plant humanoids with gills) 700 Cyan Pikmin (Cold-resistant half-plant humanoids) 700 Purple Pikmin (Half-plant humanoids with unusually large muscle mass) Subtotal: 5400 Special: 80 Fire Pikmin (Reds specialized in pyromancy) 80 Lightning Pikmin (Yellows specialized in ampermancy) 80 Wind Pikmin (Magentas specialized in aeromancy, can grant flight to Yellows or lighter) 80 Earth Pikmin (Rock Pikmin specialized in earth magic) 80 Water Pikmin (Blues specialized in water magic) 70 Ice Pikmin (Cyans specialized in ice magic) 70 Light Pikmin (Pikmin-like collections of light, adept in lumimancy) Subtotal: 440 Elite: N/A War Machines: N/A Resources: Iron 50 Wet Clay 125 Petals 862 Crystal 366 Stainless Steel 20 Uranium 30 Wood 300 Buildings: Indirect Defence: Ammo Storage (Holds Ammo) Weapons Storage (Holds offensive capability enhancers) Resource Storage (Holds resources) Barracks (Provides shelter for troops) PGC x3 (+5 Petals/day) Crystal Mine (+5 Crystal/day) Water Pebble Mine (+5 WP/day) A.Dweevilite Mine (+5A.D./day) Research Center (Automates Research) Direct Defence: Sharpened Angled Hardened Clay Fence (Makes it very hard for short land enemies to get in, but those already inside can walk over it.) Tech: Magic Capacitors (Allows storage of magical energy and the focusing of stored magic) Advanced Aeromancy/Pyromancy/Cryomancy/Ampermancy Capacitors (Wind/fire/ice/electric magic is more powerful) Basic Combat Amulets (Allows magic to be released in bursts, rather than just streams) Amethyst Charms (Sharply reduces effects of poison gas, borrowed from Greek myth) Basic Combat Wands (Increases range of magic, also functions as a spear) Projects: Stainless Steel Mine (22/75 days) Titanium Mine (20/300 days) R.Crawmadine Mine (20/30 days) Ground Vehicle Factory (20/40 days) Sentry Tower (0/12 days) -24 Petals -75 Clay Air Vehicle Factory (0/40 days) -80 Petals, -100 Clay Alith Log: Cranking up industrial capacity to give us something to spend cash on... still not enough to get rid of all of this money. Sigh... End Log. To R.C.: Hrm. That advice seems sound. We will make a sentry tower to watch that entrance, firing magic at it if needed. ~Alith --- Waiting for Tang to come back since '03. |
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