If this game has a time limit like the first one had, I'm gonna hate it

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XWolfO
Posted 12/6/2012 9:13:28 AM

(edited)
I think I heard somewhere that they're trying to do it again, and I'm kinda getting worried.

The game looks awesome to me, and I wouldn't mind something like Challenge Mode or Time Attack and stuff, but I want the main campaign to stay unrestricted like Pikmin 2 was. I really liked exploring in Pikmin 2, and it usually took me a long time to complete an area, because I take my time to explore. And I would love to explore all the new areas and stuff without having to worry that in 30 days or so, I'll get a game over, if I don't do what I'm supposed to do.

That would be one thing that would turn me away from this game, and I'm really looking forward to it.
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EasterEggHunter
Posted 12/6/2012 2:56:29 PM
They wont do that. Why make the game shorter? Besides all of them have time limits to the days.

Btw something i never got, why do we have unlimted days in the second but not first? Did he bring extra air?
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Razum
Posted 12/6/2012 3:10:27 PM
It's just assumed that he came prepared during 2 as he knew what he was getting into as opposed to just crashing there.


That said, I wouldn't mind a overall time limit (wouldn't mind it not being there either). I just want the game to take at least as long to 100% as Pikmin 2, though I'm really hoping it lasts as much longer as possible.
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RobJ23
Posted 12/7/2012 9:27:34 AM
2 was way way too easy with no time limit. Freeroam and exploring is just fine, but NO game over screen and no true challenges is just lame, period. Nintendo games are easy enough. Why the hell shouldn't they have challenges?

Original Pikmin- while short... the first few times you play it.. IS a challenge. It's a challenge to get all the parts. Stop whining about it. Do you simply play only easy games?

Pikmin 2- some difficult parts in it, but you have to use self imposed challenges if you want to have a ton of difficulty in it. Forcing yourself to make up challenges is fine at times, but lame in general. Nintendo dumbed down Pikmin for the sequel just to appeal to the people that whined about a challenge.


Pikmin 3- I see it being easier yet. No game over screen, no set time limit. Will probably be able to go to day 1000000000 and not be penalized once again.


I will still get Pikmin 3, but honestly... Nintendo needs to wake up a little. All games shouldn't just be exploring and so easy going.
kirbymastah
Posted 12/7/2012 11:11:05 AM
@Time limit haters, cry moar. If you couldn't beat pikmin 1 in 30 days, then there's something wrong with you since 30 days is very, very, very lenient.

@Rob, cry moar about "easier difficulty"

We've been through this millions of times, and most people agree that while a restrictive time limit like from pikmin 1 would deter other players (even with the option to backtrack), bonus content and rewards for finishing certain objectives within certain days would be best (or punishing players for taking too long, a little bit). This rewards players who use stronger strategies and are better at the game overall, or punishes players who don't and take longer (but without telling them "lol, start the entire game over"), but it still gives the option to take your time and explore. Both parties win, and this set-up takes the best from both time-limit lovers (aka me) and time-limit haters.

Examples may include extra upgrades if you collect 100 treasures within 10 days (aka rewarding good players), or even pikmin 2's example of dropping spotty bulbears on you in perplexing pool if it's past the 30th day (aka punishing slow players). This still gives the option to either speed through the game and test your knowledge and strategies, or take your time with exploring the game and messing around.
kirbymastah
Posted 12/7/2012 11:12:07 AM
And I agree that pikmin 2 is far easier than pikmin 1, but the reasons are completely unrelated to the freaking time limit. (enemies are easier and have less health, pikmin are much easier to save from hazards, purple pikmin are lol, captains get upgrades now, bitter+spicy sprays, the list goes on)
Mattssacre
Posted 12/7/2012 11:50:32 AM
How about making an optional time limit so everyone can play how they want? Or you could just reset if you reach day 31 (or earlier) if you really want a timer.
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Hejiru206
Posted 12/7/2012 12:49:15 PM
Mattssacre posted...
How about making an optional time limit so everyone can play how they want?


I like this idea. They could make the default 30 days, but allow you to remove the time limit (sort of a weird version of their recent "Super Guides") or let you shorten, since a lot of people try to do 8-day runs already.
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kirbymastah
Posted 12/7/2012 12:50:41 PM
I don't think you guys even read what I put up <_<

A required time limit, while forcing strategy and challenge, would limit the fanbase. An optional one is basically what i said, as in, there are requirements and bonus objectives to meet that will push the strategic players to do their best, but still leaving the option open for the exploring-kind of players to take their time.
-Jester-Masque-
Posted 12/7/2012 1:04:59 PM
kirbymastah: I read your suggestion, and I've seen you say it before. I think that your suggestion is just fine.

But I still prefer that the game's challenge is created from creative design. Pikmin 2 did this really well. For example, the Careening Dirigibugs aren't a problem to take out on their own, but what about when there's a Wollywog and a Swooping Snitchbug nearby? Or what if the level has bottomless pits that pikmin can be tossed into when they are shaken off? The unique challenges created by putting different enemies in a room together is something I've always enjoyed about that game.
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