Something I don't understand about the "Time Limit Issue".

MC_ZandoggPosted 12/9/2012 7:04:45 AM
I've lurked for a bit here and I've seen people give others a hard time about there possibly being a time limit like there was in Pikmin 1. I've seen comments like "If the game DIDN'T have a time limit it would be too easy" and "if you can't beat the game in the 30 days there is a problem with you".

This blew my mind and I really hope that those people were trolling. First, having an unlimited amount of days WILL please everyone if there is a "Days Counter". For example, if you want to have a challenge, then one can put self imposed restrictions to complete the game in "x" amount of days. Or if someone likes to explore a bit and goof around or just enjoy the music and scenery (Forest of Hope instantly comes to mind :D), then that is also an option.

It's just scary that people would be so narrow minded and mean toward other gamers. Or maybe I just got trolled haha. Anyways what do you guys think?
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kirbymastahPosted 12/9/2012 9:41:47 AM
not another one...
vgfreak100Posted 12/9/2012 11:57:30 AM
Honestly, I can see KM's idea more clearly - have an unlimited number of days to calm those who enjoy taking their time, but have challenges and rewards for those who enjoy speedrunning through the game.

"People can make challenges themselves" is generally frowned upon, as many dislike making their own trials to try and cover up for the game's lack of difficulty. It's nice that you're trying to find a way through the problems, but the fact is that the game needs two sides to satisfy both kinds of gamers - and neither side should be REQUIRED, so those who enjoy doing their own thing won't be forced to play the side that they're repelled from.

Some like the idea of a time limit, as it gives them a sense of accomplishment whenever they complete the game in X days, but just as KM has mentioned (numerous times actually :P ), optional rewards for those who play hardcore (or fast) will get out a foothold for the game's fans.
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Oh yes he did.
Ghost-inZeShellPosted 12/9/2012 12:50:55 PM
"I have no strong feelings one way or the other."
–True Neutral
kirbymastahPosted 12/9/2012 7:29:05 PM
Yeah, I think an enforced, strict time limit belongs to challenge mode overall, where the sole purpose is to strategize your pikmin to be fast and efficient. The main game, while it should emphasize strategy as well, should give the option of taking it slow.

Of course, taking out the day system would be stupid. I've heard people say "don't do days anymore, ust let the game be one long day" and that's really really stupid.

I saw a dark area in the new gameplay video... here's hoping that you can play in nighttime? (though it's more likely a cave or an area like forest navel...
pikmintaroPosted 12/9/2012 8:01:25 PM
Personally I want there to be individual days, but I don't want there to be a limit on the individual days like the first game.

One thing I think they could do (And I've heard other people say this.) is have limited days at first, but then once you complete that part of the game then increase it to an unlimited number of days.
I also wish they would let you play during the nighttime also, just make new types of Pikmin that are nocturnal, and add a greater amount of enemies during the night, mostly I just think that playing in a nighttime setting would be beautiful.

Other than that just keep the time limit to challenge mode, I don't know why people want there to be one long unlimited day I don't see that happening in any way and I think it is more fun to have individual days also.
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"Greater love hath no man than this, that a man lay down his life for his friends. John 15:13"
Ghost-inZeShellPosted 12/9/2012 8:11:57 PM
'President of the Neutral Planet' posted...
"I have no strong feelings one way or the other."
–True Neutral

This^
monkeypeelPosted 12/13/2012 10:46:22 PM
its not going to have a time limit, basically for the reason you mentioned
McmadnessV3Posted 12/14/2012 11:00:44 AM
I had an idea where there were infinite days, but the game would reward players for finishing the game quickly and efficiently.
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ArtOWarfarePosted 12/16/2012 8:01:17 AM
I'm a bit surprised I haven't seen this suggestion yet:

As soon as someone has finished the game, it mentions that a new, more difficulty is unlocked. If you try starting a new game afterwards, it'll offer the option of playing in the regular or difficult mode.

With the higher difficulty, you'll have to face against enemies with improved AI which will behave quite differently from others:

1 - They'll prioritize attacking the captain much higher than in normal difficulty mode - they understand that the Pikmin are easy prey without direction from the captains.
2 - They'll attack your ship on the first day of the game. The final boss can come in and eat your engine or something while severally damaging your ships ability to produce breathable gas. At this point, you'll be told you can only stay on the planet for so many days, and the days you have left will appear in the top corner. Beating the boss gives you back your main engine and the ability to fly back home.
3 - They'll periodically come back to attack your ship again. If your ship sustains too much damage, the days you have left to stay on the planet will drop down (this is why it shows days left rather than day you're on in the top corner.)