Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn't agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.
When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. --- http://terosclassicgaming.blogspot.com/ - Watch me beat "NES Die Hard" http://www.backloggery.com/tero - My backloggery
Good. Pikmin 2 was a better game, but lacked the strategy since you didn't need a strategy to complete your tasks because there was no urgency. Maybe the whole game wont be timed, but there will still be time limits.