Could be cool. Maybe some terrible dispute over a job, maybe some kind of betrayal or what have you. It'd be fun if they put us in a position where we had to make a decision about who's gonna get got and how, especially after we've grown fond of all of them.
Q. How does the new, three-character structure help you get closer to the ambitions you have for the medium?
A. Just at the conceptual level, the idea was three separate stories that you play in one game. The next bit was, letís not have the stories intersect once or twice but have them completely interwoven. It felt like it was going to be a real narrative strength: you get to play the protagonist and the antagonist in the same story.
Oh yes, I gathered that, but if you are playing as all three, are you just playing to antagonize yourself?
"Grr I'm Franklin, I must find a way to screw over Trevor for taking my bowling shoes"
"Ahh I'm Trevor, I hope Franklin doesn't know that it was I that had taken his bowling shoes! I needed the money for my fix"
" Haha I'm Michael the final boss of the game and I screwed both of them over, haha you were playing as the bad guy the entire time!
ps I shot chop, tee hee, I'm evil!"
Anti-Heroes killing cops huh? Well yes, while you do sound like a tool from my perspective for posting that, I was aware of the errors I made in my post. (if you were addressing me that is, if not, disregard this post.)