Dev updates on Update 2.0

#1Ash_rulePosted 7/30/2011 8:29:50 AM
here is a link to the list of stuff that's in the next update straight from the developer.

http://totalminerforums.com/index.php?/topic/3527-dev-diaries-v20/
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#2CountDogPosted 7/30/2011 11:56:43 PM
Sweet!
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#3OnePolishGuyPosted 7/31/2011 6:19:44 PM
nice thanks!
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"...and when there was no meat, we ate fowl and when there was no fowl, we ate crawdad and when there was no crawdad to be found, we ate sand. "
#4drakonianwolf54Posted 7/31/2011 8:57:15 PM
Curse being on a DS and cant follow links...
:( Can someone paste the updates?
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Airock54 GTag - Kitty go Meow. Doggy go Arf. Birdy go Chirp. Dragon go Yiff... Wait o.0
I am The Phoenix Dragon Lord and I say F*** Dragons *Winks*
#5OnePolishGuyPosted 8/1/2011 12:06:17 AM(edited)
PATCH #2:

Multiplayer:

Xbox Live and System Link games are supported. Split screen is supported.

Topology
Total Miner uses a hybrid topology.

Player movements are handled by a Peer to Peer topology. This increases the bandwidth load for Clients, but importantly it reduces the bandwidth load for the Server. The Server has a lot to do, so any reduction in it's bandwidth is important.

Mining or Placing blocks uses a Client / Server topology. The Server maintains the real map. If a Client mines or places of a block, the action is sent to the Server, verified and then if
its valid, all Clients are sent confirmation of the change.

Chests: If Clients place items into chests, or remove items from chests, the action must first be verified by the Server. Confirmation is sent back to all Clients.
Furnaces: Smelting is handled by the Server. Transfer of items works the same way as chests.
Rope: Rope uncoiling/coiling is handled by the Server.
Trees: Tree spawning and leaf despawning is handled by the Server.
Cave Ins, Drops, Pickups are handled by the Server.

Lobby screen:
The lobby screen is coming along.
Local players can now also join the session and split screen will automatically start when the game loads. Local players can leave the lobby by signing out. (XNA restriction).
If the Host leaves the Lobby, the session is correctly ended and all other players exit the Lobby.

In Game
All players, local and remote are seen by all other players.
All players can move around freely.
All players can mine and place blocks freely and the changes are seen by all other players as they happen.

WIP
Smooth out remote player movement.
Clients to send blast requests to the Server for handling.
Add a Lag Slider that will allow players to reduce lag if their system is not coping.
Player Invites
Join a game in progress
Finish Player Kicking
Show Remote player tool in hand.

Testing
We have run a test with 8 players. There was some lag, sometimes quite bad, but the results were promising considering we have done zero optimization. We believe lag free (or at least minimal lag) 8 player games will be possible after optimization. We even dare hope for more than 8 players.

CONTINUED>

New Game Mode: Survival

Surface area 15 x bigger than Dig Deep.
Day / Night cycle.
Dangerous Mobs come out at night.
Crafting. No blueprints, all items are craftable from the start.
Cave systems.
Resources must be mined.
All the rocks and ores from Dig Deep are found underground.
Beds can be used to sleep through the night.
And quite a bit more to be announced.


Miscellaneous Changes:

Added block picking to Dig Deep. But not stock up.
Fill/Clear creative tool enabled.
Add option to Creative Mode to toggle block pickups on/off.

New Blocks

Locked Chests:
These chests will be locked to the gamertag that places them. Only that gamer can open/break them. In MP, if a guest places a locked chest, the host cannot open it, but the host can break it.




Wool.
Beds.




New Items
Locks
Bows
Arrows
Feathers
Flint Flakes
Raw Lamb Chops
Raw Chicken Meat
Cooked Lamb Chops
Cooked Chicken Meat

This list is not final, we will add to it as we go.

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"...and when there was no meat, we ate fowl and when there was no fowl, we ate crawdad and when there was no crawdad to be found, we ate sand. "
#6drakonianwolf54Posted 8/1/2011 8:24:30 AM
Thanks Polish Dude :D
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Airock54 GTag - Kitty go Meow. Doggy go Arf. Birdy go Chirp. Dragon go Yiff... Wait o.0
I am The Phoenix Dragon Lord and I say F*** Dragons *Winks*
#7OnePolishGuyPosted 8/1/2011 8:30:50 AM
no problem
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"...and when there was no meat, we ate fowl and when there was no fowl, we ate crawdad and when there was no crawdad to be found, we ate sand. "
#8BluharvestPosted 8/2/2011 6:17:36 AM
Damn, you'd better be playing this game, drak.
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#9_MrENigma_Posted 8/2/2011 12:02:55 PM
Any ideas on when the patch goes live?
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#10drakonianwolf54Posted 8/2/2011 1:50:52 PM
Corse i am Blu!
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Airock54 GTag - Kitty go Meow. Doggy go Arf. Birdy go Chirp. Dragon go Yiff... Wait o.0
I am The Phoenix Dragon Lord and I say F*** Dragons *Winks*