Not trying to troll, but I think the reviews set my expectations up too high. It was obviously a high quality game and fun to play, but nothing groundbreaking in terms of freedom, or in terms of choice & consequence, as some reviews had me believing
I was let down in two areas, mainly. I was expecting
1. Choice, morality, and consequence to be an important part of the gameplay.
2. Many different ways to creatively assassinate your target, a la Hitman.
But what I felt I actually got was
1. Choice is just about whether you want to kill people or not, but the game never challenged my morals and made me wonder if I made the right choice
2. There didn't seem to be as many creative ways to kill your targets as there were in Hitman. A lot of the "freedom" seemed to come from how you decide to gain access to your target and that's it. In any case there was too much handholding and the game generally felt short and easy on normal.
I thought it was fun, but nothing groundbreaking. I do feel like the reviews made it sound far more innovative than it was. Also obscenely short! I know games don't have to be long to be good - just seems like a shame after all this care and effort was put into creating an elaborate world. Just when you start getting interested about learning more - THE END.
I'm not sorry I played it. Definitely not GOTY material though.
Yeah, this isn't some morality game that's going to somehow make you feel like every choice you made is a wrong one. That's a good thing because there isn't "damned if you do, damned if you don't" endings. There are no "wrong" or "bad" endings. There's also no room with 3 switches that let you choose your own ending regardless of how you've been playing your character's morality.
And I'm not sure what you mean by "creative kills" because this game is full of them.
well I am not like your dad. I worked as a chef at TGIF-Mattson