Killer Bee, S, Clay Pigeon, Prop Shredder help

#1IAmMC2Posted 4/15/2012 12:37:59 AM
Hello folks, I've been practicing more possibilities with these moves in combos, and I notice sometimes the opponent will recover after the last hit before I can jump/teleport up and do anything, even if I have not reached the limiter. Any idea what I can do to prevent this?
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UMVC3-Deapdool/Dorm/Dante|SF4-Oni/Akuma/Zangief/Gen/Hakan
KOFXIII-Elisabeth/Athena/Kula|BB-Hazama,Vallk, Relius
#2Dragunov_4_everPosted 4/15/2012 2:23:16 AM
At first I thought this was a troll topic talking about Naruto because of "Killer Bee" and "Clay Pidgeon". lol
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TTT2: Dragunov, Marduk, Ogre, Jinpachi, Alisa, Wang
#3Darknessbeast10Posted 4/15/2012 2:29:40 AM
You're timing it wrong wait for them to be in front of Dante (not above) then you should be good. If that's not it, try shooting only two or 3 bullets. The more bullets you shoot they harder it is to tie prop shredder. Uhh i don't know if I'm right but if Prozac post in this topic he can clarify.
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#4ProzacStylingsPosted 4/15/2012 3:05:54 AM
http://www.gamefaqs.com/boards/637240-ultimate-marvel-vs-capcom-3/62515134
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#5IAmMC2(Topic Creator)Posted 4/15/2012 4:27:21 AM
Thanks guys for the help, but I think I learned the solution to my problem.

The combo I'm attempting seems to not be possible. I can get the clay pigeon to prop shredder to work in almost any other situation, but this one does not seem to work.

The Hammer/j.S, Volcano, j.MH, Killer Bee, S, Clay Pigeon, Prop Shredder. And then it drops before I can do anything after prop shredder.
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UMVC3-Deapdool/Dorm/Dante|SF4-Oni/Akuma/Zangief/Gen/Hakan
KOFXIII-Elisabeth/Athena/Kula|BB-Hazama,Vallk, Relius
#6KingandqueensPosted 4/15/2012 8:41:00 AM
Yeah, that wouldn't work.
Maybe in XF
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#7hsumeisterPosted 4/15/2012 2:04:51 PM
http://shoryuken.com/forum/index.php?threads/new-more-damaging-bnb-after-hammer-or-s.154439/

Second combo shows that this is possible.
#8g6260Posted 4/15/2012 2:29:16 PM(edited)
Its possible, you just have to do the combo extremely fast or else HSD will cause them to fall out of Prop Shredder.

Also, I have never been able to get it to work off of a hammer/Jump S hit above normal jump height. Nor have I ever been able to get it off a Jump. S confirm that I had cancelled into Hammer/Killer Bee/Air Play just in case. Too much time elapses before the Prop Shredder. ;_;
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#9ProzacIsBackPosted 4/15/2012 3:58:59 PM
IAmMC2 posted...
Thanks guys for the help, but I think I learned the solution to my problem.

The combo I'm attempting seems to not be possible. I can get the clay pigeon to prop shredder to work in almost any other situation, but this one does not seem to work.

The Hammer/j.S, Volcano, j.MH, Killer Bee, S, Clay Pigeon, Prop Shredder. And then it drops before I can do anything after prop shredder.


hsumeister posted...
http://shoryuken.com/forum/index.php?threads/new-more-damaging-bnb-after-hammer-or-s.154439/

Second combo shows that this is possible.


The second combo in that thread is not the same; it leaves out the jM.

TC's combo is, in fact, impossible. To get the best effect, the SRK Thread combo should be done after a Hammer(Recovers faster than jS). That'll make it slightly easier to do consistently.
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Prozac is a dick.
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#10IAmMC2(Topic Creator)Posted 4/19/2012 12:53:55 AM
I've got one more question, then I'll leave you guys alone I promise lol.

When doing the jump cancel teleport, what command am I supposed to do exactly? Like for example, after doing a launcher, Clay Pigeon, Prop Shredder teleport.....which button combo do I do. DDU+S or DD+S,U? Assuming it works like jump cancel acid rain that is.
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UMVC3-Deapdool/Dorm/Dante|SF4-Oni/Akuma/Zangief/Gen/Hakan
KOFXIII-Elisabeth/Athena/Kula|BB-Hazama,Vallk, Relius