Need Help for a Classification Essay

#1KingandqueensPosted 9/27/2012 4:38:20 PM
Hey GFAQS, I'm doing a classification essay in my AP Comp class.
I am planning on doing it on the fighting styles of this game.
i.e, Rushdown, zoning, and lock-down.
I'd be glad if you guys can helpe me out on those three styles
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#2MavisBeaconDTFPosted 9/27/2012 4:39:39 PM
Lockdown isn't a play style, it's a facet of being on the offensive. Should be rushdown, zoning and keepaway.
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#3MedicalGamerPosted 9/27/2012 4:40:03 PM
So essentially you want us to explain what each of those in detail?
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#4Kingandqueens(Topic Creator)Posted 9/27/2012 4:40:42 PM
MavisBeaconDTF posted...
Lockdown isn't a play style, it's a facet of being on the offensive. Should be rushdown, zoning and keepaway.


Oh, okay then.
And yes, I'd like for you guys to into details about them
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#5catkiller904Posted 9/27/2012 4:59:03 PM
This is how I look at it, or at least how I can poorly represent my thoughts on the subject in text while hopefully remembering everything I want to say:

Rushdown focuses on quick, relentless, smart play based on mind games and mix-ups, and deals damage primarily through extended combos to get the most out of every time you manage to open up the opponent. A very momentum-based style. Mix-ups are huge, as are resets. I like to think most good rushdown teams can make very good use of meter to add another layer of threat; for example, Wolverine would get the ability to confirm off Berserker Slash in all situations when he *might* not normally, and Spencer would get the ability to threaten the opponent with the possibility of a Bionic Lancer.

Zoning focuses on restricting the opponent's options in terms of positioning and mobility to better suit you. For instance, Vajra is a fantastic zoning assist, shutting down extended time in the air for the opponent and forcing them to attack from ground level. I don't know if I would classify it as its own style, because elements of zoning can be incorporated into rushdown and keepaway. I suppose it could be argued that damage is primarily done in extended combos like rushdown, but instead of relying on heavy pressure and mix-ups, a zoning style would get hits based on opportunity with strong footsies and pokes, perhaps by annoying the opponent into making careless mistakes.

Keepaway obviously focuses on keeping opponents away, and locked down with strong projectiles. Again, it usually incorporates elements of zoning, as strong pokes are necessary for when opponents do manage to close in, not to mention the space control it employs. Keepaway teams should be able to deal significant damage through chip, while limiting opponents' options and being able to deal with the few options they do have. They should also be able to take advantage of stray hits to do significant damage; perhaps not ToDs like a rushdown team would have, but enough to threaten.
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#6TomoEK9Posted 9/27/2012 5:20:28 PM
Marvel has great examples of keep away and rush down.

Rush down is heavily pressure based. You keep a relentless assault on your opponent and hopefully force a mistake that you can capitalize on.

Keep away is slower and more methodical, you play a more defensive game to keep yourself from getting too close, and hope that in your opponents frustration with trying to get in will cause a mistake that you can take advantage of.

Zoning is a lot easier to observe in games like KOF or SF4 where the gameplay is slower, and isn't geared toward having someone play to an extreme (rush down or keep away.

Zoning is merely keeping your opponent out, but not necessarily away. Its finding that optimal distance where you can play your best, but your opponent cannot. That can be an entire screen away, or it could be just a few pixels. In the end you keep your opponent contained to an area on the screen that favors you.
#7Kingandqueens(Topic Creator)Posted 9/29/2012 8:34:56 AM
Bump.
Okay, so far, the example characters that I'm going to use for each style is:
Rushdown -Wolverine
Zoning -Dormammu
Keep-away -Trish
These are proper examples, right?
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Want to body me in UMVC3? PSN: rad_russian
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#8TheMusicalGeniuPosted 9/29/2012 8:48:33 AM
Kingandqueens posted...
Bump.
Okay, so far, the example characters that I'm going to use for each style is:
Rushdown -Wolverine
Zoning -Dormammu
Keep-away -Trish
These are proper examples, right?


Seems about right. I don't know if Trish is the prime example of keep-away though.Maybe Deadpool or VJjoe instead? I don't know much about Trish though, so I may be wrong.
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#9KarsticlesPosted 9/29/2012 9:03:02 AM
Dr. Strange is the best example for keepaway. He has absolutely nothing going for him up close, even worse than Arthur.
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#10serpentaurusPosted 9/29/2012 9:12:20 AM
Karsticles posted...
Dr. Strange is the best example for keepaway. He has absolutely nothing going for him up close, even worse than Arthur.


no no, no!, use the amaterasu assist, then come back saying that.
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