The message you selected is no longer available for viewing.

Why are comeback mechanics acceptable in fighting games?

#1crondizzlePosted 10/3/2012 4:22:47 PM
It seems stupid to me. X-Factor and Ultra Combos are totally anti-competitive and it seems like a band-aid fix by developers to try to appeal to Casuals, and it doesnt even work. Id argue Casuals hate x-factor more than hardcore players do.

How about in Starcraft if when you lose your whole army and main base,.... All your SCV's transform into Battlecruisers.

or in Chess when you get check-mated your King teleports and all of your pawns turn into Queens.

it seems pretty obvious to me that comeback mechanics are stupid. people will still make epic comebacks without x-factor. and its way more hype because it doesnt happen every other game.
#2SGleader1Posted 10/3/2012 4:23:41 PM
I lol'd hard at the last sentence.
---
Done with Marvel for a VERY long time.
#3BenifyPosted 10/3/2012 4:25:09 PM
So you don't use X-Factor like the rest of us, even when you're in a bad situation? Hue.
---
http://i.imgur.com/guUfM.jpg
Did you hear about the man who cut out a woman's tit tissue? It's all over the news.
#4lol_whatPosted 10/3/2012 4:25:33 PM
Id argue Casuals hate x-factor more than hardcore players do.

I can see your logic "casual players won't take losing as well if they get lamed out by x-factor or something when they were winning" right? Makes sense, but not true in theory. ezmode comeback mechanics are entirely to the benefit of the weaker player, letting you turn a game you were going to lose every single time to a game you'll win 10% of the time if you get a lucky hit in.

Keep in mind that comeback mechanics aren't unversally bad, arcsys games have really, really well designed ones.
#5MrNMarnMCZMarnPosted 10/3/2012 4:32:36 PM
Because Capcom has made it so that people are brainwashed into thinking they make the games more "exciting"

Apparently these people forget that Third Strike and MVC2 were hype way before ultras and XFC rewarded people for getting outplayed. It's also funny because when you watch games with huge reversal windows you can see somebody take a massive loss and not even think much of it because they can still reverse the tide all in 10 seconds
---
http://i.imgur.com/S2sjK.jpg
RIDE OR DIE MUTHA F***A RIDE OR DIE
#6MrNMarnMCZMarnPosted 10/3/2012 4:33:30 PM
That's not hype or better in any way, it's just stupid
---
http://i.imgur.com/S2sjK.jpg
RIDE OR DIE MUTHA F***A RIDE OR DIE
#7KarsticlesPosted 10/3/2012 4:36:00 PM
Indeed. People should play a good, hardcore fighting game like Smash Bros., which has no comeback mechanics.
---
My Ultimate Dormammu Guide: http://tinyurl.com/6mr4lhv
My UMvC3 Team Building Guide: http://tinyurl.com/8x865ra
#8GreivorPosted 10/3/2012 4:37:11 PM
Because they are fighting games, therefore they need a comeback mechanic.

kappa
#9Swagnet0Posted 10/3/2012 4:38:18 PM
From: Karsticles
Indeed. People should play a good, hardcore fighting game like Smash Bros., which has no comeback mechanics.

Really hoping this isn't supposed to be a sarcastic counter argument.
---
| Complete and utter control over the electroswagnetic spectrum. |
| http://i.imgur.com/lz3K1.png |
#10_SavagePosted 10/3/2012 4:41:35 PM(edited)
They aren't really acceptable. No one seriously thinks Ultras or X-Factor makes these games "better." I like Marvel 3 as much as the next guy, but everyone knows XF is trash and it's a crutch for the weaker player. Recently I played the game with my friends and my win rate went from about 80 percent to 100.
---
http://i.minus.com/ibhSnqaoqUHNCp.gif