Again, going to copy paste my old SRK post regarding comeback mechanics.
"You know whats fun? Parrying all of Chun Li's super art 2 when you have no health left and even a single hit would chip you to death, and then after the parry, doing a big combo to kill her.
You know whats exciting? Taking down Magneto, Storm, and Psylocke with a less than half life Cyclops.
You know whats people like? Being able to beat their opponent because they were just flat out, THE BETTER PLAYER. They didn't rely on cancelling block stun to do magic series for over a million damage with XF3 when the chips were down. They didn't rely on doing a wake up SRK FADC Ultra for a crap ton of life when they were losing. They read their opponent, punished them, applied succesful pressure and mixups, had the better mind games, and won because they deserved it. Comeback mechanics don't make things interesting, they take away from the overall experience. In a boxing match, they don't hand the losing boxer a steel pipe to keep things exciting. They don't give the losing football team a monster truck to drive down to the touchdown so that the game won't be decided in the first quarter.
You get meter when you get hit. That's MORE than enough of a comeback mechanic." --- PSN: rayplay I have not played P4 yet so pls don't spoil!! "Wow, there's more hate in here than a K K K meeting!"
You know what's funny, I still have yet to hear an actual pro for X-Factor. You know it's bad when it can only be defended with hand waves like, "It's not THAT bad." Goes to show everyone knows it's awful but they just overlook it. --- | Complete and utter control over the electroswagnetic spectrum. | | http://i.imgur.com/lz3K1.png |
Just be glad it isn't an infinite comeback mechanic and that it can only be used once.
And it isn't that bad, you can outrun and stall it.
Why should you have to run away from someone you outplayed?
It's called strategy. So you're telling me you're going to rush in blindly against XF3 Hulk and expect to outplay your opponent? --- Official Zero of the UMvC3 boards. PSN: ichikoga 3DS FC: 1418-8073-2172 TTT2: Jun/Jin, Asuka/Lars P4A: Akihiko, Yu
Its all about how the developers implement the comeback factor. Xfactor is pretty ridiculous, but look at street fighter 4; ive played hundreds of matches where neither player used their ultra at all. Yes if u land it you can comeback instantly but if not, ur ass is grass. As long as these comeback factors have a high risk/reward sense to them i dont mind them. Capcom just dint care when implementing xfactor because it adds to the game's crazy random cheesy aspect
At the end of the day its best to have one. Both good and bad players benefit from and it also caters to casuals so its a winwin --- PSN:ProdijusX, GT:BUMBA CLAWT,
My god get over it already. If you get three characters stomped by xfactor stop blaming the game... It's still your fault not the game's. Try looking in the mirror.
If one team loses two characters and both teams Still have xfactor... That game will end up being an easy win 95% of the time for the lead team... But still it's better than 99.9% of the time, which would happen without it . It adds hype and a more prevalent "maybe?" factor.
It's adds so much to the metagame and is a very fun comboing tool when trying to finish a match in style. IMO XF is only complained about by people who need to blame something for damaged fighting game egos.
Seriously, get over it already people.
/thread --- In America businesses don't need profits to survive. - llaW_Enots The SFxT boards in a nutshell: http://i.imgur.com/9ECXm.gif