Why are comeback mechanics acceptable in fighting games?

#31_SavagePosted 10/3/2012 6:41:09 PM
From: RoccoRed
Just be glad it isn't an infinite comeback mechanic and that it can only be used once.

And it isn't that bad, you can outrun and stall it.

Why should you have to run away from someone you outplayed?
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#32solidoutlawPosted 10/3/2012 6:41:27 PM
Again, going to copy paste my old SRK post regarding comeback mechanics.

"You know whats fun? Parrying all of Chun Li's super art 2 when you have no health left and even a single hit would chip you to death, and then after the parry, doing a big combo to kill her.

You know whats exciting? Taking down Magneto, Storm, and Psylocke with a less than half life Cyclops.

You know whats people like? Being able to beat their opponent because they were just flat out, THE BETTER PLAYER. They didn't rely on cancelling block stun to do magic series for over a million damage with XF3 when the chips were down. They didn't rely on doing a wake up SRK FADC Ultra for a crap ton of life when they were losing. They read their opponent, punished them, applied succesful pressure and mixups, had the better mind games, and won because they deserved it. Comeback mechanics don't make things interesting, they take away from the overall experience. In a boxing match, they don't hand the losing boxer a steel pipe to keep things exciting. They don't give the losing football team a monster truck to drive down to the touchdown so that the game won't be decided in the first quarter.

You get meter when you get hit. That's MORE than enough of a comeback mechanic."
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#33Swagnet0Posted 10/3/2012 6:44:59 PM
You know what's funny, I still have yet to hear an actual pro for X-Factor. You know it's bad when it can only be defended with hand waves like, "It's not THAT bad." Goes to show everyone knows it's awful but they just overlook it.
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#34koga_wolf_demonPosted 10/3/2012 6:46:12 PM
_Savage posted...
From: RoccoRed
Just be glad it isn't an infinite comeback mechanic and that it can only be used once.

And it isn't that bad, you can outrun and stall it.

Why should you have to run away from someone you outplayed?


It's called strategy. So you're telling me you're going to rush in blindly against XF3 Hulk and expect to outplay your opponent?
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#35_SavagePosted 10/3/2012 6:50:27 PM(edited)
From: koga_wolf_demon
It's called strategy. So you're telling me you're going to rush in blindly against XF3 Hulk and expect to outplay your opponent?

Okay, you obviously missed the point, was that you already outplayed the person. Then you had to run away from them because of that.

I guess by Marvel 3 logic you should just let 2/3 of your team die so that you can become more of a threat too.
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#36jellybeanmasterPosted 10/3/2012 6:54:56 PM
Its all about how the developers implement the comeback factor. Xfactor is pretty ridiculous, but look at street fighter 4; ive played hundreds of matches where neither player used their ultra at all. Yes if u land it you can comeback instantly but if not, ur ass is grass. As long as these comeback factors have a high risk/reward sense to them i dont mind them. Capcom just dint care when implementing xfactor because it adds to the game's crazy random cheesy aspect

At the end of the day its best to have one. Both good and bad players benefit from and it also caters to casuals so its a winwin
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#37Swagnet0Posted 10/3/2012 6:57:46 PM
From: jellybeanmaster
Both good and bad players benefit from and it also caters to casuals so its a winwin

Since when did a fighter need silly mechanics to make it a fun game? Oh right, since 2009. >_>
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#38NoizyChildPosted 10/3/2012 6:59:54 PM
From: Platypus_7 | Posted: 10/3/2012 6:53:54 PM | #058
Lol at people still complaining about xfactor.

My god get over it already. If you get three characters stomped by xfactor stop blaming the game... It's still your fault not the game's. Try looking in the mirror.

If one team loses two characters and both teams
Still have xfactor... That game will end up being an easy win 95% of the time for the lead team... But still it's better than 99.9% of the time, which would happen without it . It adds hype and a more prevalent "maybe?" factor.

It's adds so much to the metagame and is a very fun comboing tool when trying to finish a match in style. IMO XF is only complained
about by people who need to blame something for damaged fighting game egos.

Seriously, get over it already people.

/thread
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#39Swagnet0Posted 10/3/2012 7:00:50 PM
From: MavisBeaconDTF
From: Platypus_7
If you get three characters stomped by xfactor stop blaming the game... It's still your fault not the game's.

This argument is on a NoizyChild level of idiocy. First of all, who in this topic said this happens to them?

"I think molesters should be locked up."
"Ugh, lol if your getting molested then it's your fault for letting it happen!"

/thread
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#40testament067Posted 10/3/2012 7:01:12 PM
MrNMarnMCZMarn posted...
From: testament067
I think your problem TC is you think X Factor is primarily a comeback mechanic.

It is. The damage and speed boost are what makes it so powerful, the ancillary effects only add to that.


I disagree. But these are opinions
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