Do you want to counter when you're being comboed?

#11MrNMarnMCZMarnPosted 10/5/2012 11:22:56 AM
From: Orosuke
It works in DoA. It wouldn't work in Marvel.

The way it's implemented in DOA is one of the stupidest way in any fighting game
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#12lol_whatPosted 10/5/2012 11:23:45 AM
arcsys games have their gameplay engine/character design entirely balanced around the fact that burst exists (and burst has some neat tricks it it, as well) so it's actually a good mechanic and not fun-ruining.

Nah, just bring Mega Crash back.
this, otoh, is the worst thing ever
#13KarsticlesPosted 10/5/2012 11:30:40 AM
No, I just want a few characters to have shorter combos.
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#14badjab326Posted 10/5/2012 12:01:24 PM
nope. It was ok for TvC, but not in Mahvel. This series was built on extra long combos infinites and broken stuff.
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#15Lord_Shadow_19Posted 10/5/2012 12:14:58 PM
No. And besides, it works for your opponent as well so they would break your combos as well.
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#16pwned3xPosted 10/5/2012 1:19:49 PM
ToDs aren't really the problem. Its the overwhelming disadvantage your 2nd and 3rd character face when incoming.
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