Do you want to counter when you're being comboed?

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User Info: MrNMarnMCZMarn

MrNMarnMCZMarn
4 years ago#11
From: Orosuke
It works in DoA. It wouldn't work in Marvel.

The way it's implemented in DOA is one of the stupidest way in any fighting game
http://i.imgur.com/S2sjK.jpg
RIDE OR DIE MUTHA F***A RIDE OR DIE

User Info: lol_what

lol_what
4 years ago#12
arcsys games have their gameplay engine/character design entirely balanced around the fact that burst exists (and burst has some neat tricks it it, as well) so it's actually a good mechanic and not fun-ruining.

Nah, just bring Mega Crash back.
this, otoh, is the worst thing ever

User Info: Karsticles

Karsticles
4 years ago#13
No, I just want a few characters to have shorter combos.
My Ultimate Dormammu Guide: http://tinyurl.com/6mr4lhv
My UMvC3 Team Building Guide: http://tinyurl.com/8x865ra

User Info: badjab326

badjab326
4 years ago#14
nope. It was ok for TvC, but not in Mahvel. This series was built on extra long combos infinites and broken stuff.
TTT2-Bruce & Bryan; UMvC3-Frank/Deadpool/Nems; MK9-Reptile

User Info: Lord_Shadow_19

Lord_Shadow_19
4 years ago#15
No. And besides, it works for your opponent as well so they would break your combos as well.
Need partner to carry me in RE6 mercenaries. PSN: Entropy19

User Info: pwned3x

pwned3x
4 years ago#16
ToDs aren't really the problem. Its the overwhelming disadvantage your 2nd and 3rd character face when incoming.
PSN: Settai
UMvC3 Main Team: Magneto/Morrigan/Sentinel
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