Jill question...

#11DreamSwordPosted 10/6/2012 7:20:28 PM
Poltergust posted...
DreamSword posted...
The most simple one I can think of that includes air combo:

L, M, H, cr.H, Back+H, QCF.H, QCF.M, S, L, M, H, QCF.L, DP.L.

If you have an assist like Mine or Shocking Pink, than call your assist right before you do the L command grab, and go from there.


Why do you have an L in that air combo?


I do it out of habit. I know most prefer MMH while in the air.
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Kelloggs vs Capcom: "There is no spoon."
Forever hunting for those Herald colors.
#12PoltergustPosted 10/6/2012 7:25:59 PM
DreamSword posted...
Poltergust posted...
DreamSword posted...
The most simple one I can think of that includes air combo:

L, M, H, cr.H, Back+H, QCF.H, QCF.M, S, L, M, H, QCF.L, DP.L.

If you have an assist like Mine or Shocking Pink, than call your assist right before you do the L command grab, and go from there.


Why do you have an L in that air combo?


I do it out of habit. I know most prefer MMH while in the air.


You should probably drop that habit as soon as possible. >.>
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I find sports video games to be the ultimate in irony and redundancy.-Kahai
#13DreamSwordPosted 10/6/2012 7:43:11 PM
Poltergust posted...
DreamSword posted...
Poltergust posted...
DreamSword posted...
The most simple one I can think of that includes air combo:

L, M, H, cr.H, Back+H, QCF.H, QCF.M, S, L, M, H, QCF.L, DP.L.

If you have an assist like Mine or Shocking Pink, than call your assist right before you do the L command grab, and go from there.


Why do you have an L in that air combo?


I do it out of habit. I know most prefer MMH while in the air.


You should probably drop that habit as soon as possible. >.>


I'll try.
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Kelloggs vs Capcom: "There is no spoon."
Forever hunting for those Herald colors.
#14CompetetitorPosted 10/6/2012 9:36:10 PM
jump loops go like this:

*off a somersault* somersault (jump cancel) a.mmh (slight delay) a.s (jump) a.mmh (slight delay) a.s launcher into whatever.

*off cartwheel* qcb+m down, down, S (hold up, while fallin hit a.S) a.mmh (slight delay) a.s x2

*off arrow kick near corner* arrow kick a.S while falling -> a.mmh (slight delay) a.s x2
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PSN: AcesReturn - Nova/Dormammu/Magneto
#15Eat ManPosted 10/7/2012 3:29:36 AM
as ppl are saying just do jump loops until you get comfortable canceling her normals and specials into stance.

then the real fun begins =D
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Oops, my bad, that's my scenario.
#16BeanUno(Topic Creator)Posted 10/7/2012 7:05:16 AM
Competetitor posted...
jump loops go like this:

*off a somersault* somersault (jump cancel) a.mmh (slight delay) a.s (jump) a.mmh (slight delay) a.s launcher into whatever.

*off cartwheel* qcb+m down, down, S (hold up, while fallin hit a.S) a.mmh (slight delay) a.s x2

*off arrow kick near corner* arrow kick a.S while falling -> a.mmh (slight delay) a.s x2


Awesome thx gonna be working on this...
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Bean UNO - The Left Hand of God
#17Venator_LupusPosted 10/7/2012 7:19:16 AM(edited)
Crash course on getting used to feral stance cancelling .

...dd.S > L > dd.S > H > dd.S > M...

Can be comboed into and from. uses wallbounce, hard to do but gets you doing feral stance.
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I rant therefore I am.