Can't see them helping each other out that much, Nemesis can give wolvie otg's a second chance and lay down some pressure. Nemesis is also a big guy, you could use him as a meat wall to advance behind and soak up damage. Either Shoryuclaw or ken is primarily for Nemesis resets and intercepting aerial attacks.
Other than that I guess the DHC's are alright, wolvies air hyper lets the opponent fall into biorush, BB goes into bioweapon and i've seen a whiffed fatal claw pin the opponent under it unable to move and they DHc'ed into mutation.
i found some cool stuff with ryu and wolverine, maybe replace nemesis with drones?
if you're going to use ryu on point, do his basic bnb and then tac downwards to wolverine, dive kick straight away (whiff) then h tornado claw into fatal claw then another h tornado claw into fatal claw. Not really a practical strategy or combo but it looks like a lot of fun. It's not the characters that make you good, its how you play
Are you looking to win seriously or jus play characters you like?
If you're looking to win, I'd put Doom in the second spot with Hidden Missles or Plasma Beam.
If you're looking to just play characters you like then, well what kind of characters do you like?
Im not playing seriously. I just want an iron wall defense for my second with some good DHC stuff. Like nemmy. His assists are kinda bad tho. I need some assist that will help wolv get in. Also Doom is a no no. Cant use him too well and i dont like him