people keep falling out of my prop shredder randomly

#1lol_whatPosted 11/13/2012 4:45:06 PM
never happened before, but now it seems like 50% of the time they just instantly tech out instead of getting launched.

is there some trick to this? did the game get stealth patched? do I just have hams for hands?
#2TheMoralessStarPosted 11/13/2012 4:46:41 PM
Its either hit stun scaling taking effect, or poor spacing. Do your combo better.
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#3lol_what(Topic Creator)Posted 11/13/2012 4:50:19 PM
I don't do it any diferently then I used to
#4MavisBeaconDTFPosted 11/13/2012 4:54:07 PM
There's some kind of glitch where if you mash it too much they can tech out of it.
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#5FabuIousPosted 11/13/2012 5:20:48 PM
you're not letting the animation end. if you're hitting up too soon dante will jump up before the "launch" property sends the enemy upwards or high hitstun scaling.
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#6ProzacStylingsPosted 11/13/2012 6:07:51 PM
^

Uh, no and no.

Mashing or hitting up too soon doesn't change anything.

1) Hitstun scaling. Do a short combo before it, or do the same combo faster.

2) They're too high in the wheel. At a certain height, prop doesn't hit properly, and it loses some hits required to keep them stunned and launch them, so wait a split second longer after the charge shot.

It's a common problem for Dante players; when I first started using him, I did the prop too soon all the same.

When I first started using Shopping Cart, I had to learn that..

sLMH6H xx BC Volcano, jH xx airplay, jH, sMH xx Cold Shower xx Prop

works, but

Cart, cart ends, sLMH6H blahblah Prop

Does not.
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#7FabuIousPosted 11/13/2012 6:20:39 PM
huh guess you're right. i thought you could cancel the prop shredder animation prematurely if you hit jump guess not.
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#8lol_what(Topic Creator)Posted 11/13/2012 6:53:34 PM
They're too high in the wheel.

gotta be this one, thanks!