DreamSword posted...For Web Glide, the proper spacing tends to be hitting your opponent at their feet, and I usually follow it up by connecting j.H into s.H, then go for Web Throw M. The timing is a little weird, but you'll get it down with practice.
For Web Swing, you typically wanna use it before Spider Sting, going by the Spidey combo vids I've seen. The most commonly used one being Web Swing L. Goes good at the end of combos too.
As for sneaking Web Throws, you can confirm into them easy. LMH~Web Throw L, for example.
Neither web zip~ j.H, nor LMH~webthrow work at the end of combos.
Also TC, it depends really on the point of your combos. In the early portions (sub 10 hits or so) you can go webzip~j.H, and from there do a couple of different thing depending on positioning and what you feel like doing. You can either dash under~s.M, s.H, web throw, to get them closer to the corner, simple s.H, web throw, or go into a basic web-swing combo.
Later in combos you're going to have to go webzip, j.S in order to connect an otg.
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