Which is the better AA for Chris?

#1sbn4Posted 2/5/2013 11:05:24 PM
Missiles or Jam Session? Both have their uses. I prefer Dante as a character, but Doom is much easier to play.

I want to use Chris and Trish with either Dante or Doom. But I can't choose who should be the third.
"No man should fight any war but his own."
#2SolidAbyssPosted 2/5/2013 11:12:33 PM
With Chris I reccomend jam session. Push them right back to the ground and seem easier to convert combos from sperjump range. Same with trish
PSN: SolidAbyss
3ds friend code: 1204-0001-5868
#3lol_whatPosted 2/5/2013 11:33:43 PM
both make great use of either assist, honestly. Dantes quick hit makes it a better shield/counter to people superjumping while doom has a better overall effect but has startup.
#4sbn4(Topic Creator)Posted 2/5/2013 11:48:26 PM
On the plus side JS helps extend combos for Chris. HM helps extend combos for Tris. I do like the immediate effect of JS, and he has good synergy with Trish. But is anchor Dante good?
"No man should fight any war but his own."
#5Lord_Shadow_19Posted 2/6/2013 3:16:05 AM
For Chris, missiles are zoning/AA, Jam Session is defensive/AA

With your team I would go with Doom because missiles with Trish has got to be the most annoying thing ever.
Playing UMvC3, Far Cry 3, Black Ops 2. PSN: Entropy19