2) An untechable normal throw, done by throwing the opponent on the first frame of blockstun, whether with an assist or self-assist. Pretty sure this is a general game design glitch, and available to any character. Also not match-reliable, as one-frame timings that are variable based on the opponents actions are never quite humanly feasible, and if they were, you still run the risk of getting thrown first while trying to time your throw all magic-like(re: you'd need 2 frame-perfect timings; one to call the assist/projectile at the perfect time, and one to throw them at the perfect time).
Not sure which TC is talking about.
doesn't always have to be an assist ie sent incoming jS to air-grab. like ZTS, I don't consider these to be "real" guardbreaks.
mag players are pretty much the only one's that i've seen occasionally make use of this
If I can escape it, it isn't a guardbreak. You people are just describing anti-pushblock setups. The grabs are techable if you don't pushblock, which you shouldn't in the first place. If it isn't an air command grab setup, you didn't break anything. --- PSN: shakobe Putting mark busters in their place since 2009.
If I can escape it, it isn't a guardbreak. You people are just describing anti-pushblock setups. The grabs are techable if you don't pushblock, which you shouldn't in the first place. If it isn't an air command grab setup, you didn't break anything.
Anti-pushblock setups ARE guard breaks. Set CPU to push block and tell me what the screen says. It says ADVANCING GUARD. Set CPU to tech grab...now grab the CPU...it says BREAK AWAY
If you can make both of those options obsolete then its considered a GUARD BREAK.
Though you are right that sometimes it isnt a great idea to Push Block...but thats where the mind games apply. Lets say you dont push block and you try to tech my incoming "grab" well..I decided to go for a j.L and punish your attempted Grab Tech.
Grab Tech resets are very common with every characters. http://www.youtube.com/watch?v=0G5q9AaeGsA
Now if you decide to just block, then you set yourself up for a corner mixup.
Push block -> Guard BREAK Dont push block Grab tech -> Grab reset Regular block on incoming -> High/Low/Left/Right incoming mixup Which is what this video perfectly demonstrates: http://www.youtube.com/watch?v=7pUGRVCihrI --- UMVC3 Dante - Basic Solo Combo Tutorial http://www.youtube.com/watch?v=HNi_FG00MBw
I'll make a new topic for the video and link it in this thread once it's made. The guard break works on all guard dummies set to tech all throws, and with a Dante assist starting with two meters it nets close to 900k damage.
Ermmmmmm, I dont think you can air dash out of it because it hits immediately on incoming but that needs a bit more testing.
For right now my recording equiptment is kind of limited. I've only got my cell phone, but I'll see what I can do to record it on my Vita. It's nothing super flashy but it's effective even if you can see it coming. I should have it up in 30 minutes at the latest. Wish me luck =] --- Done with Marvel for a VERY long time.
ITT: We don't know the difference between a guard break and a tick throw. Also you fools need to remember Viper/HonzoMaster when talking about GBs. --- PSN=Boeyoyo http://battlelog.battlefield.com/bf3/user/Boeyoyo