The Crappy Player Thread, Ver. 5

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2 years ago#121
bmtrip posted...
DreamSword posted...
I should be available to play some tomorrow morning, if anyone's interested.


What time will you be on? Also eastern or western time?


Eastern Time. Sometime between 10 AM and 2 PM I imagine.
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Kelloggs vs Capcom: "There is no spoon."
UMvC3 Dream Team: http://i.imgur.com/9tgWm.jpg
2 years ago#122
DreamSword posted...
bmtrip posted...
DreamSword posted...
I should be available to play some tomorrow morning, if anyone's interested.


What time will you be on? Also eastern or western time?


Eastern Time. Sometime between 10 AM and 2 PM I imagine.


Alright ill be on around ten then. Not sure how late ill stay on gotta get some sleep for my shift tomorrow night. If you see me on send me invite and ill do the same if I see you on.
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It's a fact im the seventh son.
PSN triptonious
2 years ago#123
Sorry that I ended up missing you Trip, I slept in on accident. But, I'm online now if anyone wants to go at it.
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Kelloggs vs Capcom: "There is no spoon."
UMvC3 Dream Team: http://i.imgur.com/9tgWm.jpg
2 years ago#124
DreamSword posted...
Sorry that I ended up missing you Trip, I slept in on accident. But, I'm online now if anyone wants to go at it.


Ain't no thing. Let me are if I can steal the TV from the woman.
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It's a fact im the seventh son.
PSN triptonious
2 years ago#125
Can anyone help me out? I would like yo get a Link to a guide or information that will extplain some of the terms used in fighting games. Like bnb and tac. I know some of them like dhc delayed hyper combo. I feel silly for asking.
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It's a fact im the seventh son.
PSN triptonious
2 years ago#126
For FG terminology, I've got this:

http://en.m.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games

And this:

http://www.gamefaqs.com/boards/637240-ultimate-marvel-vs-capcom-3/64817840
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The Official Miles Edgeworth of the Ace Attorney 5 Board
PSN: Scaler24 UMvC3 Team: Zero/Wright/Ammy
2 years ago#127
bmtrip posted...
Can anyone help me out? I would like yo get a Link to a guide or information that will extplain some of the terms used in fighting games. Like bnb and tac. I know some of them like dhc delayed hyper combo. I feel silly for asking.


Feel free to just ask anything you don't know here.
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TP~We do it for the lulz R.I.P J.R.M
Number of cats killed: 9000+ | http://i.imgur.com/5o47Ew6.png
2 years ago#128
Thanks scaler for the info. I will start posting more questions here. I was reading through all that info and I may have past it up bit I didn't see any thing for tac. What does it mean? I'm also having issues connecting with stone smit with skrull after I knock my opponent to the ground. I believe it has something o do with my combo sting in the air. Maybe its how I start my combo after I leave the ground. I'm hsving the most trouble starting combos as soon as I leave the ground so by the end of the combo I'm at the peak of my jump. Any advice as to maximize my potential to connect with stone smite to get that wall/ground bounce?
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It's a fact im the seventh son.
PSN triptonious
2 years ago#129
TAC is team aerial combo. It's when you press a direction + S during an air combo to switch to a teammate mid-combo. If you don't know what you're doing, the risk/reward is not in your favor, because you lose guaranteed damage if they break it, so it's generally not advised. But if you know infinites or extended TAC combos, it's a much better option.

With Skrull, you have to delay his air magic series a bit. Basically, you want to be as low as possible when you hit them with j.S (making sure you don't delay it too much, or you'll whiff) so you can start charging Stone Smite sooner.
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TP~We do it for the lulz R.I.P J.R.M
Number of cats killed: 9000+ | http://i.imgur.com/5o47Ew6.png
2 years ago#130
catkiller904 posted...
TAC is team aerial combo. It's when you press a direction + S during an air combo to switch to a teammate mid-combo. If you don't know what you're doing, the risk/reward is not in your favor, because you lose guaranteed damage if they break it, so it's generally not advised. But if you know infinites or extended TAC combos, it's a much better option.

With Skrull, you have to delay his air magic series a bit. Basically, you want to be as low as possible when you hit them with j.S (making sure you don't delay it too much, or you'll whiff) so you can start charging Stone Smite sooner.


Thanks for the info when I get a chance ill be spending more time in the lab. I've notice that I'm starting to get better with longer or more difficult combos. I still gotta work on my block strings and mix ups.
---
It's a fact im the seventh son.
PSN triptonious
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