Like say I have a relic, classic mod and a skill in my tree to all improve the cooldown rate for my action skill. So would I be able to get my turret out like 70% faster if I have all of these equipped at once?
I dunno. I had a relic which gave me +25% cooldown, a class mod which gave me another +35% cooldown, and I clocked it at 26 seconds via stopwatch. However, it should have been more around 20 seconds if they % were additive, but I think they act on their own. So one took away 10 seconds, the other took away 6. ... or something. (I don't know?) ANYWAY... Then I put 9 points (5+4 from the same class mod) into the skill that takes away recharge speed, which itself was +45% cooldown.
lol I meant class mod instead of classic mod. Anyway I was just wondering since I found a purple class mod today that adds 25% cooldown and +3 to resourceful skill (as well as points into two other skills). I was going to combine that with my 21.6% cooldown relic and respec to get resourceful if this is the case.