Do abilities stack with relics, class mods and skills?

#1CGB_SpenderPosted 10/1/2012 4:19:53 PM
Like say I have a relic, classic mod and a skill in my tree to all improve the cooldown rate for my action skill. So would I be able to get my turret out like 70% faster if I have all of these equipped at once?
#2SEA_Posted 10/1/2012 4:20:26 PM
Chargers, Padres, Clippers, SDSU
#3MoxRavagerPosted 10/1/2012 4:21:15 PM
Probably, but I highly doubt it uses additive stacking.
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#4StroutXPosted 10/1/2012 4:25:45 PM
I dunno. I had a relic which gave me +25% cooldown, a class mod which gave me another +35% cooldown, and I clocked it at 26 seconds via stopwatch. However, it should have been more around 20 seconds if they % were additive, but I think they act on their own. So one took away 10 seconds, the other took away 6. ... or something. (I don't know?)
Then I put 9 points (5+4 from the same class mod) into the skill that takes away recharge speed, which itself was +45% cooldown.

And it brought it to 23 seconds.

+25%Cooldown + +35% cooldown= 26 seconds
+25%Cooldown + +35% cooldown + +45% cooldown = 23 seconds.

I did the test a few times, each time it ended like that. So... really... I don't know. Just my rambles on the stacking properties.
#5MC2011Posted 10/1/2012 4:28:06 PM
Yeah, it I had a class mod that does 21% and an artefact that does 20.2% and the recharge time on my turret was roughly 30 seconds instead of 24-25 seconds.
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#6CGB_Spender(Topic Creator)Posted 10/1/2012 4:28:41 PM
lol I meant class mod instead of classic mod. Anyway I was just wondering since I found a purple class mod today that adds 25% cooldown and +3 to resourceful skill (as well as points into two other skills). I was going to combine that with my 21.6% cooldown relic and respec to get resourceful if this is the case.