Like say I have a relic, classic mod and a skill in my tree to all improve the cooldown rate for my action skill. So would I be able to get my turret out like 70% faster if I have all of these equipped at once? --- http://farm3.staticflickr.com/2210/4016647774_8f8d4e0212.jpg
#2SEA_Posted 10/1/2012 3:20:26 PM
yes --- Chargers, Padres, Clippers, SDSU
#3MoxRavagerPosted 10/1/2012 3:21:15 PM
Probably, but I highly doubt it uses additive stacking. --- Please do not post a picture of your fecal matter. ~AverageAverage
#4StroutXPosted 10/1/2012 3:25:45 PM
I dunno. I had a relic which gave me +25% cooldown, a class mod which gave me another +35% cooldown, and I clocked it at 26 seconds via stopwatch. However, it should have been more around 20 seconds if they % were additive, but I think they act on their own. So one took away 10 seconds, the other took away 6. ... or something. (I don't know?) ANYWAY... Then I put 9 points (5+4 from the same class mod) into the skill that takes away recharge speed, which itself was +45% cooldown.
I did the test a few times, each time it ended like that. So... really... I don't know. Just my rambles on the stacking properties.
#5MC2011Posted 10/1/2012 3:28:06 PM
Yeah, it I had a class mod that does 21% and an artefact that does 20.2% and the recharge time on my turret was roughly 30 seconds instead of 24-25 seconds. --- May God have mercy on your soul... - The Preacher Because I sure as hell won't. - The Gunslinger
lol I meant class mod instead of classic mod. Anyway I was just wondering since I found a purple class mod today that adds 25% cooldown and +3 to resourceful skill (as well as points into two other skills). I was going to combine that with my 21.6% cooldown relic and respec to get resourceful if this is the case. --- http://farm3.staticflickr.com/2210/4016647774_8f8d4e0212.jpg