Gun variety in this game is garbage. It's hard to argue that it isn't.

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User Info: ROMKratos

ROMKratos
4 years ago#1
Once you make weapon brands quirky and too distinctive between one another, then you're making them more similar, not different.

*I should note that this is in comparison to the first title.

C/D?
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User Info: Bhellium

Bhellium
4 years ago#2
Confirm for what the adverts would have you believe, or what I'd like (more E-tech please).

Deny for what is to be reasonably expected, or even compared to any other game out there. Only recent one I can think of that comes close to competing in type diversity is Mass Effect 3, tbqh.
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User Info: Reiver_Neriahz

Reiver_Neriahz
4 years ago#3
I love your well laid out explanation.
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User Info: JustArtificial

JustArtificial
4 years ago#4
Please name a game where you can come in contact with 1000's of guns. Also name 1 where guns vary in; weapon type, ammo type, type of scope, type of magazine, reload animation, weapon barrel, weapon effect, rarity, aesthetics, weapon manufacturer and bullet speed.

It's hard to argue gun variety in this game is garbage.

User Info: Tec187

Tec187
4 years ago#5
JustArtificial posted...
Please name a game where you can come in contact with 1000's of guns. Also name 1 where guns vary in; weapon type, ammo type, type of scope, type of magazine, reload animation, weapon barrel, weapon effect, rarity, aesthetics, weapon manufacturer and bullet speed.

It's hard to argue gun variety in this game is garbage.
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User Info: zerooo0

zerooo0
4 years ago#6
TC must be having bad luck. I've literally found over 100 different guns on my first playthrough.(More or less around that number though)
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User Info: Socrato

Socrato
4 years ago#7
I know what you mean TC. Basically there are something like 7 brands with 3 variations of each brand for a total of 21 guns (not literally, but I mean basically it's something like that). The only things that change are minor like damage, recoil etc.

I mean you got you vladof snipers, your jakobs snipers, your hyperion smgs, etc. You know what each of those mean before you even shoot the gun.

User Info: Square_Face

Square_Face
4 years ago#8
ROMKratos posted...
Once you make weapon brands quirky and too distinctive between one another, then you're making them more similar, not different.

*I should note that this is in comparison to the first title.

C/D?


Huge deny. I don't know what game you're playing, buddy.
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User Info: Tube_of_Noob

Tube_of_Noob
4 years ago#9
JustArtificial posted...
Please name a game where you can come in contact with 1000's of guns. Also name 1 where guns vary in; weapon type, ammo type, type of scope, type of magazine, reload animation, weapon barrel, weapon effect, rarity, aesthetics, weapon manufacturer and bullet speed.

It's hard to argue gun variety in this game is garbage.


This....please stop trolling tc.
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User Info: Argyle_Gargoyle

Argyle_Gargoyle
4 years ago#10
i am confused how creating different weapons designers who all have their own distinct style and handling makes weapons variety worse.

do you just want more different designers or something?

then throw in the fact that later on in the game, you start to find weapons that mix the different tech of the designers.

you can find maliwan elementals on a dahl burst pistol, or a vladof AR that shoots torgue rockets. and those are just a few examples

the weapons variety is pretty good.

now there is a big difference between simply finding a good weapon and finding a good weapon that you actually like. thats were some of the challenge of the random loot system comes in.
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