Siren - slayer of terramorphous class mod - talent build

#1BMorgn66Posted 10/6/2012 12:53:41 PM
17/2/26

Motion

5/5 ward + 4 from class mod
1/5 accelerate + 4 from class mod
5/5 suspension
1/1 converge
5/5 inertia

Harmony

1/5 minds eye + 4 from class mod
1/5 sweet release +4 from class mod

Cataclysm

5/5 flicker + 4 from the mod
5/5 foresight
5/5 Helios
1/1 cloud kill
4/5 chain reaction
5/5 blight Phoenix
1/1 ruin

By putting 1 point in accelerate, sweet release, and minds eye
You essentially give yourself an additional 15% gun damage, 25% crit damage, 30% melee damage 75% healing when you kill a phase locked enemy.

Has anyone else experimented with this ? I'm currently destroying things
#2PatrickG02Posted 10/6/2012 1:00:34 PM
Chain reaction sucks. So I'd pick something else.
#3BMorgn66(Topic Creator)Posted 10/6/2012 1:08:22 PM
PatrickG02 posted...
Chain reaction sucks. So I'd pick something else.


Yep it does and your choices instead are backdraft or immolate which are far worse skills... But thanks for the input
#4YiddosRulePosted 10/6/2012 1:11:04 PM
I would prefer 5 points in Reaper at the expense of Blight Phoenix personally.
---
XBLGT : FunkNflex
#5infinitexxPosted 10/6/2012 1:14:54 PM
YiddosRule posted...
I would prefer 5 points in Reaper at the expense of Blight Phoenix personally.


5 points in reaper instead of any other 5 points in the tree, because it is the best option in there.

If you're attached to Phoenix, take the points from Chain Reaction and one from Foresight or Flicker.
---
Posted from my Xbox360 with 360FAQS v1.1
#6UndoubledZimPosted 10/6/2012 1:54:38 PM
I used a build like that for awhile, it worked fine but I prefer the 94% SMG damage class mods
---
GT Undoubledzim
http://bf3stats.com/stats_360/undoubledzim